Custom 53’ trailer [closed]

richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Custom 53’ trailer [closed]

#361 Post by richborba1 » 03 May 2020 13:46

Solutech wrote:
02 May 2020 13:32
I have Blender 2.82a . Blender Tools 2.0 I also use converterpix and converterpix wrapper . Makes it all a lot easier than 2.78 .
I upgraded to 2.82 I', still trying to figure out the converterpix and converterpix wrapper....

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LoaderSaints
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Re: Custom 53’ trailer [closed]

#362 Post by LoaderSaints » 03 May 2020 15:59

room217au wrote:
30 Apr 2020 03:18
@LoaderSaints
00:00:13.061 : <ERROR> [fs] Failed to open file '/automat/90/909d0db0cf61772c.mat' in the read_only mode.
I don't know if anyone needs this anymore since Solutech already shared a fix but here goes. Just copy an existing .mat file or create a new file with a text editor like notepad++ and save the file as .mat.

/automat/90/909d0db0cf61772c.mat

Code: Select all

material : "eut2.dif.spec.tsnmap.rfx" {
	texture[0] : "/vehicle/truck/upgrade/wheel/tire/dyna75f_colspec.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/wheel/tire/dyna75f_norm.tobj"
	texture_name[1] : "texture_nmap"
	add_ambient : 0
	diffuse : { 0.603827 , 0.603827 , 0.603827 }
	reflection : 0
	shininess : 20
	specular : { 0.214041 , 0.214041 , 0.214041 }
}
PS. Sorry for a delayed reply.
Image

Space_Night
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Re: Custom 53’ trailer [closed]

#363 Post by Space_Night » 03 May 2020 23:22

Image

Made a slight adjustment to her by altering a couple of values in the defs. now i have 2 lift axles!

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room217au
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Location: 'Straya

Re: Custom 53’ trailer [closed]

#364 Post by room217au » 04 May 2020 01:20

richborba1 wrote:
03 May 2020 13:46
I upgraded to 2.82 I', still trying to figure out the converterpix and converterpix wrapper....
What are you having problems with?
Two wrongs don't make a right, but three lefts.. do.

richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Custom 53’ trailer [closed]

#365 Post by richborba1 » 05 May 2020 13:07

room217au wrote:
04 May 2020 01:20
richborba1 wrote:
03 May 2020 13:46
I upgraded to 2.82 I', still trying to figure out the converterpix and converterpix wrapper....
What are you having problems with?
Using all three programs. Looked at videos. I can’t seem to figure out the converters and what file I need to import.

richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Custom 53’ trailer [closed]

#366 Post by richborba1 » 05 May 2020 15:58

richborba1 wrote:
05 May 2020 13:07
room217au wrote:
04 May 2020 01:20

What are you having problems with?
Using all three programs. Looked at videos. I can’t seem to figure out the converters and what file I need to import.
Ok so I got it to work now but how do I save it?

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room217au
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Re: Custom 53’ trailer [closed]

#367 Post by room217au » 05 May 2020 17:27

You can use converter_pix to manually convert the model (pmg) to middle formats (pim) then import to blender for editing. When finished, set export path, convert.
Two wrongs don't make a right, but three lefts.. do.

richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Custom 53’ trailer [closed]

#368 Post by richborba1 » 05 May 2020 17:38

room217au wrote:
05 May 2020 17:27
You can use converter_pix to manually convert the model (pmg) to middle formats (pim) then import to blender for editing. When finished, set export path, convert.
Thank you. I’ll try that.

richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Custom 53’ trailer [closed]

#369 Post by richborba1 » 05 May 2020 17:52

room217au wrote:
05 May 2020 17:27
You can use converter_pix to manually convert the model (pmg) to middle formats (pim) then import to blender for editing. When finished, set export path, convert.
Trying to find videos and can’t seem to get the converter_pix. How does that work?

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room217au
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Location: 'Straya

Re: Custom 53’ trailer [closed]

#370 Post by room217au » 05 May 2020 17:57

you can't download it? or you can't understand it?
Two wrongs don't make a right, but three lefts.. do.

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