[REL] Advanced B-Train Tanker 1.32 Freight Market

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newelijah
Posts: 89
Joined: 09 Oct 2018 06:13

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#51 Post by newelijah » 23 Dec 2019 19:55

Thanks Willy I love the mod and was lost after the game updated and it didnt work
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DieselFuelOnly
Posts: 12
Joined: 30 Jul 2019 04:57

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#52 Post by DieselFuelOnly » 23 Dec 2019 21:45

Crashes my game when i try to get a load with it, works fine if i want to drive around empty, as soon as i go to like Gallon and click the cargo i want it crashes everytime

00:06:21.942 : [Trailer configuration]: '_nameless.1fe.c735.cfc0' /def/vehicle/trailer_owned/fusion406.bt/configurations/fusiontrainp.sii
00:06:23.249 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/afd.mat' in the read_only mode.
00:06:23.249 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/afd.mat'
00:06:23.280 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/bp_bdoubles.mat' in the read_only mode.
00:06:23.280 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/bp_bdoubles.mat'
00:06:23.282 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/bp.mat' in the read_only mode.
00:06:23.282 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/bp.mat'
00:06:23.284 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/chevron.mat' in the read_only mode.
00:06:23.284 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/chevron.mat'
00:06:23.285 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/default.mat' in the read_only mode.
00:06:23.285 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/default.mat'
00:06:23.696 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/ergon.mat' in the read_only mode.
00:06:23.697 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/ergon.mat'
00:06:23.699 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/exxon.mat' in the read_only mode.
00:06:23.700 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/exxon.mat'
00:06:23.721 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/flying.mat' in the read_only mode.
00:06:23.721 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/flying.mat'
00:06:23.724 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/gib.mat' in the read_only mode.
00:06:23.724 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/gib.mat'
00:06:23.771 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/grant.mat' in the read_only mode.
00:06:23.771 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/grant.mat'
00:06:23.774 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/gulf.mat' in the read_only mode.
00:06:23.774 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/gulf.mat'
00:06:23.821 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/harven.mat' in the read_only mode.
00:06:23.821 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/harven.mat'
00:06:23.824 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/hoctransport.mat' in the read_only mode.
00:06:23.824 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/hoctransport.mat'
00:06:24.896 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/irving.mat' in the read_only mode.
00:06:24.896 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/irving.mat'
00:06:24.899 : <ERROR> [fs] Failed to open file '/material/ui/accessory/paintjob_trailer/laidlaw.mat' in the read_only mode.
00:06:24.899 : <ERROR> [material] Can not open '/material/ui/accessory/paintjob_trailer/laidlaw.mat'
00:06:26.400 : [Vehicle accessory]: 'irving.fusion406.bt.paint_job' /def/vehicle/trailer_owned/fusion406.bt/paint_job/irving.sii
00:06:39.098 : [Vehicle accessory]: 'polish.alcoat.22_5x8_25.rdisc' /def/vehicle/trailer_wheel/r_disc/scr_alcoa_225x825_polish.sii
00:06:41.448 : [Vehicle accessory]: 't01.scr.rnuts' /def/vehicle/trailer_wheel/r_nuts/scr_nuts_01.sii
00:06:43.531 : [Vehicle accessory]: 't01.scr.rhub' /def/vehicle/trailer_wheel/r_hub/scr_rear_hub_01.sii
00:06:52.278 : [Vehicle accessory]: 'polish.alcoat.22_5x8_25.rdisc' /def/vehicle/trailer_wheel/r_disc/scr_alcoa_225x825_polish.sii
00:06:59.250 : [Vehicle accessory]: 't01.scr.rhub' /def/vehicle/trailer_wheel/r_hub/scr_rear_hub_01.sii
00:07:01.400 : [Vehicle accessory]: 't01.scr.rnuts' /def/vehicle/trailer_wheel/r_nuts/scr_nuts_01.sii
00:07:07.348 : [Vehicle accessory]: 'polish.alcoat.22_5x8_25.rdisc' /def/vehicle/trailer_wheel/r_disc/scr_alcoa_225x825_polish.sii
00:07:09.298 : [Vehicle accessory]: 't01.scr.rhub' /def/vehicle/trailer_wheel/r_hub/scr_rear_hub_01.sii
00:07:11.297 : [Vehicle accessory]: 't01.scr.rnuts' /def/vehicle/trailer_wheel/r_nuts/scr_nuts_01.sii
00:07:16.078 : [Vehicle accessory]: 'polish.alcoat.22_5x8_25.rdisc' /def/vehicle/trailer_wheel/r_disc/scr_alcoa_225x825_polish.sii
00:07:17.879 : [Vehicle accessory]: 't01.scr.rhub' /def/vehicle/trailer_wheel/r_hub/scr_rear_hub_01.sii
00:07:20.028 : [Vehicle accessory]: 't01.scr.rnuts' /def/vehicle/trailer_wheel/r_nuts/scr_nuts_01.sii
00:07:24.276 : [Vehicle accessory]: 'polish.alcoat.22_5x8_25.rdisc' /def/vehicle/trailer_wheel/r_disc/scr_alcoa_225x825_polish.sii
00:07:26.275 : [Vehicle accessory]: 't01.scr.rhub' /def/vehicle/trailer_wheel/r_hub/scr_rear_hub_01.sii
00:07:28.175 : [Vehicle accessory]: 't01.scr.rnuts' /def/vehicle/trailer_wheel/r_nuts/scr_nuts_01.sii
00:07:50.484 : <WARNING> [model] Model geometry '/vehicle/share/models/cables_connectors/electric_plug.pmg' has incorrect file version 506d6714 - expected version 506d6715. Converting...
00:07:50.496 : [actor] Teleported from [-80177.1;22.6;-59207.9] to [-80221.0;23.4;-59206.9]
00:08:34.320 : [trigger] Reset action (trig_action.cam7_on_off)
00:08:34.385 : [trigger] Reset action (Parking HUD activation (auto reset))
00:10:28.844 : <ERROR> f:\build_bot\ssd_win_slave\final_build_ats_136_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(475): ??A?$array_t@PEAVnode_item_t@prism@@@prism@@QEBAAEBQEAVnode_item_t@1@_K@Z: Index outside array boundaries.

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Blackspots
Posts: 7694
Joined: 13 Apr 2016 21:57
Location: Wichita Falls, TX
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Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#53 Post by Blackspots » 24 Dec 2019 19:19

Might be a conflict with another similarly named mod.

But, if is crashing when by itself (only mod activated), it isn't surprising given it was Kieth who updated it. Every single update he does has some sort of error, because he never works on mods he's updating as the on mod activated.

He probably decided that releasing his mods on Facebook, he would get less complaints because here on the forums, we know how things should be. Facebook users tend to be, well, less intelligent.
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico

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Trucker_71
Posts: 3069
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#54 Post by Trucker_71 » 24 Dec 2019 19:30

I tried the mod and it seems to work even with a load. The only thing in my case was that there were no skins. The list showed them by name but there were no icons and no skins. :(

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bryntrollian
Posts: 452
Joined: 05 Jun 2019 03:36

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#55 Post by bryntrollian » 24 Dec 2019 20:35

@Trucker_71
Skins work on the owned trailer but there are two options when configuring the trailer; Chrome and Skinnable.

You select skinnable in the trailer chassis menu and the skins will work.
Image

Image

DieselFuelOnly
Posts: 12
Joined: 30 Jul 2019 04:57

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#56 Post by DieselFuelOnly » 24 Dec 2019 20:57

yeah it has a ton of errors but mostly from the skins but i wouldnt think that would crash the game only when i try to get a load... ill have to try a completely new profile and double check though, i dont run many mods on my current but never know i guess could be something stupid causing it

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Trucker_71
Posts: 3069
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#57 Post by Trucker_71 » 24 Dec 2019 21:31

@DieselFuelOnly I've been amazed at what some mods that you wouldn't think could possibly affect the game or other mods can do. I once logged into the game and suddenly had no fuel icons... anywhere. Believe it or not, it was a truck mod. :(

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The Dude
Posts: 477
Joined: 14 May 2018 23:28
Location: Carpeted Hallway
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Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#58 Post by The Dude » 25 Dec 2019 14:28

@ShirBlackspots, that commit is true, I've questioned him a few times about his mods and he never answers any question about errors.

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willy1962
Posts: 1823
Joined: 29 May 2013 19:12

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#59 Post by willy1962 » 25 Dec 2019 14:48

That he don't answer is also an error.
Image

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genbrien
Posts: 404
Joined: 04 Apr 2013 04:21
Location: Quebec, Canada

Re: [REL] Advanced B-Train Tanker 1.32 Freight Market

#60 Post by genbrien » 26 Dec 2019 10:33

cables are now connecting to the top of the 1st citern loll
looks dumb AF

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