Dorsey 48ft Refrigerator v.4

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room217au
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Re: Dorsey 48ft Refrigerator v.2

#11 Post by room217au » 11 Nov 2020 22:53

This is a great trailer, but why does my custom skin 'stretch' when applied in the game?
Two wrongs don't make a right, but three lefts.. do.

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selonik
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Joined: 21 Sep 2019 15:29

Re: Dorsey 48ft Refrigerator v.2

#12 Post by selonik » 12 Nov 2020 18:11

Show a screenshot of the problem, I'll try to help

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room217au
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Re: Dorsey 48ft Refrigerator v.2

#13 Post by room217au » 16 Nov 2020 02:55

@selonik
First image is the custom skin as .dds image out of Photoshop
Second image is that .dds applied to the Dorsey trailer.

Image

Image
Two wrongs don't make a right, but three lefts.. do.

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selonik
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Re: Dorsey 48ft Refrigerator v.2

#14 Post by selonik » 16 Nov 2020 22:10

I checked your skin and Yes there is indeed a sprain. I don't know why this is happening yet, maybe it's because of the second channel on the texture. I will check, hope I can fix it. In the meantime, I can advise the drawing on the sides of the trailer to compress a little horizontally in the editor. Then it will be displayed normally.

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room217au
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Re: Dorsey 48ft Refrigerator v.2

#15 Post by room217au » 17 Nov 2020 00:01

@selonik I have experienced this exact issue with other trailers, but it was not resolved.
Thank you for attending to it. I love this trailer.
Two wrongs don't make a right, but three lefts.. do.

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room217au
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Re: Dorsey 48ft Refrigerator v.2

#16 Post by room217au » 26 Nov 2020 22:36

*bump
Any progress on the update of the UV template for this trailer?
Two wrongs don't make a right, but three lefts.. do.

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selonik
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Re: Dorsey 48ft Refrigerator v.2

#17 Post by selonik » 27 Nov 2020 10:55

I get a lot of orders for mod restoration until next week. I am engaged in restoring tuning and other old mods and my free projects just do not have time. But as soon as the window appears, I will immediately see why there is such a problem, if I can solve it, I will post an update. Thank you for your patience.

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room217au
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Re: Dorsey 48ft Refrigerator v.2

#18 Post by room217au » 27 Nov 2020 12:17

@selonik
Ok. Sounds good. Thanks :)
Two wrongs don't make a right, but three lefts.. do.

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Milhouse
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Re: Dorsey 48ft Refrigerator v.2

#19 Post by Milhouse » 28 Nov 2020 02:28

The trailer defs are wrong, the game sees it as a single axle 28' trailer with matching volume and weight capacity.

Here's my modified version of "dorsey48ftv2_by_selonik.scs/def/vehicle/trailer_defs/dorseyf48.single_40.reefer.sii" :

Code: Select all

SiiNunit
{
trailer_def : trailer_def.dorseyf48.single_40.reefer
{
	gross_trailer_weight_limit: 27215
	chassis_mass: 7000
	body_mass: 0
	length: 14.6304
	axles: 2
	volume: 96.27728
	body_type: refrigerated
	chain_type: single

	mass_ratio[]: 1
	
}
}
Most of my modifications are educated guesses, but it works, I get loads that weigh what I'd expect in a 48' reefer.

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selonik
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Re: Dorsey 48ft Refrigerator v.2

#20 Post by selonik » 28 Nov 2020 11:33

ok Milhouse I will make the appropriate changes in the upcoming update. Thank you for noticing the error.

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