Engine sound mega pack 3.2 date 2020/10/04

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xXCARL1992Xx
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Re: Engine sound mega pack 3.2 date 2020/10/04

#921 Post by xXCARL1992Xx » 18 Oct 2020 08:27

how, pray tell, should they record new sounds if nobody, and i mean literally nobody, wants to be in the US right now? with all the sh*t that is going on now better sounds are way back down on the priority list
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PBandJ
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Re: Engine sound mega pack 3.2 date 2020/10/04

#922 Post by PBandJ » 18 Oct 2020 13:59

I am happy to be in the US right now.....:)

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Bandit & The Snowman
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Re: Engine sound mega pack 3.2 date 2020/10/04

#923 Post by Bandit & The Snowman » 18 Oct 2020 14:19

Ah, so you just volunteered to professionally record sounds for SCS? :lol:

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B787
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Re: Engine sound mega pack 3.2 date 2020/10/04

#924 Post by B787 » 18 Oct 2020 14:23

xXCARL1992Xx wrote:
18 Oct 2020 08:27
how, pray tell, should they record new sounds if nobody, and i mean literally nobody, wants to be in the US right now? with all the sh*t that is going on now better sounds are way back down on the priority list
Well, but then it would be better to stay with the "old" sound system which was used in 1.38 until they can record new sounds and not publish something semi finished in 1.39 and break everything. And with everything I really mean everything. I was really excited about the new trailers in both games but trucks without sounds are not my taste, sorry. :roll:

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Re: Engine sound mega pack 3.2 date 2020/10/04

#925 Post by xXCARL1992Xx » 18 Oct 2020 14:30

all people screamed for stupid openable windows, now they got them, and with this FMod was needed, a piece of software that is superior to the old outdated OpenAL, and the old sound system wouldnt have done anything, because the same sound samples are used OpenAL or FMod dont make them better, they would sound like crap with both because the only thing they do is play them, not generate them
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Re: Engine sound mega pack 3.2 date 2020/10/04

#926 Post by B787 » 18 Oct 2020 14:36

@xXCARL1992Xx You didn't got my point. With "old" I mean the FMod version in 1.38. It wasn't perfect but with sounds from Kriechbaum it was quite a good experience. Now as sounds are attached to truck parts if I remember correctly everything has to be redone and I'm afraid that we now need for each truck mod a sound mod as parts vary... so in my opinion it would be better if SCS first get high quality sound samples and then introduce this brand new system which we get in 1.39.

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Re: Engine sound mega pack 3.2 date 2020/10/04

#927 Post by xXCARL1992Xx » 18 Oct 2020 14:39

you didnt get my point, the FMod in 1.39 didnt change anything, it still works like in 1.38, they even needed to update simply because they found a bug Fmod devs had to fix (radio crashes the game was it i think), the only change that was made is how the sounds are linked wich is purely def edits, and the one new event for turbo because people wanted a turbo slider to make it quieter or mute it, there is nothing that needs to be done from scratch, people who dont know anything shouldnt spread this nonsense (dont mean you with it, it was started on another end)

also, why pepole want this garbage openAL back ? if they start when they have better sample it would still take years until modders understood how to use it, now modder can work with FMod and learn so that the moment SCS can get new samples they already have all the knowledge needed
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Re: Engine sound mega pack 3.2 date 2020/10/04

#928 Post by B787 » 18 Oct 2020 14:43

I don't want any "garbage" back as I have no clue about this stuff. The only thing I want is working and good sounds. :lol:

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Re: Engine sound mega pack 3.2 date 2020/10/04

#929 Post by TexasWhirlwind » 18 Oct 2020 14:52

I did not care one way or the other for the windows to open and close. Its a nice addon but I think their time would have been better spent making new trucks and getting the new maps ready. Or even fixing these crappy sounds that don't work and or sound good at all. I have never heard any trucks sound as bad as these in this game do.
-.- -.-. ..... -- ...- ...-

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Re: Engine sound mega pack 3.2 date 2020/10/04

#930 Post by xXCARL1992Xx » 18 Oct 2020 14:55

yeah, ofc because the programmers that programmed the windows do also work on trucks and maps :roll:, it was maybe 1 person doing the animations, 2 tops for the trucks and the rest was programmers work, even the sound guy did only 1 think that is a matter of 5 minutes to include the sounds for windows opening but people still belief that whole team focuses on one thing and one thing only at the time

@B787
if you want his sounds just look at the new def files and his mod will work again, except for the turbo sound
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