Engine sound mega pack 4.2 date 2023/02/04
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Engine sound mega pack 3.7 date 2021/09/26
I'm trying to find ways to play convoy with a friend and hear each other's engines.
Currently using Vipers379, but it's mute. I know the mod needs to have it's sound updated for 1.42
Are there any mods currently working in 1.42 sound-wise?
Can I perhaps replace Vipers379 sound with this pack from kriechbaum and edit a few files myself to get it working?
We just can't stand the vanilla trucks and their lack of customizability.
Currently using Vipers379, but it's mute. I know the mod needs to have it's sound updated for 1.42
Are there any mods currently working in 1.42 sound-wise?
Can I perhaps replace Vipers379 sound with this pack from kriechbaum and edit a few files myself to get it working?
We just can't stand the vanilla trucks and their lack of customizability.
"Wise men speak because they have something to say; Fools because they have to say something." - Plato
- Trucker_71
- Posts: 3416
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: Engine sound mega pack 3.7 date 2021/09/26
I use this sound pack with Viper's Pete no problem.
Re: Engine sound mega pack 3.7 date 2021/09/26
you can't, you need to create new event and parameters in bank file
I make mods
yeah that's pretty much it
yeah that's pretty much it
- iceCat3003
- Posts: 236
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Re: Engine sound mega pack 3.7 date 2021/09/26
Yes, it's possible.
Extract the pack into a folder, go to [extracted pack]/def/vehicle/truck/ and create a new folder with the name of the truck as in the truck mod e.g.: peterbilt.389v2, and inside it create another folder named engine, then get the following vanilla files from \\def\vehicle\truck\kenworth.w900\engine\ and paste it into the folder: [extracted pack]\def\vehicle\truck\[truck name]\engine\.
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You can get those files by extracting def.scs you can make your own files by copying the following into new files with their respective file names:
sound.sui
Code: Select all
# Configuration of the engine sounds for the specific truck.
sounds:5
sounds[]: "engine|/def/vehicle/truck/kenworth.w900/engine/sound_engine.soundref"
sounds[]: "exhaust|/def/vehicle/truck/kenworth.w900/engine/sound_exhaust.soundref"
sounds[]: "start_bad|/def/vehicle/truck/kenworth.w900/engine/sound_start_bad.soundref"
sounds[]: "turbo|/def/vehicle/truck/kenworth.w900/engine/sound_turbo.soundref"
sounds[]: "remote|/def/vehicle/truck/kenworth.w900/engine/sound_engine_rm.soundref"
Code: Select all
source="/sound/truck/kenworth_w900.bank#engine/engine"
Code: Select all
source="/sound/truck/kenworth_w900_rm.bank#remote/engine"
Code: Select all
source="/sound/truck/kenworth_w900.bank#engine/exhaust"
Code: Select all
source="/sound/truck/kenworth_w900.bank#engine/start_bad"
Code: Select all
source="/sound/truck/kenworth_w900.bank#engine/turbo"
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if it is any different, like @include "sound_isxs.sui" or something else, just change it as shown in the screenshot.
And lastly, if you want to use kriechbaum's interior sound files too, you just need to copy both files in W900_SCS_Reworked_sound_1.43.zip\def\vehicle\truck\kenworth.w900\interior\ into its respective folder in the extracted pack.
This way you can use kriechbaum's pack with his new W900 sounds, you'll only need to enable the pack and disable the W900 sound mod
Note: the game can read mods from folders instead of .zip or .scs so you can move or delete the pack's .scs and load the folder on which you extracted the pack.
I hope this helps.
Re: Engine sound mega pack 3.7 date 2021/09/26
in 1.43ob using this soundpack, there is no interior sound .. so any adjustments and or editing will most probably be need to be done again. Maybe wait a bit until Kriechbaum updates it?
If you suck at playing the trumpet, that's probably why.
Re: Engine sound mega pack 3.7 date 2021/09/26
in 1.43 there's exterior/interior sound filter so you can customize interior/exterior sound filter which is not effect straight to the sound bank
basically no need to update if you don't want to change sound filter
basically no need to update if you don't want to change sound filter
I make mods
yeah that's pretty much it
yeah that's pretty much it
Re: Engine sound mega pack 3.7 date 2021/09/26
@Slavthailand None of the 1.42 mod trucks I tried had interior sound or engine sound.
If you suck at playing the trumpet, that's probably why.
- Trucker_71
- Posts: 3416
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: Engine sound mega pack 3.7 date 2021/09/26
Yes you can and you don't need to touch any bank files.Slavthailand wrote: ↑17 Nov 2021 23:44you can't, you need to create new event and parameters in bank file
@iceCat3003 Has the answer although he over complicates it.
All you need to do is add a folder called peterbilt.389v2, copy the engine folder from one of the other trucks in Kreicbaum's engine pack to the new folder, the W-900 is as good as any. Then you have to rename every instance of kenworth.w900 in every engine file to peterbilt.389v2
With notepad ++ you can do them all at once, with regular notepad it could get tedious. That's all there is to it and can be done with any truck as long as you know the truck's internal name.
Then when you've done that go into the garage and filter out all but Kreichbaum's engine pack with the filter and choose your engine.
Copying the interior folder from one of the other trucks works too.
[ external image ]
- iceCat3003
- Posts: 236
- Joined: 30 Jun 2020 00:33
- Contact:
Re: Engine sound mega pack 3.7 date 2021/09/26
But that way you don't use the independent W900 sound mod, you only use the sounds that are already in the pack. Alternatively, you can just place the sound.sui and the *.soundref files I stated into the truck mod, then open all desired engines in NotePad++ and replace the @include "sound_isxs" or whatever with @include "sound.sui". that way you should keep enabled both, the engine sound pack and the separate W900 sounds.
Re: Engine sound mega pack 3.7 date 2021/09/26
The Viper's 379 already has kriechbaum engine sounds, all I want to do is change the config files so me and my friend can hear each others engines in Convoy mode.
I'm a bit confused about what does W900 sounds have to do with the issue...iceCat3003 wrote: ↑18 Nov 2021 15:55 But that way you don't use the independent W900 sound mod, you only use the sounds that are already in the pack. Alternatively, you can just place the sound.sui and the *.soundref files I stated into the truck mod, then open all desired engines in NotePad++ and replace the @include "sound_isxs" or whatever with @include "sound.sui". that way you should keep enabled both, the engine sound pack and the separate W900 sounds.
"Wise men speak because they have something to say; Fools because they have to say something." - Plato
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