Engine sound mega pack 3.2 date 2020/10/04

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mackintosh
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Re: Engine sound mega pack 3.2 date 2020/10/04

#911 Post by mackintosh » 17 Oct 2020 22:23

Very happy to hear you've figured it out. Can't play ATS until your sounds are back in the game.

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flight50
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Re: Engine sound mega pack 3.2 date 2020/10/04

#912 Post by flight50 » 17 Oct 2020 22:30

@kriechbaum That is awesome man. I'll be switching to that from the 3406e. It has a few artifacts in it but you explained it was in your recording and you couldn't get it all out. No biggie but I love the spool up and the turbo in this video. My W900 is gonna love that, lol. I can hear the perfect change in the revs when shifting. I seriously don't understand way SCS's sound guy can't hear this and duplicate what you do. A good majority of the community love your sound mods and it should be a model for the SCS guy to hear what NA trucks should like. Is it really that hard to get the revs right in fmod? You manage to do it consistently on the same software with more limitations. Anywho, take your time on the mod. Sounds great though.

time to listen to it again, lol.

edit: Okay so I watched it a total of 3 times now, lol. Who needs a radio when you can listen to this.

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kriechbaum
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Re: Engine sound mega pack 3.2 date 2020/10/04

#913 Post by kriechbaum » 17 Oct 2020 22:35

Thank you all :)

@flight50
Thanks mate, yes i will try to reduce the artifacts at the end.
For the pitches, i don't know how scs record their sounds, but when you record an engine sound you can check the tachometer, and then in Fmod you can enter this value and adjust it properly, it's really easy to do. Much easier than before without Fmod, i had to do this in a blind :))

Space_Night
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Re: Engine sound mega pack 3.2 date 2020/10/04

#914 Post by Space_Night » 17 Oct 2020 22:39

I bet that was fun @kriechbaum

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kriechbaum
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Re: Engine sound mega pack 3.2 date 2020/10/04

#915 Post by kriechbaum » 17 Oct 2020 22:41

Yes, i had fun ahahha, starting / closing the game at least 80 times per sound mod to adjust the values... ohhh yeahhh :D

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FierbetoN
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Re: Engine sound mega pack 3.2 date 2020/10/04

#916 Post by FierbetoN » 17 Oct 2020 22:44

That sounds great :D Was hoping for more of a ISX/X15 sound but this will do as a placeholder.

Space_Night
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Re: Engine sound mega pack 3.2 date 2020/10/04

#917 Post by Space_Night » 17 Oct 2020 22:48

although the results show for themselves. (I particularly like your FH sound in ET)S, question i have wandered about, the Volvo FH13 and the Volvo VNL, wandering if they use the same volvo engine (though I know Cummins is also an option with the VNL, and is that also the same Cummins offered in the Pete 579 and Kenworth T680?

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flight50
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Re: Engine sound mega pack 3.2 date 2020/10/04

#918 Post by flight50 » 17 Oct 2020 23:03

kriechbaum wrote:
17 Oct 2020 22:35
Thank you all :)

@flight50
Thanks mate, yes i will try to reduce the artifacts at the end.
For the pitches, i don't know how scs record their sounds, but when you record an engine sound you can check the tachometer, and then in Fmod you can enter this value and adjust it properly, it's really easy to do. Much easier than before without Fmod, i had to do this in a blind :))
Hmmmm. If its easier with Fmod than before I am really puzzled then. Perhaps for the trucks SCS did record, they didn't put a camera on the dashboard to record the tach to monitor what its doing. But even without the tach, one can tell it drops in revs easily. I wanted to like fmod for default truck sounds but I just can't. I have gotten so use to your mod that nothing else sounds good in my ear. Its cool to know that your engine sounds can be tied to any truck with some tweaking. That makes any truck drivable in ATS for me.

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Knightrider
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Re: Engine sound mega pack 3.2 date 2020/10/04

#919 Post by Knightrider » 18 Oct 2020 01:10

great work @kriechbaum !

cwat89
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Re: Engine sound mega pack 3.2 date 2020/10/04

#920 Post by cwat89 » 18 Oct 2020 02:16

Thank you for your tireless efforts to make great sounds for these 2 games. Your work is outstanding and appreciated.

To reiterate what Flight said, it’s really disappointing SCS can’t or won’t put forth the effort to make quality precise engine sounds. They have the capability and recorded trucks in person and touted Fmod like it was gonna be revolutionary to improve truck/game sounds. And what do they do with it... nothing... just port over the already crappy sounds and make them even worse. I’m surprised they FINALLY got rid of those lame air gear sounds for 1.39.

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