Game updates [ATS]

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Komat
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Re: Game updates [ATS]

#71 Post by Komat » 03 Nov 2017 18:40

Public beta 1.29.0.119
  • Fixed wrong image on some traffic sign when lit by headlights
  • Correct detection of trailer lift axle status after trailer connection
  • Fixed calculation of rotation for AI curves
  • Fixed speed limit for roadworks random event
  • Fixed overlapping gravel in some random events
  • Fixed missing AI priority on some gas station and truck stop prefabs
  • Various map fixes
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Komat
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Re: Game updates [ATS]

#72 Post by Komat » 06 Nov 2017 18:10

Public beta 1.29.0.122
  • Reduced default size of DOF in photo mode
  • Fixed random events which spawned without middle part
  • Fixed position of traffic cone in roadwork random events
  • Fixed levitating tyre of police motorcycle in random event
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Komat
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Re: Game updates [ATS]

#73 Post by Komat » 07 Nov 2017 21:29

Public beta 1.29.0.124
  • fixed position of information label in cargo type filter
  • arrow_xt AI vehicle - renamed passenger locator
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Komat
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Re: Game updates [ATS]

#74 Post by Komat » 08 Nov 2017 15:19

Public beta 1.29.0.125
  • Reduced base probability of bigger random events. Note that the generated events are stored in save until they expire so you will not notice it right away when using existing save.
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Komat
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Re: Game updates [ATS]

#75 Post by Komat » 08 Nov 2017 16:36

Public beta 1.29.0.126
  • Event probability tweaks
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Komat
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Re: Game updates [ATS]

#76 Post by Komat » 09 Nov 2017 17:22

1.29.1.1
  • Increased random event probability back to 1.29.0.125 level
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Komat
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Re: Game updates [ATS]

#77 Post by Komat » 29 Nov 2017 11:09

1.29.1.13

This build is currently in the public_beta branch and should be released within a few days.
  • Added UI option for map alignment modes
  • Fixed Steam screenshots not working
  • Fixed New Mexico license plate from WoTr
  • Fixed missing logo in Vaughn road sign
  • Improved fuel price determination logic
  • Improved detection of country for parked cars
  • Fixed possible incorrect detection of player vehicle
  • Disabled generation of random events on roads which are blending between two looks
  • Fixed missing rain drops on glass after mode switch or focus loss.
  • Fixed incorrect image in interior mirrors in truck service
  • Fixed handling of baked model creation for cameras which can cover high vertical range
  • Fixed g_baked_vehicle not being respected in all usages
  • Workaround for AMD GPU hang when window flags or ropes are used.
  • Fixed company trailers sometimes floating in air
  • Fixed possible recalculation of economy routes after game load
  • Santa Fe crossing fixes (barriers going up too soon, AI vehicles blocking trains in some cases)
  • Fixed too big emergency blinking beacon
  • Prevented gas station totems from showing on UI map
  • Fixed incorrect arrow sign in Alamogordo crossing
  • Disabled unnecessary collisions for road lines inserted as buildings
  • Fixed barriers in Albuquerque
  • Fixed Albuquerque truck stop
  • AI fixes in Tucumcari
  • Lot of additional map fixes
  • Updated localization
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Komat
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Re: Game updates [ATS]

#78 Post by Komat » 30 Nov 2017 19:35

1.29.1.14

This build is currently in the public_beta branch and should be released within a few days.
  • Fixed possible crash when taking jobs by double clicking in job selection screen
  • Fixed possible crash on truck configuration screen if accessory data are missing
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Komat
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Joined: 26 Nov 2012 09:22

Re: Game updates [ATS]

#79 Post by Komat » 01 Dec 2017 20:30

1.29.1.15

This build is currently in the public_beta branch and should be released within a few days.
  • More fixes of possible crash when taking jobs by double clicking in job selection screen
  • Fixed EU style bars on food tank trailer
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Komat
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Re: Game updates [ATS]

#80 Post by Komat » 02 Dec 2017 16:51

1.29.1.16

This build is currently in the public_beta branch and should be released within a few days.
  • Fixed saving of HQ screenshots
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