Game updates [ATS]

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Vojta
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Re: Game updates [ATS]

#151 Post by Vojta » 28 Feb 2020 14:24

1.37.0.38
open beta
  • Added support for MacOS.
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Re: Game updates [ATS]

#152 Post by Vojta » 03 Mar 2020 18:02

1.37.0.45
open beta
  • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
  • Added progressive fines of speeding.
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Re: Game updates [ATS]

#153 Post by Vojta » 11 Mar 2020 12:49

1.37.0.69
open beta
  • data driven damaged vehicle offense
  • added reverb effect for sound design
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Re: Game updates [ATS]

#154 Post by Vojta » 18 Mar 2020 13:17

1.37.0.80
open beta
  • added ambient sounds
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Re: Game updates [ATS]

#155 Post by Vojta » 02 Apr 2020 19:34

1.37.0.115
open beta
  • more foodtank cargo
FMOD effects:
  • aero noise
  • truck engine and break
  • rain effect
  • volume balance
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Re: Game updates [ATS]

#156 Post by Vojta » 22 Apr 2020 10:22

1.37 Release

VEHICLES
  • Food tank trailer (ownable)
  • Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)
FEATURES
  • FMOD implementation with all existing sounds and few improvements
  • Openable windows on all trucks
  • AI movement and sound behavior improved (featuring FMOD)
  • Walking camera in truck or trailer configuration screen (plus new garage scene)
  • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
  • Added progressive fines.
  • Colour Feedback support for ASUS ROG Strix
TOBII EYE TRACKING
  • Eye-tracking pause key function fixed
  • Automatic eye-tracking pause while the game is paused/in UI
  • Settings hotkey visibility in UI
MOD
  • Ingame sounds completely reimplemented for FMOD
  • Openable windows support (models, animations)
  • Engine power range data (instead of boost value)
  • Exhaust gas temp gauge animation
  • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
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Re: Game updates [ATS]

#157 Post by Vojta » 28 Apr 2020 19:56

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Re: Game updates [ATS]

#158 Post by Vojta » 23 Jun 2020 12:45

Open Beta 1.38

MAP
  • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)
  • US-191 road implemented
  • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
  • CA-111 - new truckstop added
  • El Centro revamped
  • New company in Logan, UT (Plaster & Sons)
  • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
  • NM Shiprock redesigned + piece of US-491
  • Various map fixes
VEHICLES
  • Automatic transmission improved (shifting points, adaptive modes)
  • Las Vegas: New ambulance and fire truck
FEATURES
  • Visual improvement - procedural ambient occlusion generation (SSAO)
  • Route Adviser redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye-tracking presets
  • RGB color picker redesigned
    - Added RGB, HSV and HEX inputs
    - User defined color presets
SOUND
  • Update to FMOD 2.01.01
  • Fixed the retarder sound when the engine is off
  • AI - exclude the gear for trains and electric vehicles
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Vojta
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Re: Game updates [ATS]

#159 Post by Vojta » 14 Jul 2020 10:40

1.38 Release

MAP
  • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)
  • US-191 road implemented
  • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
  • CA-111 - new truckstop added
  • El Centro revamped
  • New company in Logan, UT (Plaster & Sons)
  • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
  • NM Shiprock redesigned + piece of US-491
  • Various map fixes
VEHICLES
  • Automatic transmission improved (shifting points, adaptive modes)
  • Las Vegas: New ambulance and fire truck
  • Fixed steering deadzone
FEATURES
  • Visual improvement - procedural ambient occlusion generation (SSAO)
  • Route Adviser redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye-tracking presets
  • RGB color picker redesigned
    - Added RGB, HSV and HEX inputs
    - User defined color presets
SOUND
  • Update to FMOD 2.01.01
  • Fixed the retarder sound when the engine is off
  • AI - exclude the gear for trains and electric vehicles
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Vojta
SCS Software
Posts: 735
Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#160 Post by Vojta » 17 Jul 2020 14:40

1.38.1.1
  • Over 3,300 miles of new roads to discover and explore
  • 11 new cities - drive through downtown Boise, Coeur d'Alene set on a gorgeous lake or Idaho Falls with a lovely touristic center
  • A brand new viewpoint feature that gives you a new perspective of the world
  • Expanded fan-favorite industries such as farming, timber harvesting or wood processing
  • Visit the famous Craters of the Moon National Monument and Preserve
  • Over 40 recognizable spots from the Historical Highway Marker program
  • State-specific geographical landmarks such as canyons, valleys or basalt rock formations
  • Many familiar truck stops and rest areas that truckers will know from the real world
  • Finely-tuned road layouts and true-to-life signage
  • Idaho-specific achievements to unlock
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