Game updates [ATS]

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Vojta
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Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#141 Post by Vojta » 01 Nov 2019 17:11

1.36.0.134
open beta
  • Tobii: added support for pausing tracking to the input device interface
  • added impulse used to toggle the tracking pause for EYE tracker

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Vojta
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Re: Game updates [ATS]

#142 Post by Vojta » 07 Nov 2019 10:14

ATS update 1.36
MAP
  • Santa Cruz (CA) revamped
  • Flagstaff (AZ) revamped
  • California speed limit improvements
  • Oregon and New Mexico speed limit and general sign improvements
  • New Special Transport routes (Utah DLC)
VEHICLES
  • Grain hopper trailer (ownable)
  • Bulk feed trailer (ownable)
  • Frac-tank trailer
FEATURES
  • Avoid pins for GPS navigation
  • New AI vehicles + all police paint jobs corrected
  • Drivers / Trucks / Trailer visible on manager map
  • DirectX 11 full support (DirectX 9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electric-wires)
  • New loading screens
MOD
  • Sun profile changes (HDR)
  • License plate changes for AI (data-driven types, background texture data)
  • Dashboard display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

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Vojta
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Posts: 328
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Re: Game updates [ATS]

#143 Post by Vojta » 08 Nov 2019 10:57


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Vojta
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Posts: 328
Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#144 Post by Vojta » 15 Nov 2019 14:12

1.36.1.3
  • Item rotation normalization -> change map revision +1.
  • Fixed trailer perform the drop to the ground while its spawn.
  • Removed 'min activation speed' limitation form 'autopass gate' trigger.
  • Several AI trucks torque has increased.

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Re: Game updates [ATS]

#145 Post by Vojta » 29 Nov 2019 10:39

1.36.1.15
  • Improved perform on MacOS
  • Fixed not-working state while Window mode && V-Sync ON.
  • disable misleading detour message

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Re: Game updates [ATS]

#146 Post by Vojta » 06 Dec 2019 13:20

1.36.1.18

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Vojta
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Posts: 328
Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#147 Post by Vojta » 12 Dec 2019 17:01

1.36.1.30

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Vojta
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Posts: 328
Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#148 Post by Vojta » 18 Dec 2019 14:55


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Vojta
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Posts: 328
Joined: 22 Feb 2018 16:03

Re: Game updates [ATS]

#149 Post by Vojta » 22 Jan 2020 13:27

1.36.1.41
  • fixed game load issue if saved while cinematic
  • do not discover DLC-blocked roads
  • fixed suspension glitch that created truck insensitivity to slopes
  • added default presets for newer graphics cards

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Re: Game updates [ATS]

#150 Post by Vojta » 28 Feb 2020 13:46

Open Beta 1.37

VEHICLES
  • Food tank trailer (ownable)
  • Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)
FEATURES
  • FMOD implementation with all existing sounds and few improvements
  • Openable windows on all trucks
  • AI movement and sound behavior improved (featuring FMOD)
  • Walking camera in truck or trailer configuration screen (plus new garage scene)
TOBII EYE TRACKING
  • Eye-tracking pause key function fixed
  • Automatic eye-tracking pause while the game is paused/in UI
  • Settings hotkey visibility in UI
MOD
  • Ingame sounds completely reimplemented for FMOD
  • Openable windows support (models, animations)
  • Engine power range data (instead of boost value)
  • Exhaust gas temp gauge animation
  • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

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