AI headlights

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LDriver
Posts: 28
Joined: 13 Sep 2014 20:48
Location: Poland

AI headlights

#1 Post by LDriver » 07 Nov 2016 22:20

AI's low beams are much dimmer than player's. It's comparable to player's position lights but with lower range.
Note that sign is not lighted with AI headlight.
AI truck:
ets2_00624.jpg
ets2_00624.jpg (21.41 KiB) Viewed 3198 times
Player truck, position light:
ets2_00616.jpg
ets2_00616.jpg (21.26 KiB) Viewed 3198 times
Player truck, low beams:
ets2_00617.jpg
ets2_00617.jpg (22.68 KiB) Viewed 3198 times

Code: Select all

************ : log created on : Sunday November 06 2016 @ 17:49:34
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  C:\Program Files (x86)\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe -nointro
00:00:00.001 : [cpu] CPU0: GenuineIntel [      Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz] with 4 cores (8 threads) at ~1995MHz.
00:00:00.001 : [sys] using 3 worker thread(s)
00:00:00.001 : [sys] and 3 worker threads for IO.
00:00:00.001 : [sys] plus 3 real-time worker threads.
00:00:00.001 : [sys] using QPC / TSC invariant timer, frequency 1948769Hz
00:00:00.001 : [mem] physical total: 8104M
00:00:00.002 : [mem] physical avail: 2674M
00:00:00.002 : [mem] virtual total: 4095M
00:00:00.002 : [mem] virtual avail: 3623M
00:00:00.002 : [mem] Trying to allocate memory pool (409600K)
00:00:00.002 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.303 : [xinput] Using XInput version 1.3.0
00:00:00.934 : [hashfs] effect.scs: Mounted, 8361 entries
00:00:01.078 : [hashfs] base.scs: Mounted and validated, 44969 entries (3CDA50D4FFB34EDCBC141AC522F656CB1185A0DF7B1B20594D6AD552E892E54)
00:00:01.099 : [hashfs] core.scs: Mounted and validated, 8 entries (94AF299CEF00C4668EE674ECFCAE8F2FE17424DABC6D7B44904961E2A5737B6)
00:00:01.249 : [hashfs] def.scs: Mounted and validated, 6996 entries (E2D8873404B8F48149A157E4012DEF2E78C9208D27FA2FB18465824BA713072)
00:00:01.415 : [hashfs] locale.scs: Mounted and validated, 172 entries (8E028D13D923DE9893A4146F79E676181C1B356D7462A28F586F59D9106C629)
00:00:01.431 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (E4631AC4DC9E2055341AD92F00B9AFF40406AC1ABBC2D090A0AF4E269CDBCCA)
00:00:01.467 : [ufs] Home directory: 'C:/Users/Łukasz/Documents/Euro Truck Simulator 2'.
00:00:01.555 : exec /home/config.cfg
00:00:01.556 : [sys] Executing /home/config.cfg ...
00:00:01.575 : uset r_full_resolution_corrections "0"
00:00:01.575 : uset r_force_color_shadowmaps "0"
00:00:01.575 : uset g_mm_help_shown "0"
00:00:01.575 : uset g_force_online_lscrs "0"
00:00:01.575 : uset g_frame_image_fmt "jpg"
00:00:01.575 : uset g_frames_path ""
00:00:01.575 : uset g_hw_info "1"
00:00:01.575 : uset g_line_sort "0"
00:00:01.575 : uset g_cargo_sort "10"
00:00:01.575 : uset g_tooltip_delay "0.4"
00:00:01.575 : uset g_global_force_load_selector "0"
00:00:01.575 : uset g_desktop_fadeout "60"
00:00:01.575 : uset g_disable_hud_activation "0"
00:00:01.575 : uset g_show_game_elements "1"
00:00:01.575 : uset r_wireframe "0"
00:00:01.575 : uset g_interior_camera_zero_pitch "0"
00:00:01.575 : uset r_segment_buffer_size "128"
00:00:01.576 : uset r_multimon_exterior_in_aux "0"
00:00:01.576 : uset r_multimon_interior_in_main "1"
00:00:01.576 : uset r_multimon_rotation_aux "0"
00:00:01.576 : uset r_multimon_rotation_right "0"
00:00:01.576 : uset r_multimon_rotation_left "0"
00:00:01.576 : uset r_multimon_rotation_center "0"
00:00:01.576 : uset r_multimon_vert_offset_right "0"
00:00:01.576 : uset r_multimon_vert_offset_left "0"
00:00:01.576 : uset r_multimon_border_fov_right "0"
00:00:01.576 : uset r_multimon_border_fov_left "0"
00:00:01.576 : uset r_multimon_fov_vertical "0"
00:00:01.576 : uset r_multimon_fov_horizontal "50"
00:00:01.576 : uset r_multimon_mode "0"
00:00:01.576 : uset r_use_depth_bounds "1"
00:00:01.576 : uset r_show_light_pixel_coverage "0"
00:00:01.576 : uset r_deferred_debug "0"
00:00:01.576 : uset r_mirror_scale_y "1"
00:00:01.576 : uset r_mirror_scale_x "1"
00:00:01.576 : uset r_scale_y "1"
00:00:01.576 : uset r_scale_x "1"
00:00:01.576 : uset r_normal_maps "1"
00:00:01.576 : uset r_sunshafts "1"
00:00:01.576 : uset r_color_saturation "1.0"
00:00:01.576 : uset r_color_yellow_blue "0.0"
00:00:01.576 : uset r_color_magenta_green "0.0"
00:00:01.576 : uset r_color_cyan_red "0.0"
00:00:01.576 : uset r_color_correction "1"
00:00:01.576 : uset r_cloud_shadows "1"
00:00:01.576 : uset r_dof_filter_size "0.5"
00:00:01.576 : uset r_dof_transition "400.0"
00:00:01.576 : uset r_dof_start "200.0"
00:00:01.576 : uset r_dof "1"
00:00:01.576 : uset r_mlaa_threshold "1.0"
00:00:01.576 : uset r_mlaa "0"
00:00:01.576 : uset r_hdr "0"
00:00:01.576 : uset r_fake_shadows "2"
00:00:01.576 : uset r_sun_shadow_texture_size "2048"
00:00:01.576 : uset r_sun_shadow_quality "2"
00:00:01.576 : uset r_mirror_group "3"
00:00:01.576 : uset r_mirror_view_distance "120"
00:00:01.576 : uset r_deferred_mirrors "1"
00:00:01.576 : uset r_deferred "1"
00:00:01.583 : uset r_nowmi "0"
00:00:01.583 : uset r_startup_progress "0"
00:00:01.583 : uset r_setup_done "1"
00:00:01.583 : uset r_gamma "1"
00:00:01.583 : uset r_manual_stereo_buffer_scale "1.0"
00:00:01.583 : uset r_manual_stereo_ui_fov_game "100"
00:00:01.583 : uset r_manual_stereo_ui_fov "80"
00:00:01.583 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:01.583 : uset r_manual_stereo_ui_dist "0.8"
00:00:01.583 : uset r_manual_stereo_in_menu "0"
00:00:01.583 : uset r_nv_stereo_mode "2"
00:00:01.583 : uset r_minimal_unfinished_frames "0"
00:00:01.583 : uset r_no_frame_tracking "0"
00:00:01.583 : uset r_msaa "0"
00:00:01.583 : uset r_fullscreen "1"
00:00:01.583 : uset r_mode "1366x768x32x0"
00:00:01.583 : uset r_path ""
00:00:01.583 : uset r_device "gl"
00:00:01.583 : uset i_virtual_cursor_speed "500.0"
00:00:01.583 : uset g_trackir "1"
00:00:01.583 : uset g_lod_factor_pedestrian "1.0"
00:00:01.583 : uset g_pedestrian "1"
00:00:01.584 : uset g_light_span_factor "1"
00:00:01.584 : uset g_light_distance_factor "1"
00:00:01.584 : uset g_vehicle_flare_lights "1"
00:00:01.584 : uset g_auto_traffic_headlights "1"
00:00:01.584 : uset g_lod_factor_parked "1.0"
00:00:01.584 : uset g_lod_factor_traffic "1.0"
00:00:01.584 : uset g_traffic "1"
00:00:01.584 : uset g_kdop_preview "0"
00:00:01.584 : uset g_screenshot_on_bug "1"
00:00:01.584 : uset g_debug_map_limits "0"
00:00:01.584 : uset g_city_name_move "0"
00:00:01.584 : uset g_developer "1"
00:00:01.584 : uset g_steam_rich_presence "1"
00:00:01.584 : uset g_steam_browser "1"
00:00:01.584 : uset g_steam_screenshots "2"
00:00:01.584 : uset g_artist_id "0"
00:00:01.584 : uset g_save_format "0"
00:00:01.584 : uset g_flyspeed "32.768"
00:00:01.584 : uset g_online_loading_screens "0"
00:00:01.584 : uset g_news "0"
00:00:01.584 : uset g_colbox "0"
00:00:01.584 : uset g_radio_mode "1"
00:00:01.584 : uset g_ignore_low_fps "0"
00:00:01.584 : uset g_truck_light_quality "1"
00:00:01.584 : uset g_truck_light_specular "1"
00:00:01.584 : uset g_gfx_all_scales "0"
00:00:01.584 : uset g_gfx_advanced "1"
00:00:01.584 : uset g_gfx_quality "-1"
00:00:01.584 : uset g_hq_3d_scale "0.0"
00:00:01.584 : uset g_hq_3d_screenshot "0"
00:00:01.584 : uset g_menu_aa_limit "8"
00:00:01.584 : uset g_additional_water_fov "20.0f"
00:00:01.584 : uset g_rain_reflect_hookups "1"
00:00:01.584 : uset g_rain_reflect_actor "1"
00:00:01.584 : uset g_rain_reflect_traffic "1"
00:00:01.585 : uset g_rain_reflect_cache "0"
00:00:01.585 : uset g_rain_reflection "3"
00:00:01.585 : uset g_reflection "1"
00:00:01.585 : uset g_grass_density "1"
00:00:01.585 : uset g_veg_detail "0"
00:00:01.585 : uset g_minicon "0"
00:00:01.585 : uset g_console "1"
00:00:01.585 : uset g_texture_usage_stats "0"
00:00:01.585 : uset g_fps "0"
00:00:01.585 : uset g_stream_exts ".ogg;.mp3"
00:00:01.585 : uset r_vsync "2"
00:00:01.585 : uset r_anisotropy_factor "0.5"
00:00:01.585 : uset r_texture_detail "0"
00:00:01.585 : uset t_locked_fps "0"
00:00:01.585 : uset t_averaging_window_length "20"
00:00:01.662 : [lang] Language autodetection: 415
00:00:01.710 : Selected language: pl_pl
00:00:01.710 : Euro Truck Simulator 2 init ver.1.25.2.5 (rev. 34b085195f15)
00:00:01.806 : [net]  LOG INFO: Started
00:00:01.842 : Setting UI reference mode to: 1440x900...
00:00:01.842 : [gfx] Selected rendering device: gl
00:00:04.583 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
00:00:05.139 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:00:11.597 : [gl] CDS init: OK
00:00:11.744 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:11.744 : [gl] wglCreateContextAttribs: OK
00:00:12.626 : [gl] blend_color: yes
00:00:12.626 : [gl] buffer_storage: yes
00:00:12.627 : [gl] conditional_rendering: yes
00:00:12.627 : [gl] copy_buffer: yes
00:00:12.627 : [gl] debug: yes
00:00:12.628 : [gl] debug_label: no
00:00:12.629 : [gl] debug_marker: no
00:00:12.629 : [gl] depth_texture: yes
00:00:12.629 : [gl] draw_buffers: yes
00:00:12.629 : [gl] draw_elements_base_vertex: yes
00:00:12.630 : [gl] draw_range_elements: yes
00:00:12.630 : [gl] vertex_program: yes
00:00:12.936 : [gl] fragment_program: yes
00:00:12.936 : [gl] fragment_shader: yes
00:00:12.936 : [gl] framebuffer_object: yes
00:00:12.937 : [gl] framebuffer_blit: yes
00:00:12.937 : [gl] framebuffer_multisample: yes
00:00:12.938 : [gl] framebuffer_multisample_coverage: yes
00:00:12.938 : [gl] framebuffer_srgb: yes
00:00:12.939 : [gl] instanced_arrays: yes
00:00:12.940 : [gl] gpu_program_parameters: yes
00:00:12.940 : [gl] half_float_vertex: yes
00:00:12.941 : [gl] map_buffer_range: yes
00:00:12.941 : [gl] multi_bind: yes
00:00:12.941 : [gl] multisample: yes
00:00:12.942 : [gl] gpu_meminfo: yes
00:00:12.942 : [gl] nv_fragment_program2: yes
00:00:12.943 : [gl] nv_fragment_program3: yes
00:00:12.943 : [gl] depth_bounds_test: yes
00:00:12.943 : [gl] sync: yes
00:00:12.944 : [gl] pack_invert: no
00:00:12.945 : [gl] packed_float: yes
00:00:12.945 : [gl] timer_query: yes
00:00:12.946 : [gl] shader_objects: yes
00:00:12.946 : [gl] texture_3d: yes
00:00:12.946 : [gl] texture_border_clamp: yes
00:00:12.946 : [gl] texture_compression: yes
00:00:12.947 : [gl] texture_compression_rgtc: yes
00:00:12.947 : [gl] texture_rg16: yes
00:00:12.947 : [gl] Max anisotropy factor: 16.000000
00:00:12.947 : [gl] texture_npot: yes
00:00:12.948 : [gl] texture_rectangle: yes
00:00:12.948 : [gl] texture_srgb: yes
00:00:12.948 : [gl] texture_swizzle: yes
00:00:12.949 : [gl] vertex_attrib_binding: no
00:00:12.950 : [gl] vertex_buffer_object: yes
00:00:12.950 : [gl] vertex_shader: yes
00:00:12.950 : [gl] vertex_type_2_10_10_10_rev: yes
00:00:12.950 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:00:12.950 : [gl] vendor: NVIDIA Corporation
00:00:12.950 : [gl] version: 4.4.0
00:00:12.950 : [gl] Using GLSL rendering path
00:00:12.950 : [gl] Setting vsync period to 2 (requested 2)
00:00:12.950 : [gl] quirk: hardware only supports buffers of limited size
00:00:12.950 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:00:14.384 : [al] device: OpenAL Soft
00:00:14.384 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:14.518 : [al] vendor: OpenAL Community
00:00:14.518 : [al] version: 1.1 ALSOFT 1.14
00:00:14.518 : [al] renderer: OpenAL Soft
00:00:14.518 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:14.518 : [snd] Started sound update thread
00:00:14.599 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:14.621 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:14.655 : [di8] Initializing device 'Logitech Cordless RumblePad 2 USB' as '{7B058850-E93A-11E0-8001-444553540000}|{C219046D-0000-0000-0000-504944564944}'
00:00:14.657 : [di8] FF Constant force supported
00:00:14.657 : [di8] FF Ramp force supported
00:00:14.657 : [di8] FF Square force supported
00:00:14.657 : [di8] FF Sine force supported
00:00:14.657 : [di8] FF Triangle force supported
00:00:14.657 : [di8] FF SawtoothUp force supported
00:00:14.657 : [di8] FF SawtoothDown force supported
00:00:14.657 : [di8] FF Spring force supported
00:00:14.657 : [di8] FF Damper force supported
00:00:14.658 : [di8] FF Inertia force supported
00:00:14.658 : [di8] FF Friction force supported
00:00:14.658 : [di8] FF Axis 'x' 'Oś X' reports force 10N with resolution of 256
00:00:14.658 : [di8] FF Axis 'y' 'Oś Y' reports force 10N with resolution of 256
00:00:16.215 : [hashfs] dlc_east.scs: Mounted and validated, 854 entries (310544CF2EFC3983E7A29AB620C6F8795680ADCFF89A6196BCD37BBE0A409D4)
00:00:16.913 : [gl] CDS shutdown: OK
00:01:44.231 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:01:44.444 : [gl] CDS init: OK
00:01:44.980 : [gl] SetPixelFormat: Reused OK (#10).
00:01:44.981 : [gl] wglCreateContextAttribs: OK
00:01:45.020 : [gl] blend_color: yes
00:01:45.020 : [gl] buffer_storage: yes
00:01:45.020 : [gl] conditional_rendering: yes
00:01:45.020 : [gl] copy_buffer: yes
00:01:45.021 : [gl] debug: yes
00:01:45.022 : [gl] debug_label: no
00:01:45.022 : [gl] debug_marker: no
00:01:45.023 : [gl] depth_texture: yes
00:01:45.023 : [gl] draw_buffers: yes
00:01:45.023 : [gl] draw_elements_base_vertex: yes
00:01:45.023 : [gl] draw_range_elements: yes
00:01:45.024 : [gl] vertex_program: yes
00:01:45.024 : [gl] fragment_program: yes
00:01:45.024 : [gl] fragment_shader: yes
00:01:45.024 : [gl] framebuffer_object: yes
00:01:45.025 : [gl] framebuffer_blit: yes
00:01:45.025 : [gl] framebuffer_multisample: yes
00:01:45.026 : [gl] framebuffer_multisample_coverage: yes
00:01:45.026 : [gl] framebuffer_srgb: yes
00:01:45.027 : [gl] instanced_arrays: yes
00:01:45.028 : [gl] gpu_program_parameters: yes
00:01:45.028 : [gl] half_float_vertex: yes
00:01:45.029 : [gl] map_buffer_range: yes
00:01:45.029 : [gl] multi_bind: yes
00:01:45.029 : [gl] multisample: yes
00:01:45.030 : [gl] gpu_meminfo: yes
00:01:45.030 : [gl] nv_fragment_program2: yes
00:01:45.031 : [gl] nv_fragment_program3: yes
00:01:45.031 : [gl] depth_bounds_test: yes
00:01:45.032 : [gl] sync: yes
00:01:45.033 : [gl] pack_invert: no
00:01:45.033 : [gl] packed_float: yes
00:01:45.034 : [gl] timer_query: yes
00:01:45.034 : [gl] shader_objects: yes
00:01:45.035 : [gl] texture_3d: yes
00:01:45.035 : [gl] texture_border_clamp: yes
00:01:45.035 : [gl] texture_compression: yes
00:01:45.035 : [gl] texture_compression_rgtc: yes
00:01:45.035 : [gl] texture_rg16: yes
00:01:45.036 : [gl] Max anisotropy factor: 16.000000
00:01:45.036 : [gl] texture_npot: yes
00:01:45.036 : [gl] texture_rectangle: yes
00:01:45.037 : [gl] texture_srgb: yes
00:01:45.037 : [gl] texture_swizzle: yes
00:01:45.038 : [gl] vertex_attrib_binding: no
00:01:45.038 : [gl] vertex_buffer_object: yes
00:01:45.038 : [gl] vertex_shader: yes
00:01:45.039 : [gl] vertex_type_2_10_10_10_rev: yes
00:01:45.039 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:01:45.039 : [gl] vendor: NVIDIA Corporation
00:01:45.039 : [gl] version: 4.4.0
00:01:45.039 : [gl] Using GLSL rendering path
00:01:45.039 : [gl] Setting vsync period to 2 (requested 2)
00:01:45.039 : [gl] quirk: hardware only supports buffers of limited size
00:01:45.039 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:01:45.153 : dispatch
00:01:45.518 : exit
00:01:45.780 : [ui] Controller setup start
00:01:45.783 : [inp] Classifying devices
00:01:45.783 : [inp] Analyzing "Logitech Cordless RumblePad 2 USB" "di8.'{7B058850-E93A-11E0-8001-444553540000}|{C219046D-0000-0000-0000-504944564944}'"
00:01:45.783 : [inp] Applying input.steer.logitech.f710.di
00:01:45.785 : [inp] Applying input.clutch.default
00:01:45.785 : [inp] Applying input.look.logitech.f710.di
00:01:45.786 : [inp] Applying input.gearbox.updown.logitech.f710.di
00:01:45.786 : [inp] Applying input.gearbox.drive.default
00:01:45.787 : [inp] Applying input.gearbox.hshifter.default
00:01:45.787 : [inp] Applying input.gearbox.hshifter.switch.default
00:01:45.788 : [inp] Applying input.menu.logitech.f710.di
00:01:45.788 : [inp] Applying input.info.logitech.f710.di
00:01:45.789 : [inp] Classified as: gamepad
00:01:45.789 : [ui] Using '{7B058850-E93A-11E0-8001-444553540000}|{C219046D-0000-0000-0000-504944564944}' ('Logitech Cordless RumblePad 2 USB') for UI control: known compatible
00:01:45.789 : [ui] Controller setup done
00:01:46.131 : mm_flush_repeatedly
00:01:46.349 : [hashfs] dlc_east.scs: Mounted and validated, 854 entries (310544CF2EFC3983E7A29AB620C6F8795680ADCFF89A6196BCD37BBE0A409D4)
00:01:46.368 : uset s_sfx_enabled "1"
00:01:46.368 : uset s_music_enabled "0"
00:01:46.368 : uset s_sfx_volume "1.0"
00:01:46.368 : uset s_radio_volume "1.0"
00:01:46.368 : uset s_music_volume "1"
00:01:46.368 : uset s_master_volume "1"
00:01:46.368 : uset s_reverse_stereo "0"
00:01:46.368 : uset g_force_economy_reset "0"
00:01:46.368 : uset g_force_load_selector "0"
00:01:46.368 : uset g_autoload_ignore_autosave "0"
00:01:46.368 : uset g_start_in_truck "0"
00:01:46.368 : uset g_input_configured "1"
00:01:46.368 : uset g_trailer_advanced_coupling "1"
00:01:46.368 : uset g_parking_difficulty "0"
00:01:46.368 : uset g_job_distance "1.0"
00:01:46.368 : uset g_job_distance_limit "-1.0"
00:01:46.368 : uset g_income_factor "1.0"
00:01:46.368 : uset g_currency "0"
00:01:46.368 : uset g_bad_weather_factor "0.07"
00:01:46.368 : uset g_desktop_bcg "config"
00:01:46.368 : uset g_save_idx "59"
00:01:46.368 : uset g_gps_navigation "3"
00:01:46.368 : uset g_adviser_auto_parking "0"
00:01:46.368 : uset g_adviser_keep_hidden "0"
00:01:46.368 : uset g_adviser "2"
00:01:46.368 : uset g_desktop_tutorial "1"
00:01:46.368 : uset g_tutorial "1"
00:01:46.368 : uset g_fatigue "1"
00:01:46.368 : uset g_police "1"
00:01:46.368 : uset g_subtitles "0"
00:01:46.368 : uset g_clock_24 "1"
00:01:46.368 : uset g_hmd_no_3d_background "0"
00:01:46.369 : uset g_hmd_no_special_menu "0"
00:01:46.369 : uset g_hmd_reduced_cabin_movement "1"
00:01:46.369 : uset g_hmd_no_artifical_movement "0"
00:01:46.369 : uset i_oculus_eye_protrusion "0.09"
00:01:46.369 : uset i_oculus_eye_height "0.15"
00:01:46.369 : uset i_hmd_max_prediction "0.1"
00:01:46.369 : uset i_hmd_min_prediction "0.0"
00:01:46.369 : uset r_steering_wheel "1"
00:01:46.369 : uset s_interior_volume "1.0"
00:01:46.369 : uset s_wheel_noise "1.0"
00:01:46.369 : uset s_air_noise "1.0"
00:01:46.369 : uset s_rumble_enabled "1"
00:01:46.369 : uset s_reverse_enabled "1"
00:01:46.369 : uset g_toy_physics "1"
00:01:46.369 : uset g_cam_blinker "0"
00:01:46.369 : uset g_cam_physics_value "1.0"
00:01:46.369 : uset g_cam_physics "1"
00:01:46.369 : uset g_cam_steering_reverse "1.0"
00:01:46.369 : uset g_cam_steering_value "1.0"
00:01:46.369 : uset g_cam_steering "0"
00:01:46.369 : uset g_blinker_auto_off "1"
00:01:46.369 : uset g_cruise_control_smart "5"
00:01:46.369 : uset g_cruise_control_grid "5.0"
00:01:46.369 : uset g_throttle_auto_shift "0"
00:01:46.369 : uset g_pedal_clutch_range "1.0"
00:01:46.369 : uset g_fuel_simulation "1"
00:01:46.369 : uset g_hardcore_simulation "0"
00:01:46.369 : uset g_reg_setting "reg_setting.europe"
00:01:46.369 : uset g_brake_light_all "1"
00:01:46.369 : uset g_use_speed_limiter "1"
00:01:46.369 : uset g_hud_speed_warning "0"
00:01:46.369 : uset g_hud_speed_limit "1"
00:01:46.369 : uset g_axle_drop_auto "1"
00:01:46.369 : uset g_engine_start_auto "1"
00:01:46.369 : uset g_motor_brake_auto "0"
00:01:46.369 : uset g_retarder_auto "0"
00:01:46.369 : uset g_trailer_stability "0.5"
00:01:46.369 : uset g_brake_intensity "1"
00:01:46.369 : uset g_steer_autocenter "1"
00:01:46.369 : uset g_mpg "0"
00:01:46.369 : uset g_gallon "0"
00:01:46.369 : uset g_fahrenheit "0"
00:01:46.369 : uset g_pounds "kg"
00:01:46.369 : uset g_mph "0"
00:01:46.369 : uset g_hshifter_synchronized "1"
00:01:46.369 : uset g_hshifter_split "3"
00:01:46.369 : uset g_hshifter_layout_shifting "1"
00:01:46.369 : uset g_hshifter_layout "0"
00:01:46.369 : uset g_trans "0"
00:01:46.369 : uset g_lang_set "1"
00:01:46.369 : uset g_lang "pl_pl"
00:01:46.369 : uset g_cutscenes "1"
00:01:50.759 : uset s_sfx_enabled "1"
00:01:50.759 : uset s_music_enabled "0"
00:01:50.759 : uset s_sfx_volume "1.0"
00:01:50.759 : uset s_radio_volume "1.0"
00:01:50.759 : uset s_music_volume "1"
00:01:50.759 : uset s_master_volume "1"
00:01:50.759 : uset s_reverse_stereo "0"
00:01:50.760 : uset g_force_economy_reset "0"
00:01:50.760 : uset g_force_load_selector "0"
00:01:50.760 : uset g_autoload_ignore_autosave "0"
00:01:50.760 : uset g_start_in_truck "0"
00:01:50.760 : uset g_input_configured "1"
00:01:50.760 : uset g_trailer_advanced_coupling "1"
00:01:50.760 : uset g_parking_difficulty "0"
00:01:50.760 : uset g_job_distance "1.0"
00:01:50.760 : uset g_job_distance_limit "-1.0"
00:01:50.760 : uset g_income_factor "1.0"
00:01:50.760 : uset g_currency "0"
00:01:50.760 : uset g_bad_weather_factor "0.07"
00:01:50.760 : uset g_desktop_bcg "config"
00:01:50.760 : uset g_save_idx "59"
00:01:50.760 : uset g_gps_navigation "3"
00:01:50.760 : uset g_adviser_auto_parking "0"
00:01:50.760 : uset g_adviser_keep_hidden "0"
00:01:50.760 : uset g_adviser "2"
00:01:50.760 : uset g_desktop_tutorial "1"
00:01:50.760 : uset g_tutorial "1"
00:01:50.760 : uset g_fatigue "1"
00:01:50.760 : uset g_police "1"
00:01:50.760 : uset g_subtitles "0"
00:01:50.760 : uset g_clock_24 "1"
00:01:50.760 : uset g_hmd_no_3d_background "0"
00:01:50.760 : uset g_hmd_no_special_menu "0"
00:01:50.760 : uset g_hmd_reduced_cabin_movement "1"
00:01:50.760 : uset g_hmd_no_artifical_movement "0"
00:01:50.760 : uset i_oculus_eye_protrusion "0.09"
00:01:50.760 : uset i_oculus_eye_height "0.15"
00:01:50.760 : uset i_hmd_max_prediction "0.1"
00:01:50.760 : uset i_hmd_min_prediction "0.0"
00:01:50.760 : uset r_steering_wheel "1"
00:01:50.760 : uset s_interior_volume "1.0"
00:01:50.760 : uset s_wheel_noise "1.0"
00:01:50.760 : uset s_air_noise "1.0"
00:01:50.760 : uset s_rumble_enabled "1"
00:01:50.760 : uset s_reverse_enabled "1"
00:01:50.761 : uset g_toy_physics "1"
00:01:50.761 : uset g_cam_blinker "0"
00:01:50.761 : uset g_cam_physics_value "1.0"
00:01:50.761 : uset g_cam_physics "1"
00:01:50.761 : uset g_cam_steering_reverse "1.0"
00:01:50.761 : uset g_cam_steering_value "1.0"
00:01:50.761 : uset g_cam_steering "0"
00:01:50.761 : uset g_blinker_auto_off "1"
00:01:50.761 : uset g_cruise_control_smart "5"
00:01:50.761 : uset g_cruise_control_grid "5.0"
00:01:50.761 : uset g_throttle_auto_shift "0"
00:01:50.761 : uset g_pedal_clutch_range "1.0"
00:01:50.761 : uset g_fuel_simulation "1"
00:01:50.761 : uset g_hardcore_simulation "0"
00:01:50.761 : uset g_reg_setting "reg_setting.europe"
00:01:50.761 : uset g_brake_light_all "1"
00:01:50.761 : uset g_use_speed_limiter "1"
00:01:50.761 : uset g_hud_speed_warning "0"
00:01:50.761 : uset g_hud_speed_limit "1"
00:01:50.761 : uset g_axle_drop_auto "1"
00:01:50.761 : uset g_engine_start_auto "1"
00:01:50.761 : uset g_motor_brake_auto "0"
00:01:50.761 : uset g_retarder_auto "0"
00:01:50.761 : uset g_trailer_stability "0.5"
00:01:50.761 : uset g_brake_intensity "1"
00:01:50.761 : uset g_steer_autocenter "1"
00:01:50.761 : uset g_mpg "0"
00:01:50.761 : uset g_gallon "0"
00:01:50.761 : uset g_fahrenheit "0"
00:01:50.761 : uset g_pounds "kg"
00:01:50.761 : uset g_mph "0"
00:01:50.761 : uset g_hshifter_synchronized "1"
00:01:50.761 : uset g_hshifter_split "3"
00:01:50.761 : uset g_hshifter_layout_shifting "1"
00:01:50.761 : uset g_hshifter_layout "0"
00:01:50.761 : uset g_trans "0"
00:01:50.761 : uset g_lang_set "1"
00:01:50.761 : uset g_lang "pl_pl"
00:01:50.761 : uset g_cutscenes "1"
00:01:50.815 : New profile selected: 'L'
00:01:52.071 : game
00:01:52.507 : [bullet] Starting physics server: Bullet
00:01:52.613 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) ...
00:01:52.613 : [segment_buffer] ... retrying ...
00:01:52.613 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) ...
00:01:52.614 : [segment_buffer] ... retrying ...
00:01:52.614 : [segment_buffer] Allocation of vertex/index buffer (66060288/16777216) ...
00:01:52.614 : [segment_buffer] ... successful.
00:01:53.024 : Loaded trailers: 70
00:01:53.029 : Loaded traffic vehicles of type 'car': 29
00:01:53.034 : Loaded traffic vehicles of type 'truck': 23
00:01:53.035 : Loaded traffic vehicles of type 'bus': 1
00:01:53.044 : Loaded traffic trailers of type 'semi_trailer': 14
00:01:53.045 : Loaded addon hookups: 22
00:01:53.046 : Loading resource server data ....
00:01:53.046 : Loading vegetation data ....
00:01:53.048 : Loading road data ....
00:01:53.051 : Loading terrain data ....
00:01:53.058 : Loading railing data ....
00:01:53.060 : Loading building data ....
00:01:53.076 : Loading model data ....
00:01:53.100 : Loading prefab data ....
00:01:53.110 : Loading traffic rule data ....
00:01:53.131 : Loading sign data ....
00:01:53.190 : Loading city data ....
00:01:53.200 : Loading traffic semaphore data ....
00:01:53.203 : Loading traffic signs data ....
00:01:53.226 : Loading hinges data ....
00:01:53.243 : Loading stamp data ....
00:01:53.260 : Loading movers data ....
00:01:53.277 : Loading ferry data ....
00:01:53.293 : Loading country data ....
00:01:53.310 : Loading sound item data ....
00:01:53.327 : Loading live stream data ....
00:01:53.344 : Loading game condition data ....
00:01:53.360 : Loading trigger action data ....
00:01:53.376 : Loading cutscene data ....
00:01:53.487 : Loading cargo data ....
00:01:53.499 : Loading company data ....
00:01:53.568 : Loading unlock data ....
00:01:53.581 : Resources load time: 1108ms  (37 MB)
00:01:53.595 : Map '/map/europe.mbd' loading started ....
00:01:57.684 : Map successfully loaded.
00:01:57.703 : Map load time: 4108ms  (0 MB)
00:01:57.725 : Loading save '/home/profiles/4C/save/autosave/game.sii'
00:01:58.336 : Road network navigation caching started.
00:02:01.671 : Road network navigation caching finished.
00:02:01.709 : Garage update started.
00:02:02.246 : Garage update finished.
00:02:02.257 : Economy load time: 9784ms  (12 MB)
00:02:07.176 : Create actor: (45 MB)
00:02:07.209 : Game init finished. (94 MB)
00:02:13.767 : [gl] CDS shutdown: OK
00:03:01.800 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:03:01.993 : [gl] CDS init: OK
00:03:02.292 : [gl] SetPixelFormat: Reused OK (#10).
00:03:02.294 : [gl] wglCreateContextAttribs: OK
00:03:02.301 : [gl] blend_color: yes
00:03:02.301 : [gl] buffer_storage: yes
00:03:02.302 : [gl] conditional_rendering: yes
00:03:02.302 : [gl] copy_buffer: yes
00:03:02.303 : [gl] debug: yes
00:03:02.304 : [gl] debug_label: no
00:03:02.305 : [gl] debug_marker: no
00:03:02.305 : [gl] depth_texture: yes
00:03:02.306 : [gl] draw_buffers: yes
00:03:02.306 : [gl] draw_elements_base_vertex: yes
00:03:02.306 : [gl] draw_range_elements: yes
00:03:02.308 : [gl] vertex_program: yes
00:03:02.308 : [gl] fragment_program: yes
00:03:02.308 : [gl] fragment_shader: yes
00:03:02.309 : [gl] framebuffer_object: yes
00:03:02.310 : [gl] framebuffer_blit: yes
00:03:02.310 : [gl] framebuffer_multisample: yes
00:03:02.311 : [gl] framebuffer_multisample_coverage: yes
00:03:02.312 : [gl] framebuffer_srgb: yes
00:03:02.313 : [gl] instanced_arrays: yes
00:03:02.314 : [gl] gpu_program_parameters: yes
00:03:02.314 : [gl] half_float_vertex: yes
00:03:02.315 : [gl] map_buffer_range: yes
00:03:02.315 : [gl] multi_bind: yes
00:03:02.315 : [gl] multisample: yes
00:03:02.317 : [gl] gpu_meminfo: yes
00:03:02.317 : [gl] nv_fragment_program2: yes
00:03:02.318 : [gl] nv_fragment_program3: yes
00:03:02.319 : [gl] depth_bounds_test: yes
00:03:02.319 : [gl] sync: yes
00:03:02.322 : [gl] pack_invert: no
00:03:02.323 : [gl] packed_float: yes
00:03:02.324 : [gl] timer_query: yes
00:03:02.324 : [gl] shader_objects: yes
00:03:02.325 : [gl] texture_3d: yes
00:03:02.325 : [gl] texture_border_clamp: yes
00:03:02.325 : [gl] texture_compression: yes
00:03:02.325 : [gl] texture_compression_rgtc: yes
00:03:02.325 : [gl] texture_rg16: yes
00:03:02.326 : [gl] Max anisotropy factor: 16.000000
00:03:02.326 : [gl] texture_npot: yes
00:03:02.326 : [gl] texture_rectangle: yes
00:03:02.327 : [gl] texture_srgb: yes
00:03:02.327 : [gl] texture_swizzle: yes
00:03:02.329 : [gl] vertex_attrib_binding: no
00:03:02.329 : [gl] vertex_buffer_object: yes
00:03:02.329 : [gl] vertex_shader: yes
00:03:02.330 : [gl] vertex_type_2_10_10_10_rev: yes
00:03:02.330 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:03:02.330 : [gl] vendor: NVIDIA Corporation
00:03:02.330 : [gl] version: 4.4.0
00:03:02.330 : [gl] Using GLSL rendering path
00:03:02.330 : [gl] Setting vsync period to 2 (requested 2)
00:03:02.330 : [gl] quirk: hardware only supports buffers of limited size
00:03:02.330 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:03:05.323 : [gl] CDS shutdown: OK
00:03:45.934 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:03:46.109 : [gl] CDS init: OK
00:03:46.544 : [gl] SetPixelFormat: Reused OK (#10).
00:03:46.545 : [gl] wglCreateContextAttribs: OK
00:03:46.548 : [gl] blend_color: yes
00:03:46.548 : [gl] buffer_storage: yes
00:03:46.548 : [gl] conditional_rendering: yes
00:03:46.548 : [gl] copy_buffer: yes
00:03:46.549 : [gl] debug: yes
00:03:46.550 : [gl] debug_label: no
00:03:46.550 : [gl] debug_marker: no
00:03:46.550 : [gl] depth_texture: yes
00:03:46.550 : [gl] draw_buffers: yes
00:03:46.551 : [gl] draw_elements_base_vertex: yes
00:03:46.551 : [gl] draw_range_elements: yes
00:03:46.552 : [gl] vertex_program: yes
00:03:46.552 : [gl] fragment_program: yes
00:03:46.552 : [gl] fragment_shader: yes
00:03:46.553 : [gl] framebuffer_object: yes
00:03:46.553 : [gl] framebuffer_blit: yes
00:03:46.553 : [gl] framebuffer_multisample: yes
00:03:46.554 : [gl] framebuffer_multisample_coverage: yes
00:03:46.554 : [gl] framebuffer_srgb: yes
00:03:46.555 : [gl] instanced_arrays: yes
00:03:46.555 : [gl] gpu_program_parameters: yes
00:03:46.556 : [gl] half_float_vertex: yes
00:03:46.556 : [gl] map_buffer_range: yes
00:03:46.557 : [gl] multi_bind: yes
00:03:46.557 : [gl] multisample: yes
00:03:46.557 : [gl] gpu_meminfo: yes
00:03:46.558 : [gl] nv_fragment_program2: yes
00:03:46.559 : [gl] nv_fragment_program3: yes
00:03:46.560 : [gl] depth_bounds_test: yes
00:03:46.560 : [gl] sync: yes
00:03:46.561 : [gl] pack_invert: no
00:03:46.561 : [gl] packed_float: yes
00:03:46.562 : [gl] timer_query: yes
00:03:46.562 : [gl] shader_objects: yes
00:03:46.562 : [gl] texture_3d: yes
00:03:46.562 : [gl] texture_border_clamp: yes
00:03:46.563 : [gl] texture_compression: yes
00:03:46.563 : [gl] texture_compression_rgtc: yes
00:03:46.563 : [gl] texture_rg16: yes
00:03:46.564 : [gl] Max anisotropy factor: 16.000000
00:03:46.564 : [gl] texture_npot: yes
00:03:46.564 : [gl] texture_rectangle: yes
00:03:46.564 : [gl] texture_srgb: yes
00:03:46.564 : [gl] texture_swizzle: yes
00:03:46.566 : [gl] vertex_attrib_binding: no
00:03:46.566 : [gl] vertex_buffer_object: yes
00:03:46.566 : [gl] vertex_shader: yes
00:03:46.567 : [gl] vertex_type_2_10_10_10_rev: yes
00:03:46.567 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:03:46.567 : [gl] vendor: NVIDIA Corporation
00:03:46.567 : [gl] version: 4.4.0
00:03:46.567 : [gl] Using GLSL rendering path
00:03:46.567 : [gl] Setting vsync period to 2 (requested 2)
00:03:46.567 : [gl] quirk: hardware only supports buffers of limited size
00:03:46.567 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:06:04.800 : Creating save-game file (/home/profiles/4C/save/87/game.sii) ...
00:08:45.960 : screenshot
00:08:49.937 : Screenshot written: '/screenshot/ets2_00615.png'.
00:09:44.011 : Creating save-game file (/home/profiles/4C/save/autosave_job_2/game.sii) ...
00:09:44.034 : Game has been auto-saved.
00:11:57.145 : Creating save-game file (/home/profiles/4C/save/quicksave/game.sii) ...
00:11:59.959 : Game has been quick-saved.
00:12:04.142 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:12:04.160 : Game has been auto-saved.
00:17:08.816 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:17:08.835 : Game has been auto-saved.
00:18:28.047 : Creating save-game file (/home/profiles/4C/save/quicksave/game.sii) ...
00:18:31.329 : Game has been quick-saved.
00:22:15.040 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:22:15.054 : Game has been auto-saved.
00:27:19.182 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:27:19.202 : Game has been auto-saved.
00:32:23.249 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:32:23.264 : Game has been auto-saved.
00:37:26.742 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:37:26.757 : Game has been auto-saved.
00:42:30.742 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:42:30.763 : Game has been auto-saved.
00:43:09.339 : Creating save-game file (/home/profiles/4C/save/autosave/game.sii) ...
00:43:09.361 : Game has been auto-saved.
00:43:16.306 : Creating save-game file (/home/profiles/4C/save/88/game.sii) ...
00:43:21.784 : [gl] CDS shutdown: OK
00:44:17.409 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:44:17.678 : [gl] CDS init: OK
00:44:18.067 : [gl] SetPixelFormat: Reused OK (#10).
00:44:18.069 : [gl] wglCreateContextAttribs: OK
00:44:18.075 : [gl] blend_color: yes
00:44:18.075 : [gl] buffer_storage: yes
00:44:18.075 : [gl] conditional_rendering: yes
00:44:18.075 : [gl] copy_buffer: yes
00:44:18.075 : [gl] debug: yes
00:44:18.075 : [gl] debug_label: no
00:44:18.075 : [gl] debug_marker: no
00:44:18.075 : [gl] depth_texture: yes
00:44:18.075 : [gl] draw_buffers: yes
00:44:18.075 : [gl] draw_elements_base_vertex: yes
00:44:18.075 : [gl] draw_range_elements: yes
00:44:18.075 : [gl] vertex_program: yes
00:44:18.075 : [gl] fragment_program: yes
00:44:18.075 : [gl] fragment_shader: yes
00:44:18.075 : [gl] framebuffer_object: yes
00:44:18.075 : [gl] framebuffer_blit: yes
00:44:18.075 : [gl] framebuffer_multisample: yes
00:44:18.075 : [gl] framebuffer_multisample_coverage: yes
00:44:18.075 : [gl] framebuffer_srgb: yes
00:44:18.075 : [gl] instanced_arrays: yes
00:44:18.075 : [gl] gpu_program_parameters: yes
00:44:18.076 : [gl] half_float_vertex: yes
00:44:18.076 : [gl] map_buffer_range: yes
00:44:18.076 : [gl] multi_bind: yes
00:44:18.076 : [gl] multisample: yes
00:44:18.076 : [gl] gpu_meminfo: yes
00:44:18.076 : [gl] nv_fragment_program2: yes
00:44:18.076 : [gl] nv_fragment_program3: yes
00:44:18.076 : [gl] depth_bounds_test: yes
00:44:18.076 : [gl] sync: yes
00:44:18.076 : [gl] pack_invert: no
00:44:18.076 : [gl] packed_float: yes
00:44:18.076 : [gl] timer_query: yes
00:44:18.076 : [gl] shader_objects: yes
00:44:18.076 : [gl] texture_3d: yes
00:44:18.076 : [gl] texture_border_clamp: yes
00:44:18.076 : [gl] texture_compression: yes
00:44:18.076 : [gl] texture_compression_rgtc: yes
00:44:18.076 : [gl] texture_rg16: yes
00:44:18.076 : [gl] Max anisotropy factor: 16.000000
00:44:18.076 : [gl] texture_npot: yes
00:44:18.076 : [gl] texture_rectangle: yes
00:44:18.076 : [gl] texture_srgb: yes
00:44:18.076 : [gl] texture_swizzle: yes
00:44:18.076 : [gl] vertex_attrib_binding: no
00:44:18.076 : [gl] vertex_buffer_object: yes
00:44:18.076 : [gl] vertex_shader: yes
00:44:18.076 : [gl] vertex_type_2_10_10_10_rev: yes
00:44:18.076 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:44:18.076 : [gl] vendor: NVIDIA Corporation
00:44:18.076 : [gl] version: 4.4.0
00:44:18.076 : [gl] Using GLSL rendering path
00:44:18.077 : [gl] Setting vsync period to 2 (requested 2)
00:44:18.077 : [gl] quirk: hardware only supports buffers of limited size
00:44:18.077 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:45:13.462 : ui t console:system_02
00:45:20.415 : goto -21492.9;46.6726;-3467.85
00:45:24.448 : ui t console:system_02
00:46:37.865 : [gl] CDS shutdown: OK
00:49:57.298 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:49:57.525 : [gl] CDS init: OK
00:49:57.858 : [gl] SetPixelFormat: Reused OK (#10).
00:49:57.859 : [gl] wglCreateContextAttribs: OK
00:49:57.862 : [gl] blend_color: yes
00:49:57.862 : [gl] buffer_storage: yes
00:49:57.862 : [gl] conditional_rendering: yes
00:49:57.862 : [gl] copy_buffer: yes
00:49:57.862 : [gl] debug: yes
00:49:57.862 : [gl] debug_label: no
00:49:57.862 : [gl] debug_marker: no
00:49:57.862 : [gl] depth_texture: yes
00:49:57.862 : [gl] draw_buffers: yes
00:49:57.862 : [gl] draw_elements_base_vertex: yes
00:49:57.862 : [gl] draw_range_elements: yes
00:49:57.862 : [gl] vertex_program: yes
00:49:57.862 : [gl] fragment_program: yes
00:49:57.862 : [gl] fragment_shader: yes
00:49:57.862 : [gl] framebuffer_object: yes
00:49:57.862 : [gl] framebuffer_blit: yes
00:49:57.862 : [gl] framebuffer_multisample: yes
00:49:57.862 : [gl] framebuffer_multisample_coverage: yes
00:49:57.862 : [gl] framebuffer_srgb: yes
00:49:57.862 : [gl] instanced_arrays: yes
00:49:57.863 : [gl] gpu_program_parameters: yes
00:49:57.863 : [gl] half_float_vertex: yes
00:49:57.863 : [gl] map_buffer_range: yes
00:49:57.863 : [gl] multi_bind: yes
00:49:57.863 : [gl] multisample: yes
00:49:57.863 : [gl] gpu_meminfo: yes
00:49:57.863 : [gl] nv_fragment_program2: yes
00:49:57.863 : [gl] nv_fragment_program3: yes
00:49:57.863 : [gl] depth_bounds_test: yes
00:49:57.863 : [gl] sync: yes
00:49:57.863 : [gl] pack_invert: no
00:49:57.863 : [gl] packed_float: yes
00:49:57.863 : [gl] timer_query: yes
00:49:57.863 : [gl] shader_objects: yes
00:49:57.863 : [gl] texture_3d: yes
00:49:57.863 : [gl] texture_border_clamp: yes
00:49:57.863 : [gl] texture_compression: yes
00:49:57.863 : [gl] texture_compression_rgtc: yes
00:49:57.863 : [gl] texture_rg16: yes
00:49:57.863 : [gl] Max anisotropy factor: 16.000000
00:49:57.863 : [gl] texture_npot: yes
00:49:57.863 : [gl] texture_rectangle: yes
00:49:57.863 : [gl] texture_srgb: yes
00:49:57.863 : [gl] texture_swizzle: yes
00:49:57.863 : [gl] vertex_attrib_binding: no
00:49:57.863 : [gl] vertex_buffer_object: yes
00:49:57.863 : [gl] vertex_shader: yes
00:49:57.863 : [gl] vertex_type_2_10_10_10_rev: yes
00:49:57.863 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:49:57.863 : [gl] vendor: NVIDIA Corporation
00:49:57.863 : [gl] version: 4.4.0
00:49:57.863 : [gl] Using GLSL rendering path
00:49:57.863 : [gl] Setting vsync period to 2 (requested 2)
00:49:57.863 : [gl] quirk: hardware only supports buffers of limited size
00:49:57.863 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:50:00.231 : ui t console:system_02
00:50:06.023 : goto 12424;26.2911;-1704.98
00:50:09.366 : ui t console:system_02
00:51:15.360 : [gl] CDS shutdown: OK
00:53:15.688 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:53:15.895 : [gl] CDS init: OK
00:53:16.261 : [gl] SetPixelFormat: Reused OK (#10).
00:53:16.262 : [gl] wglCreateContextAttribs: OK
00:53:16.265 : [gl] blend_color: yes
00:53:16.265 : [gl] buffer_storage: yes
00:53:16.265 : [gl] conditional_rendering: yes
00:53:16.265 : [gl] copy_buffer: yes
00:53:16.265 : [gl] debug: yes
00:53:16.265 : [gl] debug_label: no
00:53:16.265 : [gl] debug_marker: no
00:53:16.265 : [gl] depth_texture: yes
00:53:16.265 : [gl] draw_buffers: yes
00:53:16.265 : [gl] draw_elements_base_vertex: yes
00:53:16.265 : [gl] draw_range_elements: yes
00:53:16.265 : [gl] vertex_program: yes
00:53:16.266 : [gl] fragment_program: yes
00:53:16.266 : [gl] fragment_shader: yes
00:53:16.266 : [gl] framebuffer_object: yes
00:53:16.266 : [gl] framebuffer_blit: yes
00:53:16.266 : [gl] framebuffer_multisample: yes
00:53:16.266 : [gl] framebuffer_multisample_coverage: yes
00:53:16.266 : [gl] framebuffer_srgb: yes
00:53:16.266 : [gl] instanced_arrays: yes
00:53:16.266 : [gl] gpu_program_parameters: yes
00:53:16.266 : [gl] half_float_vertex: yes
00:53:16.266 : [gl] map_buffer_range: yes
00:53:16.266 : [gl] multi_bind: yes
00:53:16.266 : [gl] multisample: yes
00:53:16.266 : [gl] gpu_meminfo: yes
00:53:16.266 : [gl] nv_fragment_program2: yes
00:53:16.266 : [gl] nv_fragment_program3: yes
00:53:16.266 : [gl] depth_bounds_test: yes
00:53:16.266 : [gl] sync: yes
00:53:16.266 : [gl] pack_invert: no
00:53:16.266 : [gl] packed_float: yes
00:53:16.266 : [gl] timer_query: yes
00:53:16.266 : [gl] shader_objects: yes
00:53:16.266 : [gl] texture_3d: yes
00:53:16.266 : [gl] texture_border_clamp: yes
00:53:16.266 : [gl] texture_compression: yes
00:53:16.266 : [gl] texture_compression_rgtc: yes
00:53:16.266 : [gl] texture_rg16: yes
00:53:16.266 : [gl] Max anisotropy factor: 16.000000
00:53:16.266 : [gl] texture_npot: yes
00:53:16.266 : [gl] texture_rectangle: yes
00:53:16.266 : [gl] texture_srgb: yes
00:53:16.266 : [gl] texture_swizzle: yes
00:53:16.267 : [gl] vertex_attrib_binding: no
00:53:16.267 : [gl] vertex_buffer_object: yes
00:53:16.267 : [gl] vertex_shader: yes
00:53:16.267 : [gl] vertex_type_2_10_10_10_rev: yes
00:53:16.267 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:53:16.267 : [gl] vendor: NVIDIA Corporation
00:53:16.267 : [gl] version: 4.4.0
00:53:16.267 : [gl] Using GLSL rendering path
00:53:16.267 : [gl] Setting vsync period to 2 (requested 2)
00:53:16.267 : [gl] quirk: hardware only supports buffers of limited size
00:53:16.267 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:53:21.977 : ui t console:system_02
00:53:25.522 : goto 10935.5;30.9766;-1032.31
00:53:29.811 : ui t console:system_02
00:55:30.402 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
00:55:30.417 : Game has been auto-saved.
00:55:44.008 : screenshot
00:55:44.620 : Screenshot written: '/screenshot/ets2_00616.png'.
00:55:46.777 : screenshot
00:55:47.399 : Screenshot written: '/screenshot/ets2_00617.png'.
00:56:09.244 : screenshot
00:56:09.832 : Screenshot written: '/screenshot/ets2_00618.png'.
00:56:24.467 : screenshot
00:56:25.074 : Screenshot written: '/screenshot/ets2_00619.png'.
00:56:27.973 : screenshot
00:56:28.658 : Screenshot written: '/screenshot/ets2_00620.png'.
00:57:23.737 : screenshot
00:57:24.340 : Screenshot written: '/screenshot/ets2_00621.png'.
00:57:27.428 : [gl] CDS shutdown: OK
00:58:19.862 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:58:20.115 : [gl] CDS init: OK
00:58:20.615 : [gl] SetPixelFormat: Reused OK (#10).
00:58:20.617 : [gl] wglCreateContextAttribs: OK
00:58:20.621 : [gl] blend_color: yes
00:58:20.622 : [gl] buffer_storage: yes
00:58:20.622 : [gl] conditional_rendering: yes
00:58:20.622 : [gl] copy_buffer: yes
00:58:20.622 : [gl] debug: yes
00:58:20.622 : [gl] debug_label: no
00:58:20.622 : [gl] debug_marker: no
00:58:20.622 : [gl] depth_texture: yes
00:58:20.622 : [gl] draw_buffers: yes
00:58:20.622 : [gl] draw_elements_base_vertex: yes
00:58:20.622 : [gl] draw_range_elements: yes
00:58:20.622 : [gl] vertex_program: yes
00:58:20.622 : [gl] fragment_program: yes
00:58:20.622 : [gl] fragment_shader: yes
00:58:20.622 : [gl] framebuffer_object: yes
00:58:20.622 : [gl] framebuffer_blit: yes
00:58:20.622 : [gl] framebuffer_multisample: yes
00:58:20.622 : [gl] framebuffer_multisample_coverage: yes
00:58:20.622 : [gl] framebuffer_srgb: yes
00:58:20.622 : [gl] instanced_arrays: yes
00:58:20.622 : [gl] gpu_program_parameters: yes
00:58:20.622 : [gl] half_float_vertex: yes
00:58:20.622 : [gl] map_buffer_range: yes
00:58:20.622 : [gl] multi_bind: yes
00:58:20.622 : [gl] multisample: yes
00:58:20.623 : [gl] gpu_meminfo: yes
00:58:20.623 : [gl] nv_fragment_program2: yes
00:58:20.623 : [gl] nv_fragment_program3: yes
00:58:20.623 : [gl] depth_bounds_test: yes
00:58:20.623 : [gl] sync: yes
00:58:20.623 : [gl] pack_invert: no
00:58:20.623 : [gl] packed_float: yes
00:58:20.623 : [gl] timer_query: yes
00:58:20.623 : [gl] shader_objects: yes
00:58:20.623 : [gl] texture_3d: yes
00:58:20.623 : [gl] texture_border_clamp: yes
00:58:20.623 : [gl] texture_compression: yes
00:58:20.623 : [gl] texture_compression_rgtc: yes
00:58:20.623 : [gl] texture_rg16: yes
00:58:20.623 : [gl] Max anisotropy factor: 16.000000
00:58:20.623 : [gl] texture_npot: yes
00:58:20.623 : [gl] texture_rectangle: yes
00:58:20.623 : [gl] texture_srgb: yes
00:58:20.623 : [gl] texture_swizzle: yes
00:58:20.623 : [gl] vertex_attrib_binding: no
00:58:20.623 : [gl] vertex_buffer_object: yes
00:58:20.624 : [gl] vertex_shader: yes
00:58:20.624 : [gl] vertex_type_2_10_10_10_rev: yes
00:58:20.624 : [gl] driver: GeForce GT 540M/PCIe/SSE2
00:58:20.624 : [gl] vendor: NVIDIA Corporation
00:58:20.624 : [gl] version: 4.4.0
00:58:20.624 : [gl] Using GLSL rendering path
00:58:20.624 : [gl] Setting vsync period to 2 (requested 2)
00:58:20.624 : [gl] quirk: hardware only supports buffers of limited size
00:58:20.624 : [gl] quirk: disabled vertex_type_10_10_10_2 support
00:58:27.597 : screenshot
00:58:28.188 : Screenshot written: '/screenshot/ets2_00622.png'.
00:58:30.679 : screenshot
00:58:31.366 : Screenshot written: '/screenshot/ets2_00623.png'.
00:58:31.596 : screenshot
00:58:32.222 : Screenshot written: '/screenshot/ets2_00624.png'.
00:58:35.055 : [gl] CDS shutdown: OK
01:03:56.166 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
01:03:56.387 : [gl] CDS init: OK
01:03:56.813 : [gl] SetPixelFormat: Reused OK (#10).
01:03:56.814 : [gl] wglCreateContextAttribs: OK
01:03:56.817 : [gl] blend_color: yes
01:03:56.817 : [gl] buffer_storage: yes
01:03:56.817 : [gl] conditional_rendering: yes
01:03:56.817 : [gl] copy_buffer: yes
01:03:56.817 : [gl] debug: yes
01:03:56.817 : [gl] debug_label: no
01:03:56.817 : [gl] debug_marker: no
01:03:56.817 : [gl] depth_texture: yes
01:03:56.817 : [gl] draw_buffers: yes
01:03:56.817 : [gl] draw_elements_base_vertex: yes
01:03:56.817 : [gl] draw_range_elements: yes
01:03:56.817 : [gl] vertex_program: yes
01:03:56.817 : [gl] fragment_program: yes
01:03:56.817 : [gl] fragment_shader: yes
01:03:56.817 : [gl] framebuffer_object: yes
01:03:56.817 : [gl] framebuffer_blit: yes
01:03:56.818 : [gl] framebuffer_multisample: yes
01:03:56.818 : [gl] framebuffer_multisample_coverage: yes
01:03:56.818 : [gl] framebuffer_srgb: yes
01:03:56.818 : [gl] instanced_arrays: yes
01:03:56.818 : [gl] gpu_program_parameters: yes
01:03:56.818 : [gl] half_float_vertex: yes
01:03:56.818 : [gl] map_buffer_range: yes
01:03:56.818 : [gl] multi_bind: yes
01:03:56.818 : [gl] multisample: yes
01:03:56.818 : [gl] gpu_meminfo: yes
01:03:56.818 : [gl] nv_fragment_program2: yes
01:03:56.818 : [gl] nv_fragment_program3: yes
01:03:56.818 : [gl] depth_bounds_test: yes
01:03:56.818 : [gl] sync: yes
01:03:56.818 : [gl] pack_invert: no
01:03:56.818 : [gl] packed_float: yes
01:03:56.818 : [gl] timer_query: yes
01:03:56.818 : [gl] shader_objects: yes
01:03:56.818 : [gl] texture_3d: yes
01:03:56.818 : [gl] texture_border_clamp: yes
01:03:56.818 : [gl] texture_compression: yes
01:03:56.818 : [gl] texture_compression_rgtc: yes
01:03:56.818 : [gl] texture_rg16: yes
01:03:56.818 : [gl] Max anisotropy factor: 16.000000
01:03:56.818 : [gl] texture_npot: yes
01:03:56.818 : [gl] texture_rectangle: yes
01:03:56.818 : [gl] texture_srgb: yes
01:03:56.818 : [gl] texture_swizzle: yes
01:03:56.818 : [gl] vertex_attrib_binding: no
01:03:56.818 : [gl] vertex_buffer_object: yes
01:03:56.818 : [gl] vertex_shader: yes
01:03:56.818 : [gl] vertex_type_2_10_10_10_rev: yes
01:03:56.818 : [gl] driver: GeForce GT 540M/PCIe/SSE2
01:03:56.818 : [gl] vendor: NVIDIA Corporation
01:03:56.818 : [gl] version: 4.4.0
01:03:56.818 : [gl] Using GLSL rendering path
01:03:56.818 : [gl] Setting vsync period to 2 (requested 2)
01:03:56.818 : [gl] quirk: hardware only supports buffers of limited size
01:03:56.818 : [gl] quirk: disabled vertex_type_10_10_10_2 support
01:03:58.933 : [gl] CDS shutdown: OK
01:04:05.441 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
01:04:05.689 : [gl] CDS init: OK
01:04:06.146 : [gl] SetPixelFormat: Reused OK (#10).
01:04:06.147 : [gl] wglCreateContextAttribs: OK
01:04:06.150 : [gl] blend_color: yes
01:04:06.150 : [gl] buffer_storage: yes
01:04:06.150 : [gl] conditional_rendering: yes
01:04:06.150 : [gl] copy_buffer: yes
01:04:06.150 : [gl] debug: yes
01:04:06.150 : [gl] debug_label: no
01:04:06.150 : [gl] debug_marker: no
01:04:06.150 : [gl] depth_texture: yes
01:04:06.150 : [gl] draw_buffers: yes
01:04:06.150 : [gl] draw_elements_base_vertex: yes
01:04:06.151 : [gl] draw_range_elements: yes
01:04:06.151 : [gl] vertex_program: yes
01:04:06.151 : [gl] fragment_program: yes
01:04:06.151 : [gl] fragment_shader: yes
01:04:06.151 : [gl] framebuffer_object: yes
01:04:06.151 : [gl] framebuffer_blit: yes
01:04:06.151 : [gl] framebuffer_multisample: yes
01:04:06.151 : [gl] framebuffer_multisample_coverage: yes
01:04:06.151 : [gl] framebuffer_srgb: yes
01:04:06.151 : [gl] instanced_arrays: yes
01:04:06.151 : [gl] gpu_program_parameters: yes
01:04:06.151 : [gl] half_float_vertex: yes
01:04:06.151 : [gl] map_buffer_range: yes
01:04:06.151 : [gl] multi_bind: yes
01:04:06.151 : [gl] multisample: yes
01:04:06.151 : [gl] gpu_meminfo: yes
01:04:06.151 : [gl] nv_fragment_program2: yes
01:04:06.151 : [gl] nv_fragment_program3: yes
01:04:06.151 : [gl] depth_bounds_test: yes
01:04:06.151 : [gl] sync: yes
01:04:06.151 : [gl] pack_invert: no
01:04:06.151 : [gl] packed_float: yes
01:04:06.151 : [gl] timer_query: yes
01:04:06.151 : [gl] shader_objects: yes
01:04:06.151 : [gl] texture_3d: yes
01:04:06.151 : [gl] texture_border_clamp: yes
01:04:06.151 : [gl] texture_compression: yes
01:04:06.151 : [gl] texture_compression_rgtc: yes
01:04:06.151 : [gl] texture_rg16: yes
01:04:06.151 : [gl] Max anisotropy factor: 16.000000
01:04:06.151 : [gl] texture_npot: yes
01:04:06.151 : [gl] texture_rectangle: yes
01:04:06.151 : [gl] texture_srgb: yes
01:04:06.152 : [gl] texture_swizzle: yes
01:04:06.152 : [gl] vertex_attrib_binding: no
01:04:06.152 : [gl] vertex_buffer_object: yes
01:04:06.152 : [gl] vertex_shader: yes
01:04:06.152 : [gl] vertex_type_2_10_10_10_rev: yes
01:04:06.152 : [gl] driver: GeForce GT 540M/PCIe/SSE2
01:04:06.152 : [gl] vendor: NVIDIA Corporation
01:04:06.152 : [gl] version: 4.4.0
01:04:06.152 : [gl] Using GLSL rendering path
01:04:06.152 : [gl] Setting vsync period to 2 (requested 2)
01:04:06.152 : [gl] quirk: hardware only supports buffers of limited size
01:04:06.152 : [gl] quirk: disabled vertex_type_10_10_10_2 support
01:06:53.328 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
01:06:53.343 : Game has been auto-saved.
01:09:42.526 : Loading save '/home/profiles/4C/save/88/game.sii'
01:09:42.991 : Road network navigation caching started.
01:09:45.614 : Road network navigation caching finished.
01:09:45.625 : Garage update started.
01:09:45.680 : Garage update finished.
01:09:54.699 : ui t console:system_02
01:09:58.690 : goto 10935.5;30.9766;-1032.31
01:10:01.911 : ui t console:system_02
01:12:08.950 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
01:12:08.965 : Game has been auto-saved.
01:12:11.253 : screenshot
01:12:12.272 : Screenshot written: '/screenshot/ets2_00625.png'.
01:12:16.689 : screenshot
01:12:17.569 : Screenshot written: '/screenshot/ets2_00626.png'.
01:12:49.590 : screenshot
01:12:50.284 : Screenshot written: '/screenshot/ets2_00627.png'.
01:12:50.505 : screenshot
01:12:51.211 : Screenshot written: '/screenshot/ets2_00628.png'.
01:17:10.491 : Creating save-game file (/home/profiles/4C/save/autosave_drive/game.sii) ...
01:17:10.506 : Game has been auto-saved.
01:17:51.980 : quit
01:17:51.980 : Creating save-game file (/home/profiles/4C/save/autosave/game.sii) ...
01:17:52.003 : Game has been auto-saved.
01:17:54.756 : quit
01:17:54.756 : quit
01:17:55.208 : [gl] CDS shutdown: OK
01:17:55.442 : [net]  LOG INFO: Stopped
01:17:55.687 : [sys] Process manager shutdown.
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