Driving through Marseille at night, I've noticed texture flickering on that building (admin_06_fr).
Checked it on 2 profiles and then launched map editor to place this model outside of the city. Problem still remains:
[ external image ]
That's what happens when the lights on top of the building are ON (so, night-time only issue).
Move/rotate camera around, to see it better.
[VLF] admin_06_fr - shadows problem
[VLF] admin_06_fr - shadows problem
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Re: [VLF] admin_06_fr - shadows problem
position please
Zniwek wrote:Driving through Marseille at night, I've noticed texture flickering on that building (admin_06_fr).
Checked it on 2 profiles and then launched map editor to place this model outside of the city. Problem still remains:
That's what happens when the lights on top of the building are ON (so, night-time only issue).
Move/rotate camera around, to see it better.
If you want to be taken seriously, ALWAYS check your fly.
Re: [VLF] admin_06_fr - shadows problem
Well, is it really needed if it's a problem with this model and no matter where you place it, you'll see the same issue?
That's why I checked model name and placed it somewhere else, to make sure that it's a model issue, not a location-specific issue.
Right next to the garage in Marseille, if I remember correctly.
That's why I checked model name and placed it somewhere else, to make sure that it's a model issue, not a location-specific issue.
Right next to the garage in Marseille, if I remember correctly.
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Re: [VLF] admin_06_fr - shadows problem
Surely not really needed. But what model is it? There are plenty. Nobody remembers all these names. I you know the position, you can look-up the name in seconds. Without, you have to browse and browse and browse. Makes no fun.Zniwek wrote:Well, is it really needed if it's a problem with this model
Coordinates are always welcome.
Re: [VLF] admin_06_fr - shadows problem
The name is in the title...
And in the first sentence of my report.
Trust me, I know how correct bug reports look like, when it comes to map issues, but it's a model issue.
You don't have to browse -> Type admin_06_fr in Content Browser and you'll get it, together with the path
Here it is for convenience:
And in the first sentence of my report.
Trust me, I know how correct bug reports look like, when it comes to map issues, but it's a model issue.
You don't have to browse -> Type admin_06_fr in Content Browser and you'll get it, together with the path
Here it is for convenience:
Code: Select all
/model2/building/administration/admin_06_fr.pmd
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Re: [VLF] admin_06_fr - shadows problem
Right, I completely overlooked the name, sorry.
Doesn't change the fact that coordinates are always welcome. Pasting them into bugs.txt, pressing F11 in the map editor, kazoom, you can check the situation right away.
BTW, for the devs: I can't reproduce this issue, no flicker here. Not in the editor, not in preview mode. Maybe this is due to different graphics settings or even to different hardware? Looks good here with NVIDIA GTX 670, 100% scaling and Nvidia Inspector for anti-aliasing.
Doesn't change the fact that coordinates are always welcome. Pasting them into bugs.txt, pressing F11 in the map editor, kazoom, you can check the situation right away.
BTW, for the devs: I can't reproduce this issue, no flicker here. Not in the editor, not in preview mode. Maybe this is due to different graphics settings or even to different hardware? Looks good here with NVIDIA GTX 670, 100% scaling and Nvidia Inspector for anti-aliasing.
- mr.cenda
- SCS Software
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- Joined: 01 Sep 2016 12:07
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Re: [VLF] admin_06_fr - shadows problem
Hello,
i checked your problem with flickering of the building but i did not found anything about this. Its seems ok in our actual trunk :-/
i checked your problem with flickering of the building but i did not found anything about this. Its seems ok in our actual trunk :-/
If you want to be taken seriously, ALWAYS check your fly.
Re: [VLF] admin_06_fr - shadows problem
I'll wait for the next stable release and check again
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