I think I've found a bug in "goto" (OSX Steam) [FIXED]

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RootlessAgrarian
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I think I've found a bug in "goto" (OSX Steam) [FIXED]

#1 Post by RootlessAgrarian » 18 Apr 2017 00:44

Executive summary: if all 5 args are used with a goto command in dev con, the last 2 seem to be ignored (no az/el, and default y offset always applied).


ETS2 version 1.26 (Steam)
OSX El Capitan 10.11.6
32 vs 64 bit? where do I find that attribute?

Step by step reproduction of bug:
1) load profile with no mods at all.
2) goto a known location, I used Montpellier as an example.

Code: Select all

goto montpellier
3) position truck at road level.
4) take a bug report snapshot.
[ external image ]
5) look in bugs.txt and copy position data.

Code: Select all

Montpellier Ref 1 ; [18/04/2017  20:44] (sec-0008+0008);-29970.1;35.7012;35967.9;-0.00576528;-0.122483
6) invoke devcon and do "goto" command pasting in position data from bug snapshot

Code: Select all

goto -29970.1;35.7012;35967.9;-0.00576528;-0.122483
Here what I expect is that all 5 args should be honoured and my godcam should be positioned exactly as my truck was positioned when I took the bug report snapshot. But here is what I see after the goto:
[ external image ]

And this is what the log file says (I added a few comments):

Code: Select all

00:01:25.983 : New profile selected: 'MillieVanilli'
00:01:26.386 : game
00:01:26.469 : [bullet] Starting physics server: Bullet
00:01:26.471 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) ...
00:01:26.471 : [segment_buffer] ... successful.
00:01:26.548 : Loaded trailers: 100
00:01:26.551 : Loaded traffic vehicles of type 'car': 42
00:01:26.553 : Loaded traffic vehicles of type 'truck': 23
00:01:26.553 : Loaded traffic vehicles of type 'bus': 1
00:01:26.554 : Loaded traffic vehicles of type 'slow': 2
00:01:26.554 : Loaded traffic vehicles of type 'train': 2
00:01:26.554 : Loaded traffic vehicles of type 'train_fast': 1
00:01:26.555 : Loaded traffic vehicles of type 'tram': 1
00:01:26.562 : Loaded traffic trailers of type 'semi_trailer': 14
00:01:26.563 : Loaded traffic trailers of type 'train_car': 12
00:01:26.563 : Loaded traffic trailers of type 'tram_car': 2
00:01:26.564 : Loaded traffic trailers of type 'simple': 4
00:01:26.564 : Loaded addon hookups: 25
00:01:26.565 : Loading resource server data ....
00:01:26.565 : Loading vegetation data ....
00:01:26.567 : Loading road data ....
00:01:26.569 : Loading terrain data ....
00:01:26.585 : Loading railing data ....
00:01:26.602 : Loading building data ....
00:01:26.618 : Loading model data ....
00:01:26.658 : Loading prefab data ....
00:01:26.669 : Loading traffic rule data ....
00:01:26.686 : Loading sign data ....
00:01:26.751 : Loading city data ....
00:01:26.759 : Loading traffic semaphore data ....
00:01:26.768 : Loading traffic signs data ....
00:01:26.803 : Loading hinges data ....
00:01:26.819 : Loading stamp data ....
00:01:26.835 : Loading movers data ....
00:01:26.851 : Loading ferry data ....
00:01:26.868 : Loading country data ....
00:01:26.885 : Loading sound item data ....
00:01:26.902 : Loading live stream data ....
00:01:26.918 : Loading game condition data ....
00:01:26.935 : Loading trigger action data ....
00:01:26.952 : Loading cutscene data ....
00:01:26.969 : Loading cargo data ....
00:01:26.996 : Loading company data ....
00:01:27.466 : Loading unlock data ....
00:01:27.486 : Resources load time: 1030ms  (0 MB)
00:01:27.486 : Map '/map/europe.mbd' loading started ....
00:01:28.253 : Map successfully loaded.
00:01:28.271 : Map load time: 785ms  (0 MB)
00:01:28.273 : Loading save '/home/profiles/4D696C6C696556616E696C6C69/save/autosave/game.sii'
00:01:28.364 : <ERROR> [unit] File '/profiles/4D696C6C696556616E696C6C69/save/autosave/game.sii':
00:01:28.364 : <ERROR> [unit] The unit '_nameless.7f87.72fe.45a0' of type 'job_info' has dangling pointer (to 'company.volatile.ikea.arnhem') in the attribute named 'source_company'.
00:01:28.364 : <ERROR> [unit] File '/profiles/4D696C6C696556616E696C6C69/save/autosave/game.sii':
00:01:28.364 : <WARNING> [unit] The pointer to 'company.volatile.ikea.arnhem' looks like dangling pointer.
00:01:28.419 : Road network navigation caching started.
00:01:30.710 : Road network navigation caching finished.
00:01:30.751 : Garage update started.
00:01:30.913 : Garage update finished.
00:01:30.918 : Economy load time: 4463ms  (0 MB)
00:01:32.469 : [actor] Initialized at [908.3;6.4;-36119.0]
00:01:32.469 : Create actor: (0 MB)
00:01:32.492 : Game init finished. (0 MB)
00:01:58.108 : ui t console:system_02
00:02:03.287 : ui t console:system_02
00:02:51.455 : ui t console:system_02
// invoke devcon and goto named city
00:02:57.206 : goto montpellier
00:03:05.708 : ui t console:system_02
// fly cam down to ground level
00:03:29.246 : Camera speed: 9.31
00:03:29.264 : Camera speed: 11.64
00:03:29.297 : Camera speed: 14.55
00:03:30.927 : Camera speed: 18.19
00:03:30.962 : Camera speed: 22.74
00:03:30.998 : Camera speed: 28.42
00:03:31.030 : Camera speed: 35.53
00:03:31.094 : Camera speed: 44.41
00:03:33.580 : Camera speed: 35.53
00:03:33.645 : Camera speed: 28.42
00:03:33.694 : Camera speed: 22.74
00:03:34.031 : Camera speed: 18.19
00:03:34.430 : Camera speed: 14.55
00:03:34.498 : Camera speed: 11.64
00:03:35.311 : Camera speed: 9.31
00:03:35.527 : Camera speed: 7.45
00:03:35.997 : Camera speed: 5.96
00:03:36.079 : Camera speed: 4.77
00:03:36.147 : Camera speed: 3.81
00:03:37.249 : Camera speed: 3.05
00:03:38.181 : Camera speed: 2.44
00:03:38.348 : Camera speed: 1.95
00:03:39.097 : Camera speed: 2.44
00:03:39.148 : Camera speed: 3.05
00:03:41.750 : Camera speed: 2.44
00:03:41.852 : Camera speed: 1.95
// teleport truck to cam location
00:03:47.233 : [actor] Teleported to [-29969.4;33.9;35969.8]
00:04:08.459 : Position : < -29970.1 35.7012 35967.9 >
00:04:43.876 : Position : < -29970.1 35.7012 35967.9 >
// take screenshot with coords
00:04:56.027 : screenshot bug_20170418_204448_-29970_36_35968
00:04:56.761 : Screenshot written: '/screenshot/bug_20170418_204448_-29970_36_35968.png'.
00:05:49.371 : [gfx] Trying to set 1920x1080 32bpp 0Hz (fullscreen)
00:05:49.374 : [gl] blend_color: yes
00:05:49.374 : [gl] buffer_storage: no
00:05:49.374 : [gl] conditional_rendering: yes
00:05:49.374 : [gl] copy_buffer: yes
00:05:49.374 : [gl] debug: no
00:05:49.374 : [gl] debug_label: yes
00:05:49.374 : [gl] debug_marker: yes
00:05:49.374 : [gl] depth_texture: yes
00:05:49.374 : [gl] draw_buffers: yes
00:05:49.374 : [gl] draw_elements_base_vertex: yes
00:05:49.374 : [gl] draw_range_elements: yes
00:05:49.374 : [gl] vertex_program: no
00:05:49.374 : [gl] fragment_program: no
00:05:49.374 : [gl] fragment_shader: yes
00:05:49.374 : [gl] framebuffer_object: yes
00:05:49.374 : [gl] framebuffer_blit: yes
00:05:49.374 : [gl] framebuffer_multisample: yes
00:05:49.374 : [gl] framebuffer_multisample_coverage: no
00:05:49.374 : [gl] framebuffer_srgb: yes
00:05:49.374 : [gl] instanced_arrays: yes
00:05:49.374 : [gl] gpu_program_parameters: no
00:05:49.374 : [gl] half_float_vertex: yes
00:05:49.374 : [gl] map_buffer_range: yes
00:05:49.374 : [gl] multi_bind: no
00:05:49.374 : [gl] multisample: yes
00:05:49.374 : [gl] gpu_meminfo: no
00:05:49.374 : [gl] nv_fragment_program2: no
00:05:49.374 : [gl] nv_fragment_program3: no
00:05:49.374 : [gl] depth_bounds_test: yes
00:05:49.374 : [gl] sync: yes
00:05:49.374 : [gl] pack_invert: no
00:05:49.375 : [gl] packed_float: yes
00:05:49.375 : [gl] timer_query: yes
00:05:49.375 : [gl] shader_objects: yes
00:05:49.375 : [gl] texture_3d: yes
00:05:49.375 : [gl] texture_border_clamp: yes
00:05:49.375 : [gl] texture_compression: yes
00:05:49.375 : [gl] texture_compression_rgtc: yes
00:05:49.375 : [gl] texture_rg16: yes
00:05:49.375 : [gl] Max anisotropy factor: 16.000000
00:05:49.375 : [gl] texture_npot: yes
00:05:49.375 : [gl] texture_rectangle: yes
00:05:49.375 : [gl] texture_srgb: yes
00:05:49.375 : [gl] texture_swizzle: yes
00:05:49.375 : [gl] vertex_attrib_binding: no
00:05:49.375 : [gl] vertex_buffer_object: yes
00:05:49.375 : [gl] vertex_shader: yes
00:05:49.375 : [gl] vertex_type_2_10_10_10_rev: yes
00:05:49.375 : [gl] driver: NVIDIA GeForce GTX 970 OpenGL Engine
00:05:49.375 : [gl] vendor: NVIDIA Corporation
00:05:49.375 : [gl] version: 4.1 NVIDIA-10.11.14 346.03.15f06
00:05:49.375 : [gl] Using GLSL rendering path
00:05:49.375 : [gl] Setting vsync period to 1 (requested 1)
00:05:49.375 : [gl] Detected GPU: PCI 10de:13c2, 4095 MB, Model: NVIDIA GeForce GTX 970
00:05:54.120 : ui t console:system_02
// invoke devcon again and try to goto location saved in bug report (pasted in)
00:06:03.728 : goto -29970.1;35.7012;35967.9;-0.00576528;-0.122483
00:06:08.179 : ui t console:system_02
// only 3 args are acknowledged, and default y offset is applied even though all 5 values were specified
00:06:17.884 : Position : < -29970.1 85.7012 35987.9 >
// take another screenshot
00:06:30.934 : screenshot bug_20170418_204622_-29970_86_35988
00:06:31.526 : Screenshot written: '/screenshot/bug_20170418_204622_-29970_86_35988.png'.
00:06:46.264 : ui t console:system_02
00:07:23.348 : ui t console:system_02
// took a screen capture of console contents
// and quit
00:08:12.783 : quit
00:08:12.785 : Creating save-game file (/home/profiles/4D696C6C696556616E696C6C69/save/autosave/game.sii) ...
00:08:12.825 : Game has been auto-saved.
00:08:12.981 : quit
00:08:13.181 : <WARNING> [hid] Error while closing HIDManager (error code e00002cd).
00:08:13.182 : [net]  LOG INFO: Stopped
00:08:13.258 : [sys] Process manager shutdown.
Notice that when I issued the goto command with 5 args, which afaik is supposed to result in exact positioning including az/el, instead I am getting the default 3 arg behaviour (adding 50 units onto the y position and setting az and el to some default values:

Code: Select all

Montpellier Ref After GOTO ; [18/04/2017  20:46] (sec-0008+0008);-29970.1;85.7012;35987.9;0;-1.19029
See this thread for forum history:

viewtopic.php?f=8&t=236566
Last edited by RootlessAgrarian on 19 Apr 2017 04:18, edited 2 times in total.
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Axel Slingerland
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Re: I think I've found a bug in "goto" (OSX Steam version)

#2 Post by Axel Slingerland » 18 Apr 2017 10:11

If you think you found a bug, I think you should make a Bug Report on it... It will make the game world a better place.
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RootlessAgrarian
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Location: Cortes Island BC Canada

Re: I think I've found a bug in "goto" (OSX Steam version)

#3 Post by RootlessAgrarian » 19 Apr 2017 03:37

Oh er, I sort of thought that was a bug report :-) OK, I'll go back and scrape logs and stuff (yaaawn). I think I have some screen shots documenting the strangeness. Stay tuned... [update] edited. Is that more like a real bug report now? :-)
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Re: I think I've found a bug in "goto" (OSX Steam version)

#4 Post by Max » 19 Apr 2017 04:20

ah, it was about 1.26 all the time? there were some issues few moths ago, but it should be fixed now (in 1.27).
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RootlessAgrarian
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Re: I think I've found a bug in "goto" (OSX Steam version)

#5 Post by RootlessAgrarian » 19 Apr 2017 18:44

Max wrote:ah, it was about 1.26 all the time? there were some issues few moths ago, but it should be fixed now (in 1.27).
Well that will be something to look forward to :-) right now I am hanging onto 1.26 waiting for ProMods to catch up... but as soon as I can run 1.27 I will test "goto" and verify the fix.

[a few days later] upgraded to 1.27 and confirmed that the goto bug is FIXED! Yay!
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