Disappearing AI traffic from 5. (right) lane [MOD]
Disappearing AI traffic from 5. (right) lane [MOD]
Did you fix this bug?
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
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I NEED HELP for:
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Re: Disappearing AI traffic from 5. (right) lane
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Disappearing AI traffic from 5. (right) lane
It is impossible to detect bug without FLD's prefabs or Promods because you don't have 5-lane roads. Ofcourse, Promods team noticed bug and said that thay can't solve it, because problem is in, if I remember corretly, in game engine.
Is coincidence that traffic disappear on FLD's roads and Promods' 5-lane roads?
Is coincidence that traffic disappear on FLD's roads and Promods' 5-lane roads?
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Disappearing AI traffic from 5. (right) lane
I dont know if it was reported and where, but basically: Modders having problems, that their assets not working ok, coz our system functions were not designed fot it - not a case for bugreport. Bug report goes for vanilla game only - imagine what would happen, if we made a function for some group of modders (exclusively, as we have no use for it now). Quazilion of other modders would demand, that we "fix" their mods too.
We know about 5. lane not working - but as written above. Unless we use it, we wouldnt be making a function for it most probably (never say never, altough in this case, im pretty sure).
P.S.: There is a chance for this beeing fixed, once/ if we start experimenting with bigger highways.
We know about 5. lane not working - but as written above. Unless we use it, we wouldnt be making a function for it most probably (never say never, altough in this case, im pretty sure).
P.S.: There is a chance for this beeing fixed, once/ if we start experimenting with bigger highways.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Disappearing AI traffic from 5. (right) lane [MOD]
I am interesting how you spoiled it. Until 1.26, there weren't bug.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- xXCARL1992Xx
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Re: Disappearing AI traffic from 5. (right) lane [MOD]
how can they spoil it if there was no function for it in the first place?
if promods uses self made prefabs the game cant handle then it there fault for making them until SCS decides to make own prefabs and code them correctly to work
if promods uses self made prefabs the game cant handle then it there fault for making them until SCS decides to make own prefabs and code them correctly to work
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