Bad behavior on short fork prefabs [11908]
Bad behavior on short fork prefabs [11908]
Can you fix AI behavior on short fork prefabs (from France and Scandinavia), like on long forks, e.g. 'city x road 1' or 'hw3-3 x hw2-2' ? I know that priority of AI lanes in Zmodeler should be same.
I am driving in right lane and it will disappear soon. Then all vehicles in front of me stand, on highway, which isn't realistic. Nobody do that.
I am driving in right lane and it will disappear soon. Then all vehicles in front of me stand, on highway, which isn't realistic. Nobody do that.
Last edited by brainiac on 29 Jul 2017 20:49, edited 1 time in total.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Bad behavior on short fork prefabs
Needs to be reported properly. Right now im not aware of such issue.
Fill in details please - version, place, screen/ video if possible.
Fill in details please - version, place, screen/ video if possible.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Bad behavior on short fork prefabs
Problems with prefabs can't be reported properly as it is described, because they aren't isolated problems, they are across whole Scandinavia and France. But I can take a screenshot of one example.
I exactly know where are problems and how to fix them, as can be seen in 1. post. I don't know if you know to work with prefabs in Zmodeler.
[ external image ]
[ external image ]
[ external image ]
And here is list of all prefabs which should be fixed:
hw2-hw2 exit tmpl
fr hw2-hw2 exit tmpl
fr hw3-hw3 exit tmpl
For these I am not sure:
fr hw2 uturn const mirrored tmpl
fr hw2 uturn const tmpl
And same applies for ATS prefabs:
us fork 0-2 0-3 tmpl
us fork 0-3 0-4 mirrored tmpl
us fork 1-1 1-2 tmpl
I exactly know where are problems and how to fix them, as can be seen in 1. post. I don't know if you know to work with prefabs in Zmodeler.
[ external image ]
[ external image ]
[ external image ]
And here is list of all prefabs which should be fixed:
hw2-hw2 exit tmpl
fr hw2-hw2 exit tmpl
fr hw3-hw3 exit tmpl
For these I am not sure:
fr hw2 uturn const mirrored tmpl
fr hw2 uturn const tmpl
And same applies for ATS prefabs:
us fork 0-2 0-3 tmpl
us fork 0-3 0-4 mirrored tmpl
us fork 1-1 1-2 tmpl
Last edited by brainiac on 31 Jul 2017 14:15, edited 2 times in total.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Bad behavior on short fork prefabs
Your links are empty - use some other web please.
According to your description, im unable to find what you mean is wrong.
According to your description, im unable to find what you mean is wrong.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Bad behavior on short fork prefabs
You need to open prefab in Zmodeler and set priority of AI lanes which are merging on same number. If you don't know to work with Zmodeler, someone else know, because SCS create prefabs. I know that MandelSoft knows.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Re: Bad behavior on short fork prefabs
I do not experience such things. Also log is vital here - we need to see what version/ if vanilla are you using.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time
"I can confirm by denial. What's your superpower?"
"I can confirm by denial. What's your superpower?"
Re: Bad behavior on short fork prefabs
I don't know how to explain where is problem. I detailed explained what should be done to fix it.
Like tree on road, game.log is clear. I only can post video, but if explanation didn't help, video also won't.
Give me prefab man "on phone".
Like tree on road, game.log is clear. I only can post video, but if explanation didn't help, video also won't.
Give me prefab man "on phone".
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- xXCARL1992Xx
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Re: Bad behavior on short fork prefabs
the 2 lanes where the vehicles drive onto the highway
the one on the outside (left side first one) all cars are stopping till the lane next to it (second from the left) is empty, then they drive onto the highway
the one on the outside (left side first one) all cars are stopping till the lane next to it (second from the left) is empty, then they drive onto the highway
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[ external image ]
[ external image ]
Re: Bad behavior on short fork prefabs
Mods? I have never seen this.
Re: Bad behavior on short fork prefabs
I confirm, mods only for traffic density, so on some of new DLC france fork it work goos on some not, some of new parking place does not have traffic rule "give_way", some of tollgate have wrong speed limits and wrong (on my oprionion) priority lines, I don't have blender, and I can't show you where and when this issue appearance.
When I get ready I try to show you this small "not a bug"
When I get ready I try to show you this small "not a bug"
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