Bad behavior on short fork prefabs [11908]

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brainiac
Posts: 80
Joined: 09 Jul 2016 21:43
Location: Belgrade

Re: Bad behavior on short fork prefabs

#11 Post by brainiac » 24 Aug 2017 21:51

Yes, it formally isn't bug, but priority for both lane should be same.
And it looks that I will one day get Zmodeler licesne, fix it, and release with Better traffic flow mods.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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Carthoo
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Joined: 27 Mar 2017 08:42
Location: Not telling! Do your worst!

Re: Bad behavior on short fork prefabs

#12 Post by Carthoo » 31 Aug 2017 14:00

Ok guys, my apologies - looks like its still the old issue. Already reported - so im adding link for traffic devs.
Fluent in a few languages, sarcasm and irony included. /truth on - currently overloaded, sorry for not answering your PMs - will do so once I got some time

"I can confirm by denial. What's your superpower?"
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brainiac
Posts: 80
Joined: 09 Jul 2016 21:43
Location: Belgrade

Re: Bad behavior on short fork prefabs [11908]

#13 Post by brainiac » 11 Nov 2017 21:53

As problem still isn't solved, I fixed it myself and released it as mod Better traffic flow for DLCs. Thank you for this opportunity.
brainiac wrote: 29 Jul 2017 20:48 For these I am not sure:
fr hw2 uturn const mirrored tmpl
fr hw2 uturn const tmpl
Now I am sure. Those prefabs don't have problems.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
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