Map roads color bug [MOD]

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EvgenKo423
Posts: 553
Joined: 04 Nov 2015 07:36
Location: Russia
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Re: Map roads color bug

#2 Post by EvgenKo423 » 23 Jul 2017 09:07

Well, it looks like you haven't played this game for a looooong time and SCS tweaked half a map during this time. :)

The colors themselves are from some of your mods, there are no such colors in a clean game.
Try creating a clean profile without any mods.
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room217au
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Joined: 17 Jul 2015 01:55
Location: Lakeside

Re: Map roads color bug

#3 Post by room217au » 23 Jul 2017 09:55

Slayed wrote: 23 Jul 2017 08:3032 bit
You have a 64bit OS. You can run the 64bit game executable.

[edit]
Road colours and other associated markings are found in def\map_data.sii .. Thus:

Code: Select all

	road_color:			0xFF707070 	//Advisor map undiscovered route
	road_discovered_color:		0xFF4cc6ff	//Advisor map discovered route
	job_road_color:			0x50353535	//Job market map undiscoveder route
	job_road_discovered_color:	0xFF2b3436	//Job market map discovered route
	world_road_color:		0xFF707070	//Main map undiscovered route
	world_road_discovered_color:	0xFF4cc6ff 	//Main map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas
	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings
	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas
	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas
	prefab_obstacle_discovered_color:	0xFF3ba2e0	//Discovered prefab buildings
	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass
	
There is a workshop mod - yes you say it's disabled - but it might have a copy of map_data.sii included in it (no I don't know why someone would do that) with different a colour scheme?
If you suck at playing the trumpet, that's probably why.
Slayed
Posts: 7
Joined: 25 Oct 2015 13:33

Re: Map roads color bug

#4 Post by Slayed » 23 Jul 2017 10:28

It's fine now it works well thanks for your support :) :d
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