[NM DLC] Trains! Everywhere! [MOD]

Post Reply
User avatar
bobgrey1997
Posts: 3618
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

[NM DLC] Trains! Everywhere! [MOD]

#1 Post by bobgrey1997 » 05 Dec 2017 11:48

Not sure if anyone else noticed this or not, but trains spawn WAY TOO MUCH!
I first noticed this while unloading at Coastline Mining in Gallup, but it truly became an issue in Albuquerque.
Here is a screenshot:
[ external image ]
This is in the Industrial Park at 12th Street. My truck is in the parking lot of HMS, with the long yellow trailer. There are only 3 roads to get out of that area and to the Interstate, all of which cross these tracks. My trailer is too long for me to make a left turn out of the parking lot, so I have to wait for the traffic on the right, which is blocked by traffic on 12th, which is blocked by the train crossing. Every time a train spawns and gets close, the barriers close. As soon as the train clears the crossing (just before the barriers go back up), another train spawns. Trains should be a rare occurrence as it is, not have at least two EVERY TIME you come across a crossing! This is rather game-breaking for me, as I end up waiting hours (in real time) for traffic to start moving!
I use no mods on this update, by the way.
Tirol
Posts: 1248
Joined: 09 Mar 2014 21:09

Re: [NM DLC] Trains! Everywhere!

#2 Post by Tirol » 07 Dec 2017 11:45

The Prism3D Train System should be reworked. We also need train engine sound and better spawning options.
User avatar
Mechyas
SCS Software
Posts: 275
Joined: 03 Mar 2014 09:30

Re: [NM DLC] Trains! Everywhere! - [48546]

#3 Post by Mechyas » 15 Dec 2017 11:32

Thanks!

ATS - PUBLIC - [48546]
mjack
SCS Software
Posts: 92
Joined: 26 Nov 2012 08:37

Re: [NM DLC] Trains! Everywhere! [48546]

#4 Post by mjack » 15 Dec 2017 11:52

bobgrey1997 wrote: 05 Dec 2017 11:48 Not sure if anyone else noticed this or not, but trains spawn WAY TOO MUCH!
Can you post your game log, please?
User avatar
bobgrey1997
Posts: 3618
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: [NM DLC] Trains! Everywhere! [48546]

#5 Post by bobgrey1997 » 16 Dec 2017 01:09

I have played multiple times since that moment, and avoided trains, so I am not sure it would show anything useful.
mjack
SCS Software
Posts: 92
Joined: 26 Nov 2012 08:37

Re: [NM DLC] Trains! Everywhere! [48546]

#6 Post by mjack » 18 Dec 2017 08:23

I mean game log from ANY gameplay where you can reproduce the situation like the one on the screenshot
User avatar
bobgrey1997
Posts: 3618
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: [NM DLC] Trains! Everywhere! [48546]

#7 Post by bobgrey1997 » 18 Dec 2017 23:37

Here is my game.log.
I have just taken a delivery from Carlsbad, CA to Albuquerque, NM. I then took a drive down to 12th Street and had 3 or 4 trains go by one after the other (so, far less than last time, but still an insane amount). I then turned around to leave and had 3 more... I then proceeded to drive around town for a bit, got a job to Yuma, AZ and drove around town a bit more before saving and leaving the game. I am not sure how many more trains spawned as I drove around town.
Attachments
game.log.txt
(39.99 KiB) Downloaded 31 times
mjack
SCS Software
Posts: 92
Joined: 26 Nov 2012 08:37

Re: [NM DLC] Trains! Everywhere! [48546]

#8 Post by mjack » 19 Dec 2017 09:02

Thanks. Now I can see you have g_traffic "9" Changing this cvar to higher values is not officially supported and therefore not tested. Its value influences ALL vehicle types, including the trains, that's why you have so many of them ;)

However, since you are not the first one reporting this 'issue', we will try to add some way to set how much each vehicle type is influenced by the cvar. This will allow you to increase only the amount of cars, for example. It still won't make such high values officially supported, though.
User avatar
bobgrey1997
Posts: 3618
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: [NM DLC] Trains! Everywhere! [48546]

#9 Post by bobgrey1997 » 19 Dec 2017 09:40

Stupid me.... I didn't notice that!

Perhaps reconfigure the traffic files so that each line can be reconfigured in console?
"g_traffic_car "9""
"g_traffic_truck "3""
"g_traffic_train ".75""
Or even have it read "g_traffic_city_car (value)" and "g_traffic_rural_car (value)"?

Interesting idea...
Anyway, thank you for the help, and I will lower it back down to, probably 3 or so, so that I can still have some busier cities...
User avatar
cip
Posts: 3113
Joined: 26 Aug 2016 08:14
Location: Brussels

Re: [NM DLC] Trains! Everywhere! [MOD]

#10 Post by cip » 03 Jan 2018 23:02

@bobgrey1997: or maybe you will want to use my traffic density mod (see my signature). g_traffic is the worse thing to do to increase traffic... my mod works with g_traffic 1, do not increase it if you want to keep realistic traffic with my mod ;)
happy new year!!!!
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my Real Ai Traffic FMOD Sounds for ETS2 and ATS
I have quit SCS forum...
Post Reply

Return to “Bugs 1.29”

Who is online

Users browsing this forum: No registered users and 2 guests