Background texture not loading in the distance near Villa San Giovanni [63103]

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MANTGX
Posts: 422
Joined: 02 Aug 2013 20:01

Background texture not loading in the distance near Villa San Giovanni [63103]

#1 Post by MANTGX » 01 Oct 2018 21:04

Background texture not loading in the distance near Villa San Giovanni (Italy)

ETS2 v.1.32.3.7 (64-bit) - (No Mods)

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(sec+0005+0017);20084.6;36.9121;70027.4;2.54253;-0.120887

[ external image ]

[ external image ]
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MrBartek
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Location: Poland, Lubelskie
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Re: Background texture not loading in the distance near Villa San Giovanni

#2 Post by MrBartek » 03 Oct 2018 13:41

Thanks for your report! :)
QA id: 63103
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Reinhard
Posts: 4711
Joined: 20 Dec 2012 16:46
Location: Berlin, Germany

Re: Background texture not loading in the distance near Villa San Giovanni [63103]

#3 Post by Reinhard » 19 Feb 2019 14:17

I just fixed this in my own re-work of the SCS map. It was a bit tricky, so if any other modder working on the original map is facing the same problem, here is a simple solution.

The visible gap can't be filled because the nodes for it are too far away. Only simple solution I can think of, is to move that mountain ridge a bit eastwards, closer to the spectator. Simple, but not so easy as one would think. This is not of a "model" type, or "buildings". It is one of the rare "far models". You have to move a reference node, which is a not-so-easy-to-find purple triangle:

[ external image ]

The mountain range is only visible from the associated viewing field, and not when you are at that position where the model is. Made my head feeling dizzy before I grasped how this works.

Coordinates:

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Far model node ;[19/02/2019 14:47] (sec+0004+0017);18747.4;145.266;71263.8;0;-1.57045
Please have in mind that this F11-shot is taken in birds view, you have to change to the top-down view, after hitting F11.
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