Trailer Custom Lights

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loco4string
Posts: 60
Joined: 25 Mar 2019 13:22

Trailer Custom Lights

#1 Post by loco4string » 19 Aug 2020 18:18

So let me start I am not a modder. That being said was wondering how hard would it be to add light nodes to trailers? I like the 53 foot custom that Husky did (Keith updated it to 1.38 on his facebook page), I liked being able to light up my trailer. Was looking at adding lights to a tanker and to the flatbeds. Not sure what lights but I am sure if I could figure out how to do it. I usually use the Flat-line Light pack, Big T, and Boremann, so I am sure something would work there. If my thinking is correct all I would have to do to make the packs compatible would be to add it to the code. Like I said not a modder and have some basic understanding in coding (mostly website creation for Graphic Design). Any help would be awesome, I looked all over but can not seem to find a clear set of instructions for how to do it.

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The Old Fart
Posts: 496
Joined: 10 Nov 2019 14:43
Location: The Great White North

Re: Trailer Custom Lights

#2 Post by The Old Fart » 19 Aug 2020 22:12

@loco4string, adding new nodes for lights is done in Blender. If you don't know how to use blender you're stuck. If you're a total masochist then you can google for tutorials on using blender.

An alternative is to find mods which might add content which includes additional light slots.
Old Fart Trucking - I haul ass, and everything else!

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bigjoe
Posts: 89
Joined: 11 Nov 2018 01:30

Re: Trailer Custom Lights

#3 Post by bigjoe » 07 Sep 2020 02:06

You can use Blender or Zmod.

All it requires is making a slot node in an existing accessory or making a new accessory. If you make a new accessory that isn't compatible with the pack, all it would take is going to the sii files of the pack and adding a suitable_for line within.

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