A Error... [MOD]

Rikkert321
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Re: A Error... [MOD]

#11 Post by Rikkert321 » 23 Oct 2020 13:14

Yeah but how. Everything i use is updated. Already checked everything. The moment i add Jazzycat's mods it crashed but it is strange because i use his latest version for 1.37....
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Madkine
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Re: A Error... [MOD]

#12 Post by Madkine » 24 Oct 2020 00:11

What version of the game are you using? Current version is 1.38 (with 1.39 beta available), so a 1.37 mod is out of date.
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Rikkert321
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Re: A Error... [MOD]

#13 Post by Rikkert321 » 26 Oct 2020 08:21

Madkine wrote: 24 Oct 2020 00:11 What version of the game are you using? Current version is 1.38 (with 1.39 beta available), so a 1.37 mod is out of date.
No i am using 1.37.2.2s to be exact
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Reinhard
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Re: A Error... [MOD]

#14 Post by Reinhard » 26 Oct 2020 08:59

Rikkert321 wrote: 22 Oct 2020 16:49 I ve got the same error :(
Not really. Your terminal error is an "Index outside array boundaries" error, the other one is completely different. That you and the original poster share some not-lethal messages doesn't mean anything.
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Re: A Error... [MOD]

#15 Post by Rikkert321 » 29 Oct 2020 14:44

Reinhard wrote: 26 Oct 2020 08:59
Rikkert321 wrote: 22 Oct 2020 16:49 I ve got the same error :(
Not really. Your terminal error is an "Index outside array boundaries" error, the other one is completely different. That you and the original poster share some not-lethal messages doesn't mean anything.
Owkey thanks. Do you know how to fix this?
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Reinhard
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Re: A Error... [MOD]

#16 Post by Reinhard » 29 Oct 2020 15:20

By removing the mod which causes this. Which one it might be, you have to identify by disabling mods, temporarily, each by each.

Here again, the error message, for others to see. Maybe somebody got better ideas.

Code: Select all

??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Some people say that this happens if memory-hungry mods deplete the available RAM of the graphics card. I'm not sure if this true, because I would expect an allocation error then, not an index error. But of course I have no knowledge of the graphics engine internals.
Rikkert321
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Re: A Error... [MOD]

#17 Post by Rikkert321 » 29 Oct 2020 15:56

Reinhard wrote: 29 Oct 2020 15:20 By removing the mod which causes this. Which one it might be, you have to identify by disabling mods, temporarily, each by each.

Here again, the error message, for others to see. Maybe somebody got better ideas.

Code: Select all

??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
Some people say that this happens if memory-hungry mods deplete the available RAM of the graphics card. I'm not sure if this true, because I would expect an allocation error then, not an index error. But of course I have no knowledge of the graphics engine internals.
Okey thanks. I do not know if thats the issue with a 1080TI and 32gb of ram on 3200 mhz. But it is possible ofcourse.
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Re: A Error... [MOD]

#18 Post by Madkine » 30 Oct 2020 09:01

No matter how much memory you have, if something is using memory and not releasing it, sooner or later you will run out of memory.
You have a bad mod, removing it is the fix.
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Rikkert321
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Re: A Error... [MOD]

#19 Post by Rikkert321 » 01 Nov 2020 10:13

yeah okey thanks. I already did remove it. It was the Jazzycat painted trucks mod together with promods which was making the game crash. I had to choose between them.
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