Now, I have the model set up like this:

How it's configured is when you select a variant, let's say "12", it loads "Defaultpart" (the model itself and it's static flare), and "Flares12" (my strobes on top of it). Pretty simple, and it worked well for a while. Now, when you load into game, visually, it works fine, but on the ground it has loaded the hookups from the other 21 variants as well, so it floods the scene with light, even when the flare active isn't on. The mod didn't function like this in 1.35, and from watching someone playing 1.37 beta, it also happens there too. Any way to get this looked into?