Weird Intersection - Oxnard

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kyfami
Posts: 32
Joined: 30 Apr 2020 06:13
Location: Berlin, WI

Weird Intersection - Oxnard

#1 Post by kyfami » 09 Jun 2020 22:06

I do not remember this intersection being displayed this way before, but it may have always been like this.
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weird intersection ;[09/06/2020 15:54] (sec-0027+0003);-107049;135.807;13000.8;-0.536017;-1.33749
Description: Missing turning lane + traffic coming off interstate treats yield sign as a red/green light. Consider either removing all signals, or add a signal on the off-ramp + an additional signal on the opposite side of the bridge (behind screenshot)
Game version: 1.36.1.16
OS: Win10-v2004 64bit
Reproducibility: Irrelevant [Map issue]
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"you got to stop thinkin’ so negative son, we ain’t not never made it yet have we?"
User avatar
kyfami
Posts: 32
Joined: 30 Apr 2020 06:13
Location: Berlin, WI

Re: Weird Intersection - Oxnard

#2 Post by kyfami » 09 Jun 2020 22:32

Confirmed on a fresh vanilla, apologies for the delay. In addition to the turning lanes (both sides of bridge), my recommendation would be to treat the intersection as either yield or controlled, or alternatively by adding signals on the opposing side of the bridge to match the intersection design on the opposite end.
I apologize for confusing that prior comment regarding a yield sign, there is indeed a traffic signal on the off-ramp and AI are following it. No yield sign whatsoever, so traffic behavior is correct. Not sure how I messed that up :roll: :lol:
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"you got to stop thinkin’ so negative son, we ain’t not never made it yet have we?"
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