Frametime/stutter issues with ownable trailers?

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supersobes
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Re: Frametime/stutter issues with ownable trailers?

#31 Post by supersobes » 03 Feb 2021 17:59

I noticed in ATS back towards the beginning of last year, but I haven't been able to reproduce it since then. I'm not sure about anyone else, but it only seems to be consistently reproducible in ETS2 for me.
Betelgeeuse
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Re: Frametime/stutter issues with ownable trailers?

#32 Post by Betelgeeuse » 04 Feb 2021 16:39

I tried the open beta 1.40 on ETS2 and surprisingly i had no stutters with ownership trailer, did a few deliveries of 500 km's each and it was really smooth.
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Re: Frametime/stutter issues with ownable trailers?

#33 Post by Maverick_Knight » 15 Feb 2021 16:05

Betelgeeuse wrote: 04 Feb 2021 16:39 I tried the open beta 1.40 on ETS2 and surprisingly i had no stutters with ownership trailer, did a few deliveries of 500 km's each and it was really smooth.
If this behavior would be fixed with version 1.40, I would be totally glad :)

With 1.39 the stutters are gone completely when I´m not using my ownable trailer (as earlier mentioned)

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Re: Frametime/stutter issues with ownable trailers?

#34 Post by Viscount » 21 Feb 2021 13:04

supersobes wrote: 03 Feb 2021 17:59 I noticed in ATS back towards the beginning of last year, but I haven't been able to reproduce it since then. I'm not sure about anyone else, but it only seems to be consistently reproducible in ETS2 for me.
Same for me, actually. I hadn't played ATS for a while but recently went back to it and now I have no issues with owned trailers there. Singles, doubles or triples - they all work flawlessly.

One thing I may have noticed when the stuttering occurs in ETS is that it often seems to happen in a corner or when there's a dip in the road that causes the suspension to compress a lot. I can't verify this so it's just a feeling but it may be worth checking. I always assumed it's got something to do with the physics and that it got worse with doubles because they have more wheels and joints.
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Re: Frametime/stutter issues with ownable trailers?

#35 Post by supersobes » 14 Apr 2021 21:25

Viscount wrote: 21 Feb 2021 13:04 One thing I may have noticed when the stuttering occurs in ETS is that it often seems to happen in a corner or when there's a dip in the road that causes the suspension to compress a lot.
That's actually a good point. I'm not sure about anyone else here, but I am using custom values for the suspension physics rather than the default values. I'll do a few tests with these reset to the default and see if I can still reproduce the stutters with that.

This is what I'm currently using:

Code: Select all

g_suspension_stiffness 
"g_suspension_stiffness" is:"0.5" default:"1.0"
g_truck_stability 
"g_truck_stability" is:"0.25" default:"0.5"
g_trailer_stability 
 "g_trailer_stability" is:"0.25" default:"0.5"
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Re: Frametime/stutter issues with ownable trailers?

#36 Post by GoingDutch » 24 Apr 2021 16:16

@supersobes Found anything by changing stiffness and stability?
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Re: Frametime/stutter issues with ownable trailers?

#37 Post by supersobes » 24 Apr 2021 19:21

Nope. It didn't seem to make any difference.
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Re: Frametime/stutter issues with ownable trailers?

#38 Post by Viscount » 02 May 2021 14:48

Quote removed - Don't quote the post above - Rule 2.12

I use the default suspension settings. I've mucked about with them in the past but as far as the stuttering goes it has never made any difference.
But since I experience more stuttering when using doubles than I do with singles and even more with triples I still think it's got something to do with the physics.
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Re: Frametime/stutter issues with ownable trailers?

#39 Post by mads1153 » 02 May 2021 22:46

There is another topic in Bugs 1.40, so maybe worth to look:
viewtopic.php?f=278&t=298181
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