WOTR, Impossible delivery at Cantera Iberica, A Coruna [157850]

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TINO
Posts: 1471
Joined: 05 Dec 2017 11:27

WOTR, Impossible delivery at Cantera Iberica, A Coruna [157850]

#1 Post by TINO » 05 May 2021 14:54

I know this is a badly made report, but hear me out.
Last night the WOTR generated a short job in A Coruna. It was an Industrial Cable Reel, the longer version, from CNP. https://i.imgur.com/znzbEkT.jpg + https://i.imgur.com/87Yafpj.jpg
While it was hard to get out from that CNP because of the fences and narrow enter/exit company road, I did. But then I arrived at the Cantera Iberica, another narrow and small road with sharp turns and parked cars and it was impossible to make it all the way to the delivery point. At that left turn, with the 1 marking, I had to abandon the job. https://i.imgur.com/Ol3ov05.jpg

I know I have a few mods, but they shouldn't generate a bad job from WOTR servers, right? https://pastebin.com/GrvNnLWY
Also, it's not the gamelog from last night, but from today, I'm posting it to see the settings I have, if they are important. It was midnight and I forgot to at least save that gamelog. I remembered about it now, when I entered the game again...

Is there any way I can help with a better report?
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plykkegaard
Posts: 7204
Joined: 26 Oct 2014 13:42

Re: WOTR, Impossible delivery at Cantera Iberica, A Coruna

#2 Post by plykkegaard » 05 May 2021 18:39

Granted not much space, with a heavy buldozer / dozer crawl on a lowloader I find it not posssible as the backend swings out

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Tom
SCS Software
Posts: 1854
Joined: 03 Apr 2018 11:34

Re: WOTR, Impossible delivery at Cantera Iberica, A Coruna [157850]

#3 Post by Tom » 06 May 2021 10:36

hey. thanks for report.
we will adjust this area just tiny bit.
we found that one parked vehicle needs to be moved/removed and we will do same for one more. just to make it little bit easier.
but this road as it is will stay as a difficult segment.
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TINO
Posts: 1471
Joined: 05 Dec 2017 11:27

Re: WOTR, Impossible delivery at Cantera Iberica, A Coruna [157850]

#4 Post by TINO » 06 May 2021 11:00

Thanks! The report was about that trailer, because there was no room for it, but the game generates the job and then you get stuck. For the other smaller/normal trailers there were no problem. I actually liked that we have this difficult road.

Even the enter/exit and that CNP yard. It's difficult, but doable. :)
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