SCS General Discussion Thread

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gandalf7472000
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Re: SCS General Discussion Thread

#4831 Post by gandalf7472000 » 13 Apr 2021 20:19

Noticed it too, crashed on me the first and second time, third time I anticipated and reduced speed by 2,3 km AI entered the highway in front of me and continued accelerating.
From the other side I noticed that when you merge in to the highway going 90km the ai traffic on the highway reduces speed to let you merge
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Some newbie driver
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Re: SCS General Discussion Thread

#4832 Post by Some newbie driver » 13 Apr 2021 20:32

mackintosh wrote:
13 Apr 2021 19:52
Perhaps something was changed at its core?
There's no point into change AI core routines because they have no room to improve until SCS could leverage way more CPU for them.

What they had do for sure, more than once in past times, is to touch some parameters. I guess values about the distance in where the AI considers other vehicle is too close to don't merge. 1.39 had a big change respect to that for sure. They probably keep touching values of that kind testing. And of course, any of that kind of changes is going to cause havoc with high density traffic mods.

If you add to this the usual amount of bugs in prefabs on a new DLC, where yield zones aren't well defined; the cocktail is explosive.

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abasstreppas
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Re: SCS General Discussion Thread

#4833 Post by abasstreppas » 13 Apr 2021 21:08

Been into ETS2 since december 2012, but I still have no clue what this means in the log :?

Code: Select all

<WARNING> Startup watch dog triggered!
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plykkegaard
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Re: SCS General Discussion Thread

#4834 Post by plykkegaard » 13 Apr 2021 21:10

I would call it interesting rather than explosive 😁
The AI can be delt with
Line scattering all over the place?
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mackintosh
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Re: SCS General Discussion Thread

#4835 Post by mackintosh » 13 Apr 2021 21:12

The easiest way to deal with it is by setting it to 0, which I have found myself doing rather often lately.

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plykkegaard
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Re: SCS General Discussion Thread

#4836 Post by plykkegaard » 13 Apr 2021 21:17

Nahh just outsmart it, it is very predictable not like a human driver
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Braakie
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Re: SCS General Discussion Thread

#4837 Post by Braakie » 13 Apr 2021 21:19

abasstreppas wrote:
13 Apr 2021 21:08
Been into ETS2 since december 2012, but I still have no clue what this means in the log :?

Code: Select all

<WARNING> Startup watch dog triggered!
Here the answer :-)

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mackintosh
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Re: SCS General Discussion Thread

#4838 Post by mackintosh » 13 Apr 2021 21:41

@plykkegaard You can't outsmart it if it causes a pileup blocking an exit. All you can do then is to disable it. I used to get this problem only with traffic mods, but it's started happening in vanilla, too.

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Re: SCS General Discussion Thread

#4839 Post by Some newbie driver » 13 Apr 2021 21:50

abasstreppas wrote:
13 Apr 2021 21:08
Been into ETS2 since december 2012, but I still have no clue what this means in the log :?

Code: Select all

<WARNING> Startup watch dog triggered!
A watchdog timer is a safeguard put in the code to avoid deadlocks. It's started let's say to 100 cycles, and it starts to countdown immediately and independently of the rest of the code. If it arrives to 0, he forces some kind of "reset" into the main code of the program. If the program runs correctly, it will restart the watchdog to 100 periodically so nothing happens. But if some unwanted situation cause the code to get blocked, the watchdog timer will reach 0 and do its job to try to recover the control.

Regards

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abasstreppas
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Re: SCS General Discussion Thread

#4840 Post by abasstreppas » 13 Apr 2021 22:17

@Some newbie driver Thanks, mate, for an extraordinary explanation. Now I can sleep better :P
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