SCS General Discussion Thread

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supersobes
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Re: SCS General Discussion Thread

#4931 Post by supersobes » 17 Apr 2021 22:43

In my opinion, these simulator games have always been more about the truck and the road rather than the driver. I play this game to drive the trucks and roads, not to interact with the driver character. I feel like adding driver-oriented features would feel really out of place in this game.

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FierbetoN
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Re: SCS General Discussion Thread

#4932 Post by FierbetoN » 17 Apr 2021 22:52

xXCARL1992Xx wrote:
17 Apr 2021 20:09
this is all not necessary, they should fix the game and add real stuff to it like...
You mean actually make it a simulator? :lol: Yes that would be pretty nice.

I'd also add proper sounds to that list.

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cp5106
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Re: SCS General Discussion Thread

#4933 Post by cp5106 » 18 Apr 2021 00:31

I agree with what Carl has said in his post, those seem to be more of a priority over the character-based improvements. Reworking the cargos and having multi-drops and other things would be a better priority imo

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Re: SCS General Discussion Thread

#4934 Post by Holzauge » 18 Apr 2021 05:26

@xXCARL1992Xx is right in my opinion. Referring to the physics. I saw an entry in the config file named "toy physics" (or similar). It has got the value "1" (turned on). Has this something to do with the truck physics and if so, does anyone know, what will happen, if it's turned off (or is it inactive anyway; sort of a placeholder)?

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Re: SCS General Discussion Thread

#4935 Post by harishw8r » 18 Apr 2021 05:36

I too agree with Carl. We need a better cargo system more than anything else.
Another thing I'd like to see is the ability to control the routes of other drivers (and make the economy harder). Can be done on a slot basis. For instance, we should be able to command whoever is in the 4th slot of the Madrid garage to haul cargo to Turkey, then From Turkey to Czech, then from Czech to Spain, then back to Madrid - as a first step we should be able to assign them the countries they could haul, and further extend it to specific companies, trailers, cargo, cities, if applicable. There has to be some upper limit to the number of instructions that could be given to a driver.
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Madkine
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Re: SCS General Discussion Thread

#4936 Post by Madkine » 18 Apr 2021 05:57

Holzauge wrote:
18 Apr 2021 05:26
@xXCARL1992Xx is right in my opinion. Referring to the physics. I saw an entry in the config file named "toy physics" (or similar). It has got the value "1" (turned on). Has this something to do with the truck physics and if so, does anyone know, what will happen, if it's turned off (or is it inactive anyway; sort of a placeholder)?
This is for the hanging toy in the cabin. I believe if set to '0' the toy does not swing.

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Re: SCS General Discussion Thread

#4937 Post by pigbrother » 18 Apr 2021 06:02

This kind of truck management sounds nice, but I think it will become overwhelming very fast. I would rather want to see priorities (longest job, best pay job, lightest job) per garage and of course drivers that are able to pick more routes, not just from home to another city and then back home. I am away from home for weeks so they can do it too! :lol:
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Re: SCS General Discussion Thread

#4939 Post by gaillard » 18 Apr 2021 10:27

I too vote for Carl this time. A lot of those, with on/off options.

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Re: SCS General Discussion Thread

#4940 Post by thesimp » 18 Apr 2021 11:06

Better cargo management would really nice. I would love to have control over the cargo type, route length, trailer configuration, etc.. I do not need Eve Online spreadsheet type complexity but settings some basic rules for my garages and AI drivers would be fun.
For example:
Rotterdam garage: short routes, containers only, import/export with the UK.
Helsinki garage: long routes to Istanbul with dryvan/side curtain trailers.
Seville garage: long doubles for Iberia region only.

If each garage and it's AI drivers would have some sliders/setting to pre-program this type of behavior that would really add to the game.

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