SCS Blog discussion

The forum dedicated to site issues, problems and wishes.
User avatar
Ilmiont
Posts: 396
Joined: 16 Jul 2013 13:29
Location: England (UK)
Contact:

Re: SCS Blog discussion

#10181 Post by Ilmiont » 21 Apr 2017 11:44

This looks great... good to see even the critics receiving recent blog posts positively.

This just basically confirms what SCS was doing last year though - as they mentioned in a blog post, they've been busy building. Last year was laying the groundwork to enable all these things and it looks like 2017 is when we're going to start seeing the results. Patience, as ever, is paying off.
View my profile on World on Trucks!
Vanilla game. Volvo fan. Current rides: DAF XF 105 / Kenworth W900 (Cummins/Eaton)
* 28 / 50 people have dropped a fave on my WoTR profile... if you could too, it'd be much appreciated! *

danbywinby
Posts: 1207
Joined: 20 Dec 2012 18:45

Re: SCS Blog discussion

#10182 Post by danbywinby » 21 Apr 2017 11:49

Do beta testers actually get to test dlcs?

User avatar
CrazyGijs
Beta tester
Posts: 2090
Joined: 24 May 2014 18:24
Location: The Netherlands
Contact:

Re: SCS Blog discussion

#10183 Post by CrazyGijs » 21 Apr 2017 11:52

Only seniors get to test them.
ImageImageImage

Intel Core i5 4670k, Asus B85M-G, 8GB RAM, MSI GTX 980 4GB. Logitech G502, Logitech G710+, Logitech G29, Driving Force Shifter + Scania SKRS.

wolflone249
Posts: 16
Joined: 21 Apr 2017 11:11

Re: SCS Blog discussion

#10184 Post by wolflone249 » 21 Apr 2017 11:54

I'm thinking the AI traffic won't like it when i need to take up all of the precious space with these beauties :mrgreen:

User avatar
Moh1336
Beta tester
Posts: 7795
Joined: 05 Jul 2013 09:44
Location: Yorkshire
Contact:

Re: SCS Blog discussion

#10185 Post by Moh1336 » 21 Apr 2017 12:59

But not all of them.
My Blog/Mod page: http://ijsmods.wordpress.com
I reserve the right to be 100% wrong.
Image

User avatar
SabR
Posts: 3804
Joined: 02 Jun 2014 15:22
Location: India

Re: SCS Blog discussion

#10186 Post by SabR » 21 Apr 2017 13:15

Fellas, no news on multiple pivot points has been published for ETS2

Image
Image Image Image

User avatar
Moh1336
Beta tester
Posts: 7795
Joined: 05 Jul 2013 09:44
Location: Yorkshire
Contact:

Re: SCS Blog discussion

#10187 Post by Moh1336 » 21 Apr 2017 13:20

As I mentioned on the blog post; yes the trailer clearly has a dolly, but in all the screenshots the trailer is also perfectly straight. :twisted:
My Blog/Mod page: http://ijsmods.wordpress.com
I reserve the right to be 100% wrong.
Image

Solo_Kamen
Posts: 280
Joined: 14 Jan 2016 16:33

Re: SCS Blog discussion

#10188 Post by Solo_Kamen » 21 Apr 2017 14:07

I doubt that devs would be so mind-bogglingly stupid to do them big trailers without multiple pivot points. :lol: But whatever, lets feed this conspiracy

User avatar
Bandit & The Snowman
Posts: 880
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: SCS Blog discussion

#10189 Post by Bandit & The Snowman » 21 Apr 2017 14:26

For analogy's sake: In the corresponding ETS2 post there are no dollies in the screenshots, but in the first shot the trailer's front axle is clearly turned into the curve.

Three possibilities for ATS:
1) Same construction as in many mods, entirely rigid trailers / trailer combos. Totally unlikely, what do you think? That would look so wrong.

2) All front axles turn into the curve, all rear axles are mirrored. Possible, but not realistic at all. Plus, that would require drawbar steering, and thus a second pivot point, so SCS could just go the full way to unlimited pivot points, why wouldn't they.

3) All pivot points present where they are in the original, and the screenshots just don't give it away - on purpose or not... Lots of room for speculation, but the most likely thing in my opinion. Perhaps they're just not done with the tuning so they're not showing it yet.

And of course the usual 'if it's in one game, it's likely to come to the other one too'. Also remember that SCS like to put content into DLC but technology into the base games.

User avatar
xDope
Posts: 628
Joined: 14 Jan 2016 17:44
Location: New York

Re: SCS Blog discussion

#10190 Post by xDope » 21 Apr 2017 14:58

@Bandit & The Snowman I sure hope number one is wrong. Kind of concerned (but not that much) since all of the screenshots show the trailer straight. :?
If there were/are multiple pivot points... :shock: We can finally get those double trailer mods to work properly :D

Anyhow, looks like SCS is trying to replicate the Fontaine Magnitude trailers 8-)
Image
If it is stupid but it works, it isn't stupid.

Post Reply

Return to “SCS Site”

Who is online

Users browsing this forum: HaQ and 4 guests