SCS Blog discussion

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ducatifan
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Re: SCS Blog discussion

#12891 Post by ducatifan » 13 Oct 2017 05:35

I have a GTX 1060 and it's not possible to run it complete smooth... but i think the limited factor is my i7 4790...

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CARL1992
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Re: SCS Blog discussion

#12892 Post by CARL1992 » 13 Oct 2017 08:02

i have 2 GTX 1070 and the game doesn't run smooth

and to say an i7 is a limiter is plain ridicules :lol:
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piva
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Re: SCS Blog discussion

#12893 Post by piva » 13 Oct 2017 08:16

WoTr on "SERVICE UNDER MAINTENANCE"
Waiting something interesting ...
I just want to make a game and mods better.

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Ilmiont
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Re: SCS Blog discussion

#12894 Post by Ilmiont » 13 Oct 2017 08:17

I have i7-7700K + GTX 1080 Ti... 400% scaling at 3440x1440, I get drops down to 40fps in extreme load spikes around cities (going this low really is very uncommon, and it only lasts a couple of moments). Needless to say it's usually 60fps, but spikes down to 45fps/50fps/55fps are relatively common (and noticeable).

I could probably get more out of this system by manually overclocking it, but I have no intention of doing so. This is my first "pretty awesome system" but since I invested years of savings in it, it's got to last me for several years. And since the lag spikes would probably still appear anyway... there's not much point.

Right after I built the system I was playing at 200% scaling and I never saw it drop below 75fps in regular play, with very occasional dips below 60fps during times of stress entering cities/loading new areas. So I could just drop the scaling... but 400% looks So Great at this res, and the dips below 60fps don't bother me too much. I'd rather see maximum quality than go on an endless search for constant 60fps, which is probably fruitless on this now quite-archaic DX9 engine.
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CARL1992
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Re: SCS Blog discussion

#12895 Post by CARL1992 » 13 Oct 2017 08:25

try nvidia inspector, the anti-aliasing is much better then the ingame scaler
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Solo_Kamen
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Re: SCS Blog discussion

#12896 Post by Solo_Kamen » 13 Oct 2017 08:30

@piva: noticed it too and I am hyped.
@Ilmont: So Im not going to buy a new GPU or CPU until this problem is fixed :D
@CARL1992: just for the rocord and people who do not know, the ingame scaler you mentioned is a very basic(most accurate and resource hungry) form of anti-aliasing.

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Moh1336
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Re: SCS Blog discussion

#12897 Post by Moh1336 » 13 Oct 2017 08:32

I'm the same Ilmoint. With the new(ish) system I've been forced to build, I am able to keep a fairly consistent FPS around the 45-55FPS mark, cities I get spikes down to 30 though. But I am happy with that. I could get higher if I put my scaling back to to 200%, it's currently on 300% since the new system build.

Previously I was getting spikes down to 20fps and in rare occasions lower, so if the spikes are above 30FPS 99% of the time I am sure as heck not gonna complain about it. It's all an improvement from my point of view. Sadly I couldn't afford to upgrade to a 1060 like I wanted so I am using my existing 750Ti. It does the job well enough.

The biggest improvement I got (pre-rebuild) was removing some of the game settings and setting NVIDIA control panel up for the game. Don't see the point in an unauthorised program like inspector when the control panel works just fine.

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13 Oct 2017 08:16
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Waiting something interesting ...
Or maybe they just found an issue and are fixing it?
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CARL1992
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Re: SCS Blog discussion

#12898 Post by CARL1992 » 13 Oct 2017 08:35

with the ingame scaler i have even with 400% aliasing in some places and it is, like you said, resource hungry, with the inspector settings (4x MSAA + 4x SGSAA) it looks better and isnt that hungry on it for me
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piva
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Re: SCS Blog discussion

#12899 Post by piva » 13 Oct 2017 08:44

Moh1336 wrote:
13 Oct 2017 08:32
Or maybe they just found an issue and are fixing it?
I believe in a miracle :lol:
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pigbrother
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Re: SCS Blog discussion

#12900 Post by pigbrother » 13 Oct 2017 08:50

Kinda early for New Mexico. Way too early for Italy. Scania, come here, you little shit!

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