SCS General Discussion Thread

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Virgo91
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Re: SCS General Discussion Thread

#49741 Post by Virgo91 » 08 Sep 2020 09:39

Another honorable mention would be the upshift/downshift hint.Very useful when playing real automatic,and upshift/downshift a gear when needed.

plykkegaard
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Re: SCS General Discussion Thread

#49742 Post by plykkegaard » 08 Sep 2020 10:16

Multiple pickup or drop points would be nice
Sorry, out of office

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gandalf7472000
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Location: Greece

Re: SCS General Discussion Thread

#49743 Post by gandalf7472000 » 08 Sep 2020 11:37

My favorite feature is not really a feature.

Is the ability to go for a relaxing drive, and listening my favorite podcast or audio book or music.
There are naive questions, tedious questions, ill-phrased questions, questions put after inadequate self-criticism. But every question is a cry to understand the world. There is no such thing as a dumb question.

Carl Sagan

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flight50
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Location: Dallas/Ft. Worth, Tx - USA

Re: SCS General Discussion Thread

#49744 Post by flight50 » 08 Sep 2020 14:58

My top three would probably be:
1) the new rock formation tool - the newest dlc landscapes are fantastic and look much more realistic. It helped hiring guys that specialized in rocks I suppose.
2) multiple pivot points - it allows all the lcv's to become a big part of the game. I love hauling multi pivot trailers.
3) open window/fmod - both go hand and hand to me. Because of fmod, open window makes sound come to life. The possibilities for more tuning is there.

The sounds aren't perfect but its a solid foundation if they can get a sound person that can mix a bit better. Sounds outside of trucks sounds are descent. The trucks, at least in ATS need work. But they don't bother me too much because I use a sound mod anyways to compensate and that mod really pulls me into the game.

Honorable mention for me would bethe entire ATS map team since I started playing ATS. They show a lot of passionate and put in a lot more detail over the years to make the dlc's they work on look awesome. I do own all the ETS2 maps but they don't stand out like the ATS maps imho. There are cool elements and prefabs in ETS2 but they don't grab me like the detailing of ATS.

Deemer
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Joined: 13 Jan 2014 14:28

Re: SCS General Discussion Thread

#49745 Post by Deemer » 08 Sep 2020 15:00

Last edited by Deemer on 08 Sep 2020 16:20, edited 1 time in total.

parasaurolophus67
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Re: SCS General Discussion Thread

#49746 Post by parasaurolophus67 » 08 Sep 2020 15:02

Oo NEW SOUNDS!

DEDE62
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Location: France

Re: SCS General Discussion Thread

#49747 Post by DEDE62 » 08 Sep 2020 15:07

SCS fly simulator :lol:

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LondonLad
SCS Software
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Re: SCS General Discussion Thread

#49748 Post by LondonLad » 08 Sep 2020 15:08

Updated link, sorry folks my fault!

https://blog.scssoft.com/2020/09/iberia ... -trip.html
As seen on TV! Also Station Manager of Truckers.FM

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flight50
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Re: SCS General Discussion Thread

#49749 Post by flight50 » 08 Sep 2020 15:14

Nice timing. My number 3 is fmod, lol. Many people still don't like it but everyone is entitled to their opinion. It needs more work but I see the potential. It creates more depth in the sound field. Being able to overlay sound is a big plus in my book.

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Marcello Julio
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Re: SCS General Discussion Thread

#49750 Post by Marcello Julio » 08 Sep 2020 15:19

@LondonLad Mic Czech :lol: The pun this time was good :P

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