SCS Blog discussion

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TarsoMagno
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Re: SCS Blog discussion

#10151 Post by TarsoMagno » 17 Apr 2017 14:48

http://blog.scssoft.com/2017/04/happy-easter.html

EDIT: I only can imagine how lovely gonna be the comments on this blog post :?

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Moh1336
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Re: SCS Blog discussion

#10152 Post by Moh1336 » 17 Apr 2017 15:58

I've been over a year, I think we all know where they are by now.:lol:
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xDope
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Re: SCS Blog discussion

#10153 Post by xDope » 17 Apr 2017 16:27

Seen all of them except for the mansion... I think.
If it is stupid but it works, it isn't stupid.

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TarsoMagno
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Re: SCS Blog discussion

#10154 Post by TarsoMagno » 17 Apr 2017 16:34

At the mansion at night there is a shadow standing on one of the windows.


DanRO
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Re: SCS Blog discussion

#10156 Post by DanRO » 20 Apr 2017 08:27

Whoa,will that thing actually get in the game?
Were there ever props that got triggered by the truck?
That could mean modders would be able to make animals with real behaviour? :o

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Moh1336
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Re: SCS Blog discussion

#10157 Post by Moh1336 » 20 Apr 2017 08:54

Would be nice if they left it in as an Easter Egg. Maybe it's found near Roswell (and I really hope the devs have spotted that they called it "Rosewell" on the old US map in game.
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kast
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Re: SCS Blog discussion

#10158 Post by kast » 20 Apr 2017 09:08

What is the second symbol in the video thumbnail?

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Moh1336
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Re: SCS Blog discussion

#10159 Post by Moh1336 » 20 Apr 2017 09:11

It's the Zia Sun symbol and I believe it is also present on the New Mexico state flag.
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