SCS General Discussion Thread

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gandalf7472000
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Re: SCS General Discussion Thread

#50441 Post by gandalf7472000 » 16 Sep 2020 20:56

@Some newbie driver You are right, I was looking for clues in the environment that I didn’t notice. The trailer is new.
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Some newbie driver
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Re: SCS General Discussion Thread

#50442 Post by Some newbie driver » 16 Sep 2020 21:00

So, we can resume in: they had ben teasing us for more than 20 minutes the new trailer on the new update and nobody noticed until xXCARL1992Xx suggested it now? You guys are loosing sight! Even we knew that trailer is going to come since several days ago; everybody was so focused thinking about the ribs DLC. :lol:

BTW: it seemed to me that the flashing beacons have a way better look than now and the rotary on the roof does generate the proper collisions. A shame it doesn't activate it when hauling the excavator; the rear beacon on that actual trailer causes weird light patterns due bad collision calculations. It would had been way easier to be sure if I'm right.
Last edited by Some newbie driver on 16 Sep 2020 21:03, edited 1 time in total.

parasaurolophus67
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Re: SCS General Discussion Thread

#50443 Post by parasaurolophus67 » 16 Sep 2020 21:01

i just don't understand the environment part. I didn't really look just wondering.

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supersobes
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Re: SCS General Discussion Thread

#50444 Post by supersobes » 16 Sep 2020 21:05

Some newbie driver wrote:
16 Sep 2020 20:50
The trailer he's using to haul the excavator is indeed new. Look at the disposition of the rear stickers and reflective panels.
I don't see where they were hauling an excavator. Do you mean this one where they were hauling a front loader? I don't think this trailer is new; I can't spot any difference between this trailer and the one that is currently part of the Schwarzmüller trailer DLC.

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Some newbie driver
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Re: SCS General Discussion Thread

#50445 Post by Some newbie driver » 16 Sep 2020 21:10

Sorry @supersobes, bad translation of mine, "excavadora" is a generic term used here for all that kind of machinery and I ported it directly.

And about the trailer you are right, never saw it before because I've don't have that trailer pack.

What a downside. :(

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Bandit & The Snowman
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Re: SCS General Discussion Thread

#50446 Post by Bandit & The Snowman » 16 Sep 2020 21:24

It also wasn't hard to spot which was what they were hinting to though. The real thing is allegedly more hidden.

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mackintosh
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Re: SCS General Discussion Thread

#50447 Post by mackintosh » 16 Sep 2020 21:37

Of course it is. Seriously, come on. This was a filler stream with nothing interesting to show. The boredom was affecting everyone, including the hosts. I checked in and mentally checked out in a space of 20 minutes.

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Reis_6
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Re: SCS General Discussion Thread

#50448 Post by Reis_6 » 16 Sep 2020 21:54

Hmm paint jobs.. When it comes to SCS, it's a big buzz. There's something good coming, I can feel it...
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Virgo91
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Re: SCS General Discussion Thread

#50449 Post by Virgo91 » 16 Sep 2020 23:28

The lowboy thing some of you spoke about better be real.I've been waiting for ownable lowboys in both games my whole life :mrgreen:

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J.Random
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Re: SCS General Discussion Thread

#50450 Post by J.Random » 16 Sep 2020 23:37

It wasn't an owned trailer. Freight market job, not cargo market. It was exactly (I think) the same trailer which is in the game already (Shwarzmuller lowbed).
The "trucks only" thing about this paintjob pack kinda makes me want to skip it. If it had matching trailer paintjobs, however...

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