Steam inventory mods restiction discussion [Questions Answered]

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Madkine
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Re: Steam inventory mods restiction discussion [Questions Answered]

#291 Post by Madkine » 27 Feb 2021 10:38

Marviluck, Moderators aren't SCS employees and can't answer those questions. SCS staff have their names in gold.
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Re: Steam inventory mods restiction discussion [Questions Answered]

#292 Post by Mohegan13 » 27 Feb 2021 10:52

If it contains any texture/art assets you can't release it publicly. But you can link to those assets in the DLC so that anyone who doesn't own it will see a red texture error.
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Re: Steam inventory mods restiction discussion [Questions Answered]

#293 Post by Marviluck » 27 Feb 2021 11:05

Madkine wrote: 27 Feb 2021 10:38 Marviluck, Moderators aren't SCS employees and can't answer those questions. SCS staff have their names in gold.
I didn't know moderators couldn't answer these questions, will seek into contact proper staff then, thanks.
Mohegan13 wrote: 27 Feb 2021 10:52 If it contains any texture/art assets you can't release it publicly. But you can link to those assets in the DLC so that anyone who doesn't own it will see a red texture error.
Well, about this, if we try to upload a mod with a def path in the .sii to a non-existent .pmd file, the workshop uploader tool won't allows us to upload it to steam at all. Unless I'm missing the point, hence my concern and look for clarification.
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Re: Steam inventory mods restiction discussion [Questions Answered]

#294 Post by Mohegan13 » 27 Feb 2021 11:16

Models are a tough one, I would reach out to SCS about clarification on those ones. The way I understand it, you're only allowed to include models if you need to edit the model to make a new cargo work or something.

Generally speaking models are usually overlooked, so long as you only link to the textures in the DLC - I know there are other mods on Steam that do include just the model files, most likely for the same reason you're asking. But I would double check with @Max or via email just to be sure.
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Re: Steam inventory mods restiction discussion [Questions Answered]

#295 Post by Marviluck » 27 Feb 2021 11:24

Quote removed - Don't quote the post above - Rule 2.12

I contacted some other staff member, but I will try to contact Max also then. And thank you, I'm a bit confused and kept thinking about this, hopefully I didn't screw up. :)
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Re: Steam inventory mods restiction discussion [Questions Answered]

#296 Post by Marviluck » 08 Mar 2021 14:37

You add a line with dlc_dependencies[]: "package_name" and that's about it. You can read it further here: https://modding.scssoft.com/wiki/Docume ... od_manager
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Re: Steam inventory mods restiction discussion [Questions Answered]

#297 Post by mark jordan637 » 22 Mar 2021 08:32

I have a question: does this limitation apply to the FIA ETRC trailers that are being modified for the current Work of Trucks event?
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Re: Steam inventory mods restiction discussion [Questions Answered]

#298 Post by Madkine » 22 Mar 2021 08:42

This limitation does not apply to event trailers. (The FIA ETRC event was 2 years ago).
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