Steam inventory mods restiction discussion [Questions Answered]

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cip
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Re: Steam inventory mods restiction discussion [Questions Answered]

#221 Post by cip » 16 Apr 2019 17:11

personally I asked mjack for override rules for Ai vehicles, where it can be even more useful than in traffic rules. why? because Ai files cover all details for Ai (sounds, colors, speed, torque, accessoires) and therefore different modding directions, while for traffic, the override rules are rather useful for adding new type of vehicles, for everything else suffixes are enough
Enjoy driving with my Real Traffic Density for ETS2 and ATS
Enjoy listening my ATS Real Ai Traffic Sounds 1.36-1.37
currently on strike :D beta testings and bug reports are temporarily suspended from my activity until further decisions :lol:

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piva
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Re: Steam inventory mods restiction discussion [Questions Answered]

#222 Post by piva » 17 Apr 2019 06:39

mjack wrote:
16 Apr 2019 14:36
unless you know about some issues
No.Overrides work good and I do not have any issues when use it. But we need more types for overrides, because if modder create standalone mod with problem content, if he use overrides - overrides always require original file for update. So this mod can be fully compatible with new SCS requests.
Of course if SCS want to support modders to create proper mods, if no - no problem. :lol:

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SiSL
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Re: Steam inventory mods restiction discussion [Questions Answered]

#223 Post by SiSL » 17 Apr 2019 07:09

overrides only work on initial loaded files (well files that are loaded until it is loaded). It does not work on files later loaded (or on-demand files) such as ai, trailers or accessories. trucks etc. as far as I know...

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piva
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Re: Steam inventory mods restiction discussion [Questions Answered]

#224 Post by piva » 17 Apr 2019 07:21

SiSL wrote:
17 Apr 2019 07:09
overrides only work on initial loaded files .... It does not work on files later loaded (or on-demand files) such as ai, trailers or accessories. trucks etc. as far as I know...
Maybe we wait mjack answer, who create override system?

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SiSL
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Re: Steam inventory mods restiction discussion [Questions Answered]

#225 Post by SiSL » 17 Apr 2019 07:30

I just asked and got my confirmation :) it only works for specific unit types like traffic_rule or traffic_lane at the moment.

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Re: Steam inventory mods restiction discussion [Questions Answered]

#226 Post by mjack » 17 Apr 2019 07:43

The override system was created specifically for modding purposes ;) Unfortunately, it is not possible to add some 'universal' support for all units since there are many differences in how and when various units are loaded

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piva
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Re: Steam inventory mods restiction discussion [Questions Answered]

#227 Post by piva » 17 Apr 2019 07:49

I think about /def/vehicle/ and /def/world/ folders only - not "universal" at all.
Ok. No problem. Thanks for answer.

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BJWyler
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Re: Steam inventory mods restiction discussion [Questions Answered]

#228 Post by BJWyler » 20 Apr 2019 15:15

One other aspect of this issue has been bouncing around in my head the last couple of days.

If we are agreeing that the banning of mods that include unlocks for DLC stuff and WoTr event reward items on the grounds of piracy and treading on IP rights so to speak, where does that leave mods that use real life companies and logos? What about those mods that add in truck types that are not officially licensed for the game? Aren't they treading on the same "illegalness" that the DLC and WoTr mods are?

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Re: Steam inventory mods restiction discussion [Questions Answered]

#229 Post by xXCARL1992Xx » 20 Apr 2019 15:23

SCS never said anything of IP infringement, they dont want earnable items (WoTr) and paid content (DLCs) to be traded and made available without unlocking the rewards (WoTr) or owning the DLC, they will ban those mods out of Steam Workshop and the Forum, over the rest of the internet they cant do much about

the very first answer from Carthoo in his post already covered the question

people are interpreting suff into something that wasnt even mentioned or meant or would never have been thought of in 1000 years
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| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

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BJWyler
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Re: Steam inventory mods restiction discussion [Questions Answered]

#230 Post by BJWyler » 20 Apr 2019 16:19

I get that. SCS is in their right to ban anything they don't want for any reason. I guess my question is more of a philosophical one.

If the overarching issue is one of piracy, it infringing upon SCS's content rights, and we agree that is a bad thing because it is essentially stealing from SCS, especially in terms of DLC content, then why would unlicensed content in mods not receive the same consideration?

We know what would happen if SCS added this stuff themselves without securing a licensing contract. So why as a community are we saying "the heck with it" and adding this stuff in anyway and essentially stealing licensing money from these companies? Why do we consider it bad to steal from SCS, but it's OK to steal from these other companies?

Does us adding these types of mods put into jeopardy SCS's ability to secure license rights to these things at some point in the future?

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