Newest Special Transport Riverton-Jackson

XtrLoLz
Posts: 4
Joined: 03 Feb 2016 22:43

Newest Special Transport Riverton-Jackson

#1 Post by XtrLoLz » 24 Sep 2021 19:36

Gamelog: https://pastebin.com/h81mqDSV
Map: https://i.imgur.com/WtCn3UO.png
Video:
[youtube]lGtfigSQWZo[/youtube]

The new special transport Riverton-Jackson has a problem with the lead vehicle. It will stop and flicker. It is passable but if you go slow or stop on it you will crash and fail the mission. It doesn't work continuing on your way, it will say you left them behind a bit further down the road.

Version: 1.41.1.86s
Windows 10 64-bit
Always, atleast on the same save.

I have some mods but they have never interfered with anything before.
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KrysEmlyn
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Re: Newest Special Transport Riverton-Jackson

#2 Post by KrysEmlyn » 25 Sep 2021 03:23

The cause of this issue is the traffic area near this intersection.
The traffic area is set to only allow cars without trailers into Yellowstone.
As a quick fix, I extracted the "traffic_rules.sii" file from the "def.scs" file, added "escort_all" as one of the permitted vehicle types for this traffic rule, and then packed it into a mod.
After restarting the game with this modified traffic rule in place, the escorts stopped flickering and proceeded on the route as they should have in the first place.
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kingle92
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Joined: 24 Sep 2021 20:24

Re: Newest Special Transport Riverton-Jackson

#3 Post by kingle92 » 25 Sep 2021 15:50

Removing all mods did the trick for me, seems like something is interferring.

So I guess not SCS fault here?
Last edited by kingle92 on 25 Sep 2021 17:23, edited 1 time in total.
jarryed
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Joined: 15 Mar 2018 12:08

Re: Newest Special Transport Riverton-Jackson

#4 Post by jarryed » 25 Sep 2021 19:33

I can say that I had no issues with this Special Transport load. But then I ran it on a never had mods on it profile.

Youtube video and game log shows mods in use.

If I guess it would cip's mod that is causing issues. I have never ran that mod, and also heard of too many problems with people who run it too. Just my opinion.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
NJC2
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Joined: 16 Nov 2014 15:31

Re: Newest Special Transport Riverton-Jackson

#5 Post by NJC2 » 25 Sep 2021 20:22

I had the exact same thing happen to me on the same route, with the same cargo (transport helicopter), at the same spot just now. The escort vehicle begins to blink and then it tells me that the escort crashed.
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PBandJ
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Re: Newest Special Transport Riverton-Jackson

#6 Post by PBandJ » 25 Sep 2021 20:29

viewtopic.php?f=3&t=16653 Really need to follow this process to get it looked at.
NJC2
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Joined: 16 Nov 2014 15:31

Re: Newest Special Transport Riverton-Jackson

#7 Post by NJC2 » 25 Sep 2021 21:56

KrysEmlyn wrote: 25 Sep 2021 03:23 As a quick fix, I extracted the "traffic_rules.sii" file from the "def.scs" file, added "escort_all" as one of the permitted vehicle types for this traffic rule, and then packed it into a mod.
After restarting the game with this modified traffic rule in place, the escorts stopped flickering and proceeded on the route as they should have in the first place.
Thanks. That worked. I have a few mods installed, mostly truck and trailer skins. I extracted all of the mods to check and see if it was a mod conflict, but none of them modify that file.
DirtyACE7
Posts: 49
Joined: 14 Jun 2019 02:33
Location: Central Oregon

Re: Newest Special Transport Riverton-Jackson

#8 Post by DirtyACE7 » 26 Sep 2021 00:58

I'm experiencing the same issue on this Special Transport route whether I'm trying a modded profile or one without any mods.
Tassen
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Joined: 19 Nov 2019 02:48

Re: Newest Special Transport Riverton-Jackson

#9 Post by Tassen » 28 Sep 2021 01:54

NJC2 wrote: 25 Sep 2021 21:56
KrysEmlyn wrote: 25 Sep 2021 03:23 As a quick fix, I extracted the "traffic_rules.sii" file from the "def.scs" file, added "escort_all" as one of the permitted vehicle types for this traffic rule, and then packed it into a mod.
After restarting the game with this modified traffic rule in place, the escorts stopped flickering and proceeded on the route as they should have in the first place.
Thanks. That worked. I have a few mods installed, mostly truck and trailer skins. I extracted all of the mods to check and see if it was a mod conflict, but none of them modify that file.
I have the exact same problem. I unpacked the "traffic_rules.sii" file, but exactly what did you add, and WHERE did you add it?
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KrysEmlyn
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Re: Newest Special Transport Riverton-Jackson

#10 Post by KrysEmlyn » 28 Sep 2021 02:05

I added "escort_all" to the "car_only" traffic rule:

Code: Select all

traffic_rule_data : traffic_rule.car_only
{
	name: "[access] Cars only (no trailers)"
	rule: "actor_access"
	num_params[]: 1 # 0 - disallow, 1 - allow
	num_params[]: 1 # 0 - inclusive, 1 - exclusive
	str_params[]: "car_all"
	str_params[]: "escort_all"

	additional_rules[]: traffic_rule.no_trailer
}
This allows the escorts to enter the "car_only" traffic area that encompasses the Yellowstone National Park ingame.
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