Newest Special Transport Riverton-Jackson

Tassen
Posts: 18
Joined: 19 Nov 2019 02:48

Re: Newest Special Transport Riverton-Jackson

#11 Post by Tassen » 28 Sep 2021 02:24

KrysEmlyn wrote: 28 Sep 2021 02:05 I added "escort_all" to the "car_only" traffic rule:

Code: Select all

traffic_rule_data : traffic_rule.car_only
{
	name: "[access] Cars only (no trailers)"
	rule: "actor_access"
	num_params[]: 1 # 0 - disallow, 1 - allow
	num_params[]: 1 # 0 - inclusive, 1 - exclusive
	str_params[]: "car_all"
	str_params[]: "escort_all"

	additional_rules[]: traffic_rule.no_trailer
}
This allows the escorts to enter the "car_only" traffic area that encompasses the Yellowstone National Park ingame.
My original file already have that, and it doesn't work. Escort starts blinking, error, reload or pay 15K. I copied your rule in a small mod to make sure, but same thing. Weird...

traffic_rule_data : traffic_rule.car_only
{
name: "[access] Cars only (no trailers)"
rule: "actor_access"
num_params[]: 1 # 0 - disallow, 1 - allow
num_params[]: 1 # 0 - inclusive, 1 - exclusive
str_params[]: "car_all"
str_params[]: "escort_all" # keep escort vehicles allowed to prevent potentially breaking escort vehicle paths

additional_rules[]: traffic_rule.no_trailer
}

Can you please share your mod so I can test with it, in case I have done something wrong. First time I do something like this.
User avatar
KrysEmlyn
Posts: 477
Joined: 17 Mar 2017 12:32
Contact:

Re: Newest Special Transport Riverton-Jackson

#12 Post by KrysEmlyn » 28 Sep 2021 13:34

I've pulled a fresh copy of the def.scs to extract and I now see that SCS added the same rule that I added for the same reason.
I'm afraid I cannot hand over my copy of traffic_rules.sii as I have made other changes to suit my play sessions and wouldn't work for anyone else in it's current state.
Tassen
Posts: 18
Joined: 19 Nov 2019 02:48

Re: Newest Special Transport Riverton-Jackson

#13 Post by Tassen » 28 Sep 2021 17:43

KrysEmlyn wrote: 28 Sep 2021 13:34 I've pulled a fresh copy of the def.scs to extract and I now see that SCS added the same rule that I added for the same reason.
I'm afraid I cannot hand over my copy of traffic_rules.sii as I have made other changes to suit my play sessions and wouldn't work for anyone else in it's current state.
I have figured it out thanks to your fix and all the info you gave me. Yes, SCS did indeed make the change themselves, but, I had a traffic intensity mod installed that did NOT have it added, and therefore it didn't work. Extracted the file from that mod, made the necessary change, and stuck it back into the traffic intensity mod again, and now it works like a charm. Thank you for all your info and help, much appreciated.

While here talking about it, another question. I tried to make a small mod myself, with only the traffic_rules.sii in it, but every time I tried to load the game, I got a CTD. Not sure what I did wrong. I made an empty folder structure like def\world and in it I stuck only the edited traffic_rules.sii, nothing else. I then zipped it up using 7-zip, and changed the .zip to .scs (I tried it as a zip file too), but no matter what I did, CTD every time while loading into the game. I got passed the first menu, but then when loading into my profile, half way there, CTD. Did I do any obvious mistake here, or forgot something? Any help on the subject would be greatly appreciated.
Post Reply

Return to “Bugs 1.41”

Who is online

Users browsing this forum: No registered users and 6 guests