[REL] ProMods v2.68

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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
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Grimples
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Re: [REL] ProMods v2.17

#3251 Post by Grimples » 27 Jun 2017 06:24

Those are correct for Rusmap ShirBlackspots. You could have done what i did, download the def file for Rusmap from ProMods to check it out.

(edit)
If you are unable to do that. Untouched default.

Code: Select all

SiiNunit
{
map_data : .map.data {

	road_color:			0xFF707070 	//Advisor map undiscovered route
	road_discovered_color:		0xFF4CC6FF	//Advisor map discovered route
	job_road_color:			0xFF353535	//Job market map undiscovered route
	job_road_discovered_color:	0xFF2B3436	//Job market map discovered route
	world_road_color:		0xFF707070	//Main map undiscovered route
	world_road_discovered_color:	0xFF4CC6FF 	//Main map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas
	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings
	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas
	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas
	prefab_obstacle_discovered_color:	0xFF3BA2E0	//Discovered prefab buildings
	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass

	outline_color:			0xFF000000	//Route outline
	navigation_color:		0xFF0C0CCF	//Navigation path color
	navigation_highlight_color:	0xFF0C42DF	//Navigation path color, highligted segment
	navigation_fade_color:		0xFF07077C	//Navigation path color, faded segment
	navigation_arrow_color:		0xFF06FB11	//Navigation crossroad arrows color
	
	
	zoom_uplift[0]: 50.0		// close zoom for 3d map
	zoom_uplift[1]: 220.0		// far zoom for 3d map
	zoom_uplift[2]: 900.0		// close zoom for minimap
	zoom_uplift[3]: 4000.0		// far zoom for minimap
	zoom_uplift[4]: 1000.0		// city detail zoom for world map
	zoom_uplift[5]: 5000.0		// closest zoom for world map
	zoom_uplift[6]: 18500.0		// middle zoom for world map
	zoom_uplift[7]: 50000.0    	// whole world map zoom

	player_size[0]: 15.0
	player_size[1]: 35.0
	player_size[2]: 120.0
	player_size[3]: 500.0
	player_size[4]: 90.0
	player_size[5]: 350.0
	player_size[6]: 900.0
	player_size[7]: 2200.0

	road_size_factor[0]: 1.0
	road_size_factor[1]: 1.0
	road_size_factor[2]: 1.5
	road_size_factor[3]: 3.0
	road_size_factor[4]: 1.0
	road_size_factor[5]: 1.5
	road_size_factor[6]: 4.5
	road_size_factor[7]: 8.0
	
	full_detail[0]: true
	full_detail[1]: true
	full_detail[2]: true
	full_detail[3]: true
	full_detail[4]: true
	full_detail[5]: true
	full_detail[6]: false
	full_detail[7]: false

	icon_size[0]: (13.0, 13.0)
	icon_size[1]: (10.0, 10.0)
	icon_size[2]: (7.0, 7.0)
	icon_size[3]: (7.0, 7.0)
	icon_size[4]: (17.0, 17.0)
	icon_size[5]: (13.0, 13.0)
	icon_size[6]: (11.0, 11.0)
	icon_size[7]: (13.0, 13.0)

	company_icon_size[0]: (32.0, 8.0)
	company_icon_size[1]: (20.0, 5.0)
	company_icon_size[2]: (0.0, 0.0)
	company_icon_size[3]: (0.0, 0.0)
	company_icon_size[4]: (60.0, 15.0)
	company_icon_size[5]: (40.0, 10.0)
	company_icon_size[6]: (16.0, 4.0)
	company_icon_size[7]: (16.0, 4.0)

	camera_limits_min[0]: (-4000000.0, -4000000.0)
	camera_limits_min[1]: (-4000000.0, -4000000.0)
	camera_limits_min[2]: (-4000000.0, -4000000.0)
	camera_limits_min[3]: (-4000000.0, -4000000.0)
	camera_limits_min[4]: (-240000.0, -240000.0)
	camera_limits_min[5]: (-240000.0, -240000.0)
	camera_limits_min[6]: (-240000.0, -240000.0)
	camera_limits_min[7]: (-240000.0, -240000.0)

	camera_limits_max[0]: (4000000.0, 4000000.0)
	camera_limits_max[1]: (4000000.0, 4000000.0)
	camera_limits_max[2]: (4000000.0, 4000000.0)
	camera_limits_max[3]: (4000000.0, 4000000.0)
	camera_limits_max[4]: (240000.0, 240000.0)
	camera_limits_max[5]: (240000.0, 240000.0)
	camera_limits_max[6]: (240000.0, 240000.0)
	camera_limits_max[7]: (240000.0, 240000.0)

	map_items_flags[0]: 0x1FFF
	map_items_flags[1]: 0x1FFF
	map_items_flags[2]: 0x1F7F  // no parkings
	map_items_flags[3]: 0x1F7F  // no parkings
	map_items_flags[4]: 0x1FAF	// target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services
	map_items_flags[5]: 0x1F27	// target, cities, roads, gas stations, dealers, recruitments, garages, companies
	map_items_flags[6]: 0x1407	// target, cities, roads, gas stations
	map_items_flags[7]: 0x1402	// target, cities

	map_3d_camera_pitch: 40.0      // camera pitch in 3d map

	ui_map_center:	(-14800.1, -8600.1)	// in game units
	ui_map_size:   (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND

	ui_map_camera_min: (-240000.0, -240000.0)
	ui_map_camera_max: (240000.0, 240000.0)
	# navigation params
	navigation_city_penalty: 3.0
	navigation_slow_road_penalty: 5.0

}

}
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Blackspots
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Re: [REL] ProMods v2.17

#3252 Post by Blackspots » 27 Jun 2017 19:53

Except, I copied that out of ProMods def, the RusMap figures are the same. What I want is to be able to see the whole RoS map because some of it is cut off with the current zoom figures. (can't scroll far enough east to see all of it)
Author: C2C Eastern New Mexico, Texas, Oklahoma and Kansas improvments
ETS2 Map Combo: PM, Scandinavian Addon, RusMap, SR, The Great Steppe, PJ Indo Map
ATS Map Combo: Coast to Coast, CanaDream, Tonopah Reworked, US Expansion, Viva Mexico
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smith121363
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Location: Brownwood, Texas, USA

Re: [REL] ProMods v2.17

#3253 Post by smith121363 » 27 Jun 2017 20:05

So double the zoom numbers and you will be able to see the whole thing.
RudiRaser
Posts: 934
Joined: 25 Nov 2016 20:53

Re: [REL] ProMods v2.17

#3254 Post by RudiRaser » 27 Jun 2017 21:11

try Slaviks Mega Zoom: viewtopic.php?f=123&t=227602

best zoom and Navi view mod ever. [ external image ]

if you need more outzoom for hole map, set zoom_uplift[7] for example to 20.0000, or what ever you want. :)
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Grimples
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Re: [REL] ProMods v2.17

#3255 Post by Grimples » 27 Jun 2017 22:16

Ah! i mistook RoS for Rusmap.
Highflyernl
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Re: [REL] ProMods v2.17

#3256 Post by Highflyernl » 02 Jul 2017 11:12

I watched the 2.20 beta stream and I must say I'm pretty disappointed about the amount of rebuilding of the base game, it seems like they almost completely focus on new area's (and taking the risk SCS will release a DLC of that area one day and replace Promods stuff). Sure I like the things I see and I'm thankful for their work, but using Promods could be so much more enjoyable if there are not so many quality gaps on the base map.
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abasstreppas
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Re: [REL] ProMods v2.17

#3257 Post by abasstreppas » 02 Jul 2017 13:15

Yo ProMods, why don't you guys release a light version (too) of the map mod, with only your amazing rework of the base map (Germany, England/Scotland etc). I really think you would get like double your downloads that way. Just a thought...
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Roman71
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Re: [REL] ProMods v2.17

#3258 Post by Roman71 » 02 Jul 2017 14:03

^^ I would also love to see only rework of base map as individual download :)
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SlavikSD
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Re: [REL] ProMods v2.17

#3259 Post by SlavikSD » 02 Jul 2017 14:45

Or use your brain and the latest graphics development...
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abasstreppas
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Re: [REL] ProMods v2.17

#3260 Post by abasstreppas » 02 Jul 2017 14:49

@SlavikSD: If you're responding to mine or Romans post, can you please be more specific what you mean with you input :?
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