[REL] ProMods v2.68

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Tirol
Posts: 1248
Joined: 09 Mar 2014 21:09

Re: [REL] ProMods v2.25

#3481 Post by Tirol » 11 Dec 2017 17:18

wegger wrote: 11 Dec 2017 14:54 Out of curiosity, will there be a chance to have the Mont Blanc tunnel?
Because of the scaling the Mont Blanc Tunnel would only be very short.

In addition, there is no Volvo FH12 in the game.
schmiefel
Posts: 1
Joined: 19 Jun 2016 12:47

Re: [REL] ProMods v2.25

#3482 Post by schmiefel » 13 Dec 2017 23:50

I recently joined this great Map Mod and just stumbled upon a little '(big) terrain connection bug:
https://i.imgur.com/6SVHVF5.jpg
https://i.imgur.com/oefUWZS.jpg

Sorry for nor having the coordinates but maybe the map screenshot helps hunting it down.

Picture removed.
Last edited by Flemming V on 14 Dec 2017 06:35, edited 1 time in total.
Reason: Picture removed. Look at Forum rules [3.1]
jackco
Posts: 2
Joined: 13 Dec 2017 09:47

Re: [REL] ProMods v2.25

#3483 Post by jackco » 14 Dec 2017 04:40

here little collection


<ERROR> [parked_car] Missing truck brand definition for city 'Cieszyn'! (30883.0;71.5;5940.7)
00:14:22.699 : <ERROR> [parked_car] Missing truck brand definition for city 'Cieszyn'! (30892.9;71.5;5936.1)
00:14:22.733 : <ERROR> [parked_car] Missing truck brand definition for city 'Cieszyn'! (30888.0;71.5;5938.4)




00:24:13.765 : <WARNING> [model] '/model/mover/animal/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!
00:24:13.807 : <WARNING> [model] '/model/mover/animal/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!
00:24:13.843 : <WARNING> [model] '/model/mover/animal/cows.pmg' vertex skin overflow - skipping draw due to too many animated models!



00:48:39.726 : <ERROR> [prefab_desc] No priority set for intersection curve 1 'nav_point_3' (/prefab/land_2/3_x_small_2m_1a.ppd)
00:48:39.727 : <ERROR> [prefab_desc] No priority set for intersection curve 28 'nav_point_57' (/prefab/land_2/3_x_small_2m_1a.ppd)
00:48:39.727 : <ERROR> [prefab_desc] No priority set for intersection curve 37 'nav_point_64' (/prefab/land_2/3_x_small_2m_1a.ppd)
00:57:14.897 : <ERROR> [prefab_desc] No priority set for intersection curve 1 'nav_point_3' (/prefab/land_2/3_x_small_2m_1a.ppd)
00:57:14.897 : <ERROR> [prefab_desc] No priority set for intersection curve 28 'nav_point_57' (/prefab/land_2/3_x_small_2m_1a.ppd)
00:57:14.897 : <ERROR> [prefab_desc] No priority set for intersection curve 37 'nav_point_64' (/prefab/land_2/3_x_small_2m_1a.ppd)


00:54:37.899 : <ERROR> [prefab_desc] No priority set for intersection curve 42 'lane_42' (/prefab/land_2/2_x_med_2m_1a.ppd)
00:56:23.272 : <ERROR> Missing collision shapes for /model/latvia/entry/riga.pmc
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stummer
Posts: 494
Joined: 11 Feb 2014 23:01
Location: Hesse, Germany

Re: [REL] ProMods v2.25

#3484 Post by stummer » 14 Dec 2017 09:48

A big warning for those who have received the Steam update to 1.30.1.14 by SCS; this game update creates terrain gaps and invisible walls ALL OVER the map. We cannot fix this without releasing a new ProMods version so you can expect ProMods 2.26 imminently to cope with this change by SCS. Please also be aware that this update adds support for the Special Transport DLC, but ProMods currently does not support it. We will try to support at least two (or more) ST routes in 2.26. If you wish to get rid of the terrain gaps and invisible walls please downgrade your game to version to "Beta Program Temporary 1.30.1.6 for incompatible Mods"

https://www.facebook.com/ProModsETS2/
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Reinhard
Posts: 4713
Joined: 20 Dec 2012 16:46
Location: Berlin, Germany

Re: [REL] ProMods v2.25

#3485 Post by Reinhard » 14 Dec 2017 10:17

This seems to happen with *every* map mod, not just with Promods. Is anything known if this would be fixed by another game-update, or if some special measure is to applied for 1.30.1.14, in the map-editor?
Trucky
Posts: 55
Joined: 05 Aug 2013 17:12

Re: [REL] ProMods v2.25

#3486 Post by Trucky » 14 Dec 2017 10:47

Ask for help exactly where "Beta Program Temporary 1.30.1.6 for incompatible mods" finds only 1.30.1.14s
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bobgrey1997
Posts: 3618
Joined: 30 Nov 2015 02:13
Location: Minnesota, Iowa, Dekotas, and Nebraska
Contact:

Re: [REL] ProMods v2.25

#3487 Post by bobgrey1997 » 14 Dec 2017 13:52

To downgrade the game on Steam, to to it in the Steam Library and right click on Euro Truck Simulator 2, then select "properties". Now, go to "betas" ran and select the one previously mentioned. Now apply setting (If it doesn't do it automatically) and wait for the game to update.
If you are using a non-Steam version, SCS likely has an archive somewhere. Try to Google it "how to downgrade ETS2 without steam"...
Trucky
Posts: 55
Joined: 05 Aug 2013 17:12

Re: [REL] ProMods v2.25

#3489 Post by Trucky » 14 Dec 2017 14:35

I thank you.
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