
HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
- auriga1001
- Posts: 243
- Joined: 15 Apr 2015 18:55
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Congrats! Have fun 

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MSI B450M Pro-M2 Mainboard, AMD Ryzen 5 3600 3,6 (4,2)GHz, G.Skill 32GB Ram DDR-4 3200
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Zotac RTX2070 Super Mini 8GB
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Love the map!!! Great job and thanks to all those involved, appreciate the hard work. I have been using it with JBX graphics but want to try Jano's texture mod, any place it should go in order to work correctly in Mod Manager?
-
- Posts: 68
- Joined: 14 May 2020 11:22
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Texture mod also works on 1.38 ? Should be on top as well ? So the order from down to top that i have are : base, model and def. That's ok ?simulatorman68 wrote: ↑12 Jul 2020 08:27@Martijnm71
This is a new updated version for the Map: https://sharemods.com/ymxsb7zgvt6y/HUNG ... .x.7z.html
Here you have the new Texture Mod : Official link by Jano (Author) https://sharemods.com/s0frgaky3bh5/Hung ... x.scs.html
Thanks!
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
the reasons I don't do a traffic addon for Hungary mod anymore is becuase the def files are constantly updated, more than I manage to drive on this map. I still like the map but pedestrian disapearing and reappearing is not fun for me. this may be a mod conflict at my side in the end, since I don't see anyone speaking about it, but with the locked base I cannot check.
another reason is that traffic density in Hungary map has a different vision than my vision and I would need to change too many files to make it working. as example Hungary map uses expressway density for local roads in order to keep a constant increased density everywhere. I like local roads less filled in order to be able to overtake slow vehicles. although I did it for personal use, some may not like it and would prefer the increased density on local roads as well.
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Id love to see less traffic on the side local roads as well. Its overcorwded a bit.cip wrote: ↑21 Aug 2020 09:28...
another reason is that traffic density in Hungary map has a different vision than my vision and I would need to change too many files to make it working. as example Hungary map uses expressway density for local roads in order to keep a constant increased density everywhere. I like local roads less filled in order to be able to overtake slow vehicles. although I did it for personal use, some may not like it and would prefer the increased density on local roads as well.
would you share it?
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
@gibanica I still need to drive in Hungary map 1.38 for the first time to check how it works then I will think about 

Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
[sarcasm]cip wrote: ↑21 Aug 2020 09:28the reasons I don't do a traffic addon for Hungary mod anymore is becuase the def files are constantly updated, more than I manage to drive on this map. I still like the map but pedestrian disapearing and reappearing is not fun for me. this may be a mod conflict at my side in the end, since I don't see anyone speaking about it, but with the locked base I cannot check.
another reason is that traffic density in Hungary map has a different vision than my vision and I would need to change too many files to make it working. as example Hungary map uses expressway density for local roads in order to keep a constant increased density everywhere. I like local roads less filled in order to be able to overtake slow vehicles. although I did it for personal use, some may not like it and would prefer the increased density on local roads as well.
Such BS. You need to make a traffic mod for it NOW!!!!
[/sarcasm]
Just kidding ... just kidding


Fae
Driving Instructor, Truck Driver and Bus Driver - CDL Class A
Safety First! G.O.A.L.
Proud to be a Trucker Against Trafficking
Driving Instructor, Truck Driver and Bus Driver - CDL Class A
Safety First! G.O.A.L.
Proud to be a Trucker Against Trafficking
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Honestly, I don’t understand what’s wrong with traffic density!
In my case, the density of traffic on each road type is appropriate to its own.
But keep in mind, that the more "traffic" modes you use, the heavier the traffic will be everywhere!
Oh, yes, and @Cip, if you want to change the turnout of each vehicle in traffic, you don't have to go to the "base" file, you can do it in the "def/country/hungary/traffic*.sii" files, according to your own taste!
In my case, the density of traffic on each road type is appropriate to its own.
But keep in mind, that the more "traffic" modes you use, the heavier the traffic will be everywhere!
Oh, yes, and @Cip, if you want to change the turnout of each vehicle in traffic, you don't have to go to the "base" file, you can do it in the "def/country/hungary/traffic*.sii" files, according to your own taste!


Hungary Map Developer
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- Posts: 55
- Joined: 24 Dec 2017 12:06
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Sorry lads but the map is crashing all the time. Here the part that makes the game crash.
Code: Select all
01:17:30.164 : <ERROR> [model] Model geometry '/vehicle/ai/truck/renault_t/a4x2_lod_02.pmg' is malformed.
01:17:30.164 : <ERROR> [model] Model descriptor '/vehicle/ai/truck/renault_t/a4x2_lod_03.pmd' is malformed.
01:17:30.164 : <ERROR> [model] Model geometry '/vehicle/ai/truck/renault_t/a4x2_lod_03.pmg' is malformed.
01:17:30.164 : <ERROR> [fs] Failed to open file '/vehicle/ai/truck/renault_t/a4x2.pmd' in the read_only mode.
01:17:30.164 : <ERROR> [ld] Failed to open '/vehicle/ai/truck/renault_t/a4x2.pmd'.
01:17:30.164 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_137_windows_bin_steam_x64\build\prism\src\models\model\model_template.cpp(590): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/vehicle/ai/truck/renault_t/a4x2.pmg'.
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Hi!
This error can only occur if you did not download the Hungary Map from here or from hm.restacar.hu — but from a warez site!
And why are you using 1.37 instead of 1.38 ???
This error can only occur if you did not download the Hungary Map from here or from hm.restacar.hu — but from a warez site!
And why are you using 1.37 instead of 1.38 ???

Hungary Map Developer
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