[REL] Paris Rebuild v3.3 (21 May 2023)

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Post Reply
Posts: 1241
Joined: 17 Oct 2014 16:06

[REL] Paris Rebuild v3.3 (21 May 2023)

#1 Post by grimes » 02 Aug 2017 13:01

This mod rebuilds Paris.

Key Features
New roads built
Closed roads rebuilt and opened
Paris landmarks (Eiffel Tower, Notre Dame)
Three additional companies
Vegetation removed from Paris & Poissy revealing the buildings and skylines
Directly connects Porte de Bagnolet, Poissy and Gonesse
RATP buses added to Paris city traffic
Increased traffic density (Paris only)
Provides northern east/west corridor across France
Separate mods for base ETS2 map and Promods

Compatibility Latest Version: 1.48 & 1.47

France DLC required

Place above other maps in Mod Manager

Compatible with Promods and many other maps

Changes in v3.3
Updated for 1.47
Separate mods for base ETS2 map and Promods

[ external image ]

[ external image ]

[ external image ]

Download from grimesmods.wordpress.com

Credits: Grimes (Thanks to Chaffinch for linking A13 with A4/A3 in version 2.6)
Last edited by grimes on 12 Sep 2023 13:59, edited 20 times in total.
User avatar
Posts: 53
Joined: 22 Oct 2015 21:02

Re: [WIP] Paris Rebuild

#2 Post by jspence73 » 02 Aug 2017 13:07

Nice screenshots there Looking forward to it :)
Enjoying ATS Trucking along C2C map and CanaDream With RicksATS mod since C2C v1.2

Been Beta Testing C2C since V2.2

Played C2C Before the ATS v1.5 Rescale came out
Posts: 218
Joined: 12 May 2017 02:15
Location: Denmark

Re: [WIP] Paris Rebuild

#3 Post by jilech » 02 Aug 2017 14:12

This looks nice. Great work, looking forward to it :)
User avatar
Posts: 2791
Joined: 02 Jun 2014 13:14
Location: Poznań, Poland

Re: [WIP] Paris Rebuild

#4 Post by bumbumek » 02 Aug 2017 15:34

I'll be damn...It looks fantastic! Will this rebuild be compatible with ProMods stuff, or rather not? :-)
User avatar
Beta tester
Posts: 788
Joined: 23 Aug 2013 18:55
Location: Zoetermeer [NL]

Re: [WIP] Paris Rebuild

#5 Post by MandelSoft » 02 Aug 2017 15:39

I have my doubts if it is compatible with ProMods initially... but sure this project looks interesting. I'll keep an eye on this...
Don't ask us for a release date; we don't know either.
User avatar
Posts: 2377
Joined: 29 Oct 2014 16:41

Re: [WIP] Paris Rebuild

#6 Post by piva » 02 Aug 2017 16:55

Waiting for release, exactly road around Paris, and streets with more small parked cars.
Posts: 382
Joined: 16 Feb 2014 18:36

Re: [WIP] Paris Rebuild

#7 Post by JESAN » 02 Aug 2017 17:10

Oh Grimes, the second picture looks so much like the "rue des pyrénées" in XXe district.
Thanks for that.
First picture is more like the XIV district (Denfert-Rochereau).
Last is more in V or VI district (with a bridge on the Seine river on the right of the picture (linking to the "ile de la Cité" with the Notre-Dame cathedral).
Hint : boardwakts and boulevards are wider with tons of tables and chairs on the boardwalk (cafés/restaurants).
Its' so true : did you use to live there ?
User avatar
Posts: 221
Joined: 19 Apr 2017 17:47
Location: Kortessem, Limburg, Belgium

Re: [WIP] Paris Rebuild

#8 Post by Mooner_37 » 02 Aug 2017 17:42

nice :D
Current Headquarters: Liège, Berlin, L.A. Luxemburg, Seattle
Current Trucks: ETS2: 15 ATS: 2
Driving Truck: ETS2: DAF XF ATS: Peterbilt 579
Current Mileage: ETS2: 462,317 km (287,270 miles) - ATS: 384,392 km (238,850 miles)
Level: ETS2: 65 - ATS: 55
User avatar
Posts: 80
Joined: 09 Jul 2016 21:43
Location: Belgrade

Re: [WIP] Paris Rebuild

#9 Post by brainiac » 02 Aug 2017 19:18

Great work!
Thing that we all want, but we didn't know if it will ever done.
Is there chance to drow which streets/roads are selected?
If you didn't know, if you release this as separated mod, there is not small chance for forgotting mod during the time, but if it will good enough and find place in Promods map, it will in game as long as Promods, and that mean very long time.
Good thing is that MandelSoft, their lead developer, put eye on your work.
Working on San Diego map, 2:5 scale: viewtopic.php?f=194&t=258124
- landscape
- details
- signage and
- company advisors (which companies to put where)
Posts: 301
Joined: 31 May 2017 11:10

Re: [WIP] Paris Rebuild

#10 Post by kajilius » 02 Aug 2017 19:31

Whoa... that looks damn fine!
well you did get there - now get out.
Post Reply

Return to “Maps”

Who is online

Users browsing this forum: No registered users