[REL][WIP] RMP: Heilbronn 1:1
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
Awesome! Can't wait. Exactly what we need while we stay#home.
Intel Core i7-9700K 8x 3.6 GHz, 16 GB DDR4 Crucial 2400 MHz (2x 8 GB), 8 GB NVIDIA GeForce RTX 2080 , lg UltraGear 32GK850G 2560x1440 5ms 144hz. Logitech Driving Force GT. Logitech Side Panel.
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
it will be a fantastic map
- MisterOlla
- Posts: 578
- Joined: 16 Jan 2013 20:54
- Location: Minden (Westf.), Germany
- Contact:
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
By the way, are you going to implement the DAF EBB Truck Center in Heilbronn? Its very close to Volkswagen, so there are a few possiblies for loading/unloadings
EBB Truck-Center GmbH
Alexander-Baumann-Str. 70
74078 Heilbronn
EBB Truck-Center GmbH
Alexander-Baumann-Str. 70
74078 Heilbronn
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
thanks!
@MisterOlla
I don't think in near future. I never wanted to make this industrial zone (Böllinger Höfe) because its huge and there are so many companies.
Btw. its near Audi and Audi Sport. There they produce the R8 and R8 LMS. Also i saw a lot of Lamborghini Aventadors there. A while ago i was inside there to repair a machine
@MisterOlla
I don't think in near future. I never wanted to make this industrial zone (Böllinger Höfe) because its huge and there are so many companies.
Btw. its near Audi and Audi Sport. There they produce the R8 and R8 LMS. Also i saw a lot of Lamborghini Aventadors there. A while ago i was inside there to repair a machine
- BK Vissers
- Posts: 11675
- Joined: 05 Nov 2016 16:02
- Location: Canada
- Contact:
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
Your work is superb. Thank you for all the time and effort.
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
Love your work!
Do you think it will be possible to connect your map with FSG viewtopic.php?f=32&t=259280 in the future?
Do you think it will be possible to connect your map with FSG viewtopic.php?f=32&t=259280 in the future?
Greetings oet Grunn!
World of Trucks
World of Trucks
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
What about some cooperation? I'd really love to contribute. You could send me a private message.
Last edited by Mohegan13 on 04 Apr 2020 15:35, edited 1 time in total.
Reason: Quote removed. Don't quote images.
Reason: Quote removed. Don't quote images.
-
- Posts: 5
- Joined: 04 Apr 2020 19:00
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
Hmm dont work now, i make New Profile and add the Mod but its Crash on Start Can everyone help me?
Re: [REL] RMP: Heilbronn 1:1 [1.0.9] 1.36 - 14.12.2019
@deisi92
@Ruward
sorry, i got asked a lot of times for cooperation, but i don't wanna do that. In the past this brought me in big trouble.
I'm already dependent from other modders with all the 3d models i use.
Example: After 1 year, stuff needs to be updated because scs made an update....now those modders aren't there anymore and i can't update the map. This happened before the very first release, when i used models from others because it was a private map anyway. I gave up the map because i couldn't get it working.
Also after one update when scs changed something with the models. I couldn't get the map working anymore. Lucky, we had a guy here in the scs forum that helped here!
Same with people that want to expand the map. I use my own dashcam recordings, google maps, map coordinates (for the height of the roads) and of corse my own experience of the roads i drive a lot on, just to get the roads as close as possible to look like the real ones. After all the years i'm doing this, i get more and more experience to get the landscape looking like rl. This is why i started to completely rebuild some roads at the moment.
I now saw, that it's much more work to rebuild roads, then to build new ones.
All this may sound conceited, but after explaning my thoughts, i hope you can understand.
@Ruward
sorry, i got asked a lot of times for cooperation, but i don't wanna do that. In the past this brought me in big trouble.
I'm already dependent from other modders with all the 3d models i use.
Example: After 1 year, stuff needs to be updated because scs made an update....now those modders aren't there anymore and i can't update the map. This happened before the very first release, when i used models from others because it was a private map anyway. I gave up the map because i couldn't get it working.
Also after one update when scs changed something with the models. I couldn't get the map working anymore. Lucky, we had a guy here in the scs forum that helped here!
Same with people that want to expand the map. I use my own dashcam recordings, google maps, map coordinates (for the height of the roads) and of corse my own experience of the roads i drive a lot on, just to get the roads as close as possible to look like the real ones. After all the years i'm doing this, i get more and more experience to get the landscape looking like rl. This is why i started to completely rebuild some roads at the moment.
I now saw, that it's much more work to rebuild roads, then to build new ones.
All this may sound conceited, but after explaning my thoughts, i hope you can understand.
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