[REL][WIP] RMP: Heilbronn 1:1

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
RunawayTrain
Posts: 6
Joined: 09 May 2020 18:58

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1131 Post by RunawayTrain » 10 May 2020 10:29

Underscore_101_ wrote: 09 May 2020 21:08 @RunawayTrain
Love to help you, but the mod works as it should, need more info to help you as the problem seems to be on your end.
I've tried diffrent loading orders and I'm not using other mods on that profile. pretty shure the key is in that .def map.
User avatar
auriga1001
Posts: 211
Joined: 15 Apr 2015 18:55
Location: Germany
Contact:

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1132 Post by auriga1001 » 10 May 2020 10:52

@RunawayTrain def map? You mean [RMP-HN]def.zip ? Have you unpacked this file? Don't do it. Just put [RMP-HN]def.zip as it is in the mod folder and activate in mod manager. Usual load order from bottom is models-prefabs, map, def.
Windows 11 Home (23H2)
MSI MAG X570S Torpedo MAX Mainboard, AMD Ryzen 9 5900X 3,7 (4,9)GHz, G.Skill 32GB Ram DDR-4 3200
240GB SSD (System) 960GB SSD (Data/Games) 1TB M2 NVME (Games)
Gigabyte RTX4070 Eagle 12GB
Fanatec CSL base and wheel
User avatar
klauzzy
Posts: 336
Joined: 22 Oct 2013 17:10
Location: Germany
Contact:

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1133 Post by klauzzy » 10 May 2020 12:02

Order doesnt matter ;)
[ external image ]
Heilbronn 1:1 - Map
RunawayTrain
Posts: 6
Joined: 09 May 2020 18:58

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1134 Post by RunawayTrain » 10 May 2020 13:34

auriga1001 wrote: 10 May 2020 10:52 @RunawayTrain def map? You mean [RMP-HN]def.zip ? Have you unpacked this file? Don't do it. Just put [RMP-HN]def.zip as it is in the mod folder and activate in mod manager. Usual load order from bottom is models-prefabs, map, def.
nop, it's a zipper folder named {RNP-HN}def (not ".def"). I put the .scs-fiels in the mod folder
User avatar
auriga1001
Posts: 211
Joined: 15 Apr 2015 18:55
Location: Germany
Contact:

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1135 Post by auriga1001 » 10 May 2020 13:41

Guess you are a little confused. You don't need any *.def file! When you download the map and unzip the package, you get three files [RMP-HN]models-prefabs.scs, [RMP-HN]map.scs and [RMP-HN]def.zip. Just copy these three files in your mod folder and activate. That's all. klauzzy loved to confuse people this time by leaving a zip-file in the download package
Last edited by auriga1001 on 10 May 2020 14:34, edited 1 time in total.
Windows 11 Home (23H2)
MSI MAG X570S Torpedo MAX Mainboard, AMD Ryzen 9 5900X 3,7 (4,9)GHz, G.Skill 32GB Ram DDR-4 3200
240GB SSD (System) 960GB SSD (Data/Games) 1TB M2 NVME (Games)
Gigabyte RTX4070 Eagle 12GB
Fanatec CSL base and wheel
HG_ManOfTheHour
Posts: 6
Joined: 07 Jan 2020 15:22

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1136 Post by HG_ManOfTheHour » 10 May 2020 14:29

Is it possible to use the traffic mod on other maps? The traffic of this map is the best thing ever, i love traffic jams.
sometruckguy123
Posts: 59
Joined: 18 Apr 2020 03:01

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1137 Post by sometruckguy123 » 10 May 2020 14:30

I think you can, i tried Jazzycat mods and i don't get crashes often.
RunawayTrain
Posts: 6
Joined: 09 May 2020 18:58

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1138 Post by RunawayTrain » 10 May 2020 14:51

auriga1001 wrote: 10 May 2020 13:41 Guess you are a little confused. You don't need any *.def file! When you download the map and unzip the package, you get three files [RMP-HN]models-prefabs.scs, [RMP-HN]map.scs and [RMP-HN]def.zip. Just copy these three files in your mod folder and activate. That's all. klauzzy loved to confuse people this time by leaving a zip-file in the download package
Well I guess it just doesn't work for me then :(
User avatar
Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1139 Post by Trucker_71 » 10 May 2020 15:25

All you have to do is copy 3 files into your mod folder, two that are .scs and one that is a .zip, how hard can that be. :shock:
User avatar
klauzzy
Posts: 336
Joined: 22 Oct 2013 17:10
Location: Germany
Contact:

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1140 Post by klauzzy » 10 May 2020 16:45

:shock: next time ill take care to make .scs files again....never thought this will cause so much trouble for you.....
Also i see a need for an installation tutorial video. Ill try to make one.
[ external image ]
Heilbronn 1:1 - Map
Post Reply

Return to “Maps”

Who is online

Users browsing this forum: Krisz07 and 5 guests