[REL][WIP] RMP: Heilbronn 1:1

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bunny15
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Joined: 01 Aug 2020 10:08

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1231 Post by bunny15 » 03 Aug 2020 11:03

the map is not woring on 138 pls help
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auriga1001
Posts: 213
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Location: Germany
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Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1232 Post by auriga1001 » 03 Aug 2020 12:21

@bunny15 The map is working very well. Have you downloaded the latest version 1.1.1.? Activated in mod manager? And considered it's a stand alone map?
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Paulebaer1979
Posts: 503
Joined: 22 Nov 2014 09:52
Location: Schleswig - Northern Germany

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1233 Post by Paulebaer1979 » 03 Aug 2020 15:10

Thanks for the update. Works perfect with 1.38. Did a system change and use w10 now - no black elements since change. Great map - exspecialy with oversized/heavy trailers.

Is there any chance for roads from Ilsfeld towards Backnang and than going via B14 to Schwäbisch Hall? The L1066 from Sulzbach to Gaildorf and again towards Schwäbisch Hall would great, too. I lived in Murrhardt some time ago and would love to drive this roads. ;)
Schorle24
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Joined: 19 Jun 2018 16:59

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1234 Post by Schorle24 » 03 Aug 2020 18:15

The Map is Working for like 5 min and then it chrashed every time. I tryed much things. Can anyone Help me.
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DerDude42
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Location: Austria
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Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1235 Post by DerDude42 » 05 Aug 2020 16:21

Hi Klauzzy,

i have some problems to enter this area:

[ external image ]

The game just crashes to the Desktop and the log only shows this not very useful messages:

Code: Select all

00:11:34.255 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a9045f800001
00:11:34.255 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4424000b4
00:11:34.346 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba42a4000b1
00:11:34.510 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4010000b2
00:11:34.816 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1148576
00:11:34.816 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 434096
00:11:34.840 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a908ad000001
.
.
00:11:35.744 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_138_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.

I tried it with a new profile and only your map activated and it works. But after trying to load one mod after another and restarting the game a trillion times for testing, it seems there's a problem in connection with Jazzycat's AI Traffic and Motorcycle Packs. Also with Trafficmaniac's Tuned Trucks Pack, but i'm not that sure about this. With those mods activated, the game crashes at this area. I had no problem at any other area, but i didn't come along all roads so far.
The fun thing is that it doesn't crash every time, which made the testing very hard, but the game crashed to 95% when the mods are active.
And as i can remember, i had the same problem with the map version 1.1 in game version 1.37 too.
Maybe you can take a look at the Rasthof Hohenlohe?

I'll do some more testing if you like.

Anyway, thank you for this map! I love it! 8-)

And congratulations to be a future dad!
Best regards,
George aka doexpectnothing :D
My YT Channel - doexpectnothing
HallonRubus
Posts: 5
Joined: 26 Nov 2019 17:56

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1237 Post by HallonRubus » 06 Aug 2020 17:46

klauzzy wrote: 02 Aug 2020 14:58 @HallonRubus

when updating, please overwrite all files in your mod folder. This could be your problem
Thank you! I renamed [RMP-HN]def.zip to [RMP-HN]def.scs and removed the previous version one.
Schorle24 wrote: 03 Aug 2020 18:15 The Map is Working for like 5 min and then it chrashed every time. I tryed much things. Can anyone Help me.
Check your mods, especially traffic packs or truck mods for old game versions.
Alexsplashbowser
Posts: 2
Joined: 31 Jul 2019 00:09

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1238 Post by Alexsplashbowser » 08 Aug 2020 20:29

This is definitely the best 1:1 scale map mod ive seen. Glad you released it for everyone to experience how its like to drive in your hometown and love your effort and dedication to this. you Really deserve it.
I do have one question though, are you going to keep expanding the map or have it how it is? just wondering and really great job to you.
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GardenData61371
Posts: 12
Joined: 29 Mar 2019 12:59

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1239 Post by GardenData61371 » 10 Aug 2020 19:08

klauzzy wrote: 24 Jul 2020 04:46 Hey guys,

I'm still alive and of corse reading everything here ;)
Specially @Ray50... Your milage on the map is so crazy...i love to see that :)
Thank you all for the Bug reports, ill fix it of corse.
In the last months i sadly didnt work in the editor. I race too much in assetto corsa competizione :roll:
In a bit more then 2 months ill be a dad :)
This of corse will mean, time is even more limited.
Like i sad, i wont let the map die, therell be updates for sure ;)
Don't forget to practice dad jokes.
Brony and Furry from Croatia.

Main developer for Equestria Map mod.
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sickrun
Posts: 63
Joined: 18 Sep 2019 09:58

Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38

#1240 Post by sickrun » 11 Aug 2020 09:36

Hello guys! That's normal, should the map look like this or did I do something wrong?

https://imgur.com/a/LVls7f2
"Life's a bitch, life's a whore
Nothing less and nothing more"

- Iced Earth - My Own Saviour -
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