[REL][WIP] RMP: Heilbronn 1:1
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
the map is not woring on 138 pls help
- auriga1001
- Posts: 213
- Joined: 15 Apr 2015 18:55
- Location: Germany
- Contact:
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
@bunny15 The map is working very well. Have you downloaded the latest version 1.1.1.? Activated in mod manager? And considered it's a stand alone map?
Windows 11 Home (23H2)
MSI MAG X570S Torpedo MAX Mainboard, AMD Ryzen 9 5900X 3,7 (4,9)GHz, G.Skill 32GB Ram DDR-4 3200
240GB SSD (System) 960GB SSD (Data/Games) 1TB M2 NVME (Games)
Gigabyte RTX4070 Eagle 12GB
Fanatec CSL base and wheel
MSI MAG X570S Torpedo MAX Mainboard, AMD Ryzen 9 5900X 3,7 (4,9)GHz, G.Skill 32GB Ram DDR-4 3200
240GB SSD (System) 960GB SSD (Data/Games) 1TB M2 NVME (Games)
Gigabyte RTX4070 Eagle 12GB
Fanatec CSL base and wheel
- Paulebaer1979
- Posts: 503
- Joined: 22 Nov 2014 09:52
- Location: Schleswig - Northern Germany
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
Thanks for the update. Works perfect with 1.38. Did a system change and use w10 now - no black elements since change. Great map - exspecialy with oversized/heavy trailers.
Is there any chance for roads from Ilsfeld towards Backnang and than going via B14 to Schwäbisch Hall? The L1066 from Sulzbach to Gaildorf and again towards Schwäbisch Hall would great, too. I lived in Murrhardt some time ago and would love to drive this roads.
Is there any chance for roads from Ilsfeld towards Backnang and than going via B14 to Schwäbisch Hall? The L1066 from Sulzbach to Gaildorf and again towards Schwäbisch Hall would great, too. I lived in Murrhardt some time ago and would love to drive this roads.
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
The Map is Working for like 5 min and then it chrashed every time. I tryed much things. Can anyone Help me.
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
Hi Klauzzy,
i have some problems to enter this area:
[ external image ]
The game just crashes to the Desktop and the log only shows this not very useful messages:
I tried it with a new profile and only your map activated and it works. But after trying to load one mod after another and restarting the game a trillion times for testing, it seems there's a problem in connection with Jazzycat's AI Traffic and Motorcycle Packs. Also with Trafficmaniac's Tuned Trucks Pack, but i'm not that sure about this. With those mods activated, the game crashes at this area. I had no problem at any other area, but i didn't come along all roads so far.
The fun thing is that it doesn't crash every time, which made the testing very hard, but the game crashed to 95% when the mods are active.
And as i can remember, i had the same problem with the map version 1.1 in game version 1.37 too.
Maybe you can take a look at the Rasthof Hohenlohe?
I'll do some more testing if you like.
Anyway, thank you for this map! I love it!
And congratulations to be a future dad!
i have some problems to enter this area:
[ external image ]
The game just crashes to the Desktop and the log only shows this not very useful messages:
Code: Select all
00:11:34.255 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a9045f800001
00:11:34.255 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4424000b4
00:11:34.346 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba42a4000b1
00:11:34.510 : <ERROR> Failed to compute bounding sphere for prefab item 0x35358ba4010000b2
00:11:34.816 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 1148576
00:11:34.816 : <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 434096
00:11:34.840 : <ERROR> Failed to compute bounding sphere for prefab item 0x3530a908ad000001
.
.
00:11:35.744 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_138_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@Ur_buffer_segment_t@prism@@@prism@@QEAAAEAUr_buffer_segment_t@1@_K@Z: Index outside array boundaries.
I tried it with a new profile and only your map activated and it works. But after trying to load one mod after another and restarting the game a trillion times for testing, it seems there's a problem in connection with Jazzycat's AI Traffic and Motorcycle Packs. Also with Trafficmaniac's Tuned Trucks Pack, but i'm not that sure about this. With those mods activated, the game crashes at this area. I had no problem at any other area, but i didn't come along all roads so far.
The fun thing is that it doesn't crash every time, which made the testing very hard, but the game crashed to 95% when the mods are active.
And as i can remember, i had the same problem with the map version 1.1 in game version 1.37 too.
Maybe you can take a look at the Rasthof Hohenlohe?
I'll do some more testing if you like.
Anyway, thank you for this map! I love it!
And congratulations to be a future dad!
- Mr.GermanTruck
- Posts: 548
- Joined: 23 May 2015 19:52
- Contact:
-
- Posts: 5
- Joined: 26 Nov 2019 17:56
Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate
Thank you! I renamed [RMP-HN]def.zip to [RMP-HN]def.scs and removed the previous version one.
Check your mods, especially traffic packs or truck mods for old game versions.
-
- Posts: 2
- Joined: 31 Jul 2019 00:09
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
This is definitely the best 1:1 scale map mod ive seen. Glad you released it for everyone to experience how its like to drive in your hometown and love your effort and dedication to this. you Really deserve it.
I do have one question though, are you going to keep expanding the map or have it how it is? just wondering and really great job to you.
I do have one question though, are you going to keep expanding the map or have it how it is? just wondering and really great job to you.
- GardenData61371
- Posts: 12
- Joined: 29 Mar 2019 12:59
Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate
Don't forget to practice dad jokes.klauzzy wrote: ↑24 Jul 2020 04:46 Hey guys,
I'm still alive and of corse reading everything here
Specially @Ray50... Your milage on the map is so crazy...i love to see that
Thank you all for the Bug reports, ill fix it of corse.
In the last months i sadly didnt work in the editor. I race too much in assetto corsa competizione
In a bit more then 2 months ill be a dad
This of corse will mean, time is even more limited.
Like i sad, i wont let the map die, therell be updates for sure
Brony and Furry from Croatia.
Main developer for Equestria Map mod.
Main developer for Equestria Map mod.
Re: [REL] RMP: Heilbronn 1:1 [v.1.1.1] 1.38
Hello guys! That's normal, should the map look like this or did I do something wrong?
https://imgur.com/a/LVls7f2
https://imgur.com/a/LVls7f2
"Life's a bitch, life's a whore
Nothing less and nothing more"
- Iced Earth - My Own Saviour -
Nothing less and nothing more"
- Iced Earth - My Own Saviour -