[REL][WIP] RMP: Heilbronn 1:1

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Ray50
Posts: 199
Joined: 25 Dec 2012 17:58
Location: The Netherlands

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1201 Post by Ray50 » 04 Jul 2020 08:48

I have a an anniversary comming up. I've been playing this map for almost 2,5 years now and I still love it. Here are my stats:

Total driven distance: 33516 km
Driven distance on duty: 33089 km
Free roam distance: 427 km
Roads explored: 84.12 %
Deliveries finished: 696
Deliveries cancelled: 0
Total game time spent: 49 days 6 hours
Playing time: 357 h 20 min.

I have my own truck and trailer. I have 3 drivers. Two of them drive with own trailer. I own two garages.

All done with hard work.

Thanks Klauzzy for making this map.
Intel Core i7-9700K 8x 3.6 GHz, 16 GB DDR4 Crucial 2400 MHz (2x 8 GB), 8 GB NVIDIA GeForce RTX 2080 , lg UltraGear 32GK850G 2560x1440 5ms 144hz. Logitech Driving Force GT. Logitech Side Panel.
kreti
Posts: 187
Joined: 07 Mar 2018 16:12

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1202 Post by kreti » 04 Jul 2020 21:00

hi @Ray50 How much dedication. Of course, you are clearly passionate about this map. I feel ridiculous with my 800 kilometers.
02lucy666
Posts: 89
Joined: 08 Jan 2020 13:20

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1203 Post by 02lucy666 » 10 Jul 2020 00:49

so i found a few things that are... rather not usual:

-Every off ramp to a parking area, theres at least one traffic car that tries back to merge onto the main road. once or twice, okay, but that thats just way too much
-the "rails" on where the traffic drives on collides within the construction zone barriers!
-these little orange thingies on the curvy bits of the map, the traffic drives over that no problems, but it messes up my truck majory
-im using no Traffic AI-mod, and sometimes the traffic itself just stays parked on an intersection, wont move an inch, perhaps look into that, that the main road traffic gives less way maybe?)
-and right as i wanted to pause this haul, i encountered a weird collision bug on that parking area:
[ external image ]

Apart from some minor things (like in reihen, the road that leads to nowhere could be closed off with these crosses or perhaps a construction zone?), its an amazing map! makes me miss my old home alot! (i did live around reihen at one short point! :) )

keep up the amazing work!
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likebubba
Posts: 102
Joined: 06 Apr 2018 14:41

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1204 Post by likebubba » 10 Jul 2020 14:58

@klauzzy so check this out [youtube]https://youtu.be/194qgwQzqfc?t=1615[/youtube] is it too many random events or is that supposed to be there? :lol:
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Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1205 Post by Trucker_71 » 10 Jul 2020 15:55

It seemed to me that a dedicated trucking company was essential for the map! :D

[ external image ]
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likebubba
Posts: 102
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Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1206 Post by likebubba » 10 Jul 2020 19:22

@Trucker_71 nice
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Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1207 Post by Trucker_71 » 10 Jul 2020 21:28

Thanks @likebubba ;)
mgysgtdev
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Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1208 Post by mgysgtdev » 12 Jul 2020 11:38

Hi, you have a addon that increases the ai speeds on the highway but also increasee the density. Is there a way to remove the density part so "real traffic density" from Cip can be used with your addon. (His mod doesn't change the speed of ai but i want the speeds to be modded
Proud owner of a homemade DAF XF105 Simpit
[ external image ]
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The Old Fart
Posts: 359
Joined: 10 Nov 2019 14:43
Location: The Great White North

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1209 Post by The Old Fart » 12 Jul 2020 20:10

@Trucker_71, wow, I really love your Heilbronn express skin - great colour choices, it's rich looking.

That one is begging to be made available on the workshop along with your other creations. Hint hint hint!!

It would be awesome to also have it for the MAN TGX E6 too - particularly since MAN is Maschinenfabrik Augsburg Nuremburg, with both cities being not far from Heilbronn.
Old Fart Trucking - I haul ass, and everything else!
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Trucker_71
Posts: 3416
Joined: 09 Apr 2018 07:35
Location: Abbotsford BC Canada

Re: [REL] RMP: Heilbronn 1:1 [v.1.1] 1.37 Megaupdate

#1210 Post by Trucker_71 » 12 Jul 2020 20:22

@The Old Fart I started skinning the box trailers with my Heilbronn logo and thought about putting it in the workshop but I got distracted with other stuff.
I'll work on the MAN TGX E6 and trailers, I can't promise anything for right away though. ;)
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