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Re: [WIP] Budapest add-on for ProMods

Posted: 05 Jul 2020 21:32
by WolfGuy100
That look very promising! Do you know if it's compatible with 1.37 and Junction Overhaul for ProMods 2.46?

EDIT: Just realized it's not released...my bad! :lol:

Re: [WIP] Budapest add-on for ProMods

Posted: 06 Jul 2020 08:34
by KoperSLO
Wow finaly someone digged into that problematic Budapest ring road - and with style and quality ! Good job, lots of details, I like it :D
Will definitely be in my mod folder once it will be published !
Maybe one tip: me as Project Balkans was many years in your position - being overlapsed over and over again ... If you like it, and downloads will confirm you that, just follow your intuition ! Good luck with the project !

Otherwise I'm a mapper of Project Balkans, please check your PM :)

Re: [WIP] Budapest add-on for ProMods

Posted: 15 Jul 2020 09:13
by CheeseMaster69
Finally!!! Thank you so much I was wondering about something like this.
Great job!! Keep well, greetings from Poland!

Re: [WIP] Budapest add-on for ProMods

Posted: 20 Aug 2020 06:42
by krmarci
@Maxest any news now that Promods has announced work in Hungary?

Re: [WIP] Budapest add-on for ProMods

Posted: 21 Aug 2020 16:02
by Maxest
Yes, I am aware now that ProMods have decided to do some changes in Budapest area. Because of that I currently stopped the work on mod to avoid any possible inconsistent linkages - and thus to avoid some possible demolition for the project where Budapest mod meets with the updated PM sectors. I am not sure how much and what ProMods have changed, but the previous experience tells me that even some minor changes can provoke incompatibilities and crashes. So, I think it's better to wait just for a little bit. However, let's all hope that it will be fine. :)

Re: [WIP] Budapest add-on for ProMods

Posted: 26 Aug 2020 13:22
by Maxest
I tried Budapest with 2.50 now. As, I expected there was 7 inconsistent linkages errors (those lead to in game crashes and falling through map), and multiple issues with the sign templates as ProMods have changed and fixed some things about them. The good news is that it's seems to be still loading into editor and I can freely move around map without any crash by far.

Re: [WIP] Budapest add-on for ProMods

Posted: 26 Aug 2020 15:24
by Topolino.
Those item inconsistency errors can be fixed by deleting the specific nodes (with g_delete_uid).