[REL][WIP] EuRoadNet V1.5 [1.49]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- ArikTheBuilder
- Posts: 1255
- Joined: 06 Oct 2018 09:00
- Location: Twitterstangradburgvile
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Dear readers,
today we have opened two communication channels to the public.
The first one is our own forum: https://forum.euroadnet.com/. It is a phpBB board, means the functionality is similar to the SCS forum. You can discuss everything about our map there, but also about SCS games in general and also offtopic.
The second one is the reopening of our Discord server which can be found here: https://discord.gg/X4r6vcS
See you there!
today we have opened two communication channels to the public.
The first one is our own forum: https://forum.euroadnet.com/. It is a phpBB board, means the functionality is similar to the SCS forum. You can discuss everything about our map there, but also about SCS games in general and also offtopic.
The second one is the reopening of our Discord server which can be found here: https://discord.gg/X4r6vcS
See you there!
-
- Posts: 1232
- Joined: 22 Aug 2020 01:32
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
@Topolino. the euroadnet mod has a bug where the road sign on the left is in the road on the left lane near Bremen, is it possible to fix it
Take it with a grain of salt nothing is 100% sure
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Yes, if you tell us the exact location, or report it to the bugtracker.
-
- Posts: 9
- Joined: 15 Aug 2020 02:13
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Great map!!! Hope you continieu the good work!!!
-
- Posts: 2
- Joined: 29 Dec 2017 09:17
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Thanks for this great job 1 + *
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
8:27
At this point, there is an invisible barrier when the train passes. After the train passes, the barrier leaves. I think it can be fixed.
I liked this route and your map. I hope the project continues. It brings a different excitement to SCS maps.
At this point, there is an invisible barrier when the train passes. After the train passes, the barrier leaves. I think it can be fixed.
I liked this route and your map. I hope the project continues. It brings a different excitement to SCS maps.
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Hey Kimmer,
The bridge with the roadworks, should be avoided cause you could damage your truck.. Although the GPS doesn't show it, there is an emergency bridge more right.. But as I saw you are using a combo with at least Roex, cause there are people sitting on that bridge...
This is cause our mapper used an old benchmodel from SCS for this bridge. Arayas ok the other hand uses a mod that place people on benches automatically and therefore the people are sitting there. This might be fixed in next version.
As well as the invisible wall under the train bridge.
It is a already known issue, but thanks for reporting anyway.
Best regards
MG Mike
The bridge with the roadworks, should be avoided cause you could damage your truck.. Although the GPS doesn't show it, there is an emergency bridge more right.. But as I saw you are using a combo with at least Roex, cause there are people sitting on that bridge...
This is cause our mapper used an old benchmodel from SCS for this bridge. Arayas ok the other hand uses a mod that place people on benches automatically and therefore the people are sitting there. This might be fixed in next version.
As well as the invisible wall under the train bridge.
It is a already known issue, but thanks for reporting anyway.
Best regards
MG Mike
Last edited by MG Mike on 06 Nov 2020 16:24, edited 1 time in total.
EuRoadNet
Senior Tester and assistant Mapper
Senior Tester and assistant Mapper
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Hi can anyone tell me if this map still works on 1.39 as when I try and play it it crashes.
Who is online
Users browsing this forum: _Grumpy_ and 8 guests