[REL][WIP] EuRoadNet V1.5 [1.49]

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bogdac
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#201 Post by bogdac » 16 Sep 2020 19:14

Bremerhaven to Wilhelmshaven :D
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ArikTheBuilder
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#202 Post by ArikTheBuilder » 16 Sep 2020 23:58

Steven Spielberg better write down some notes 😉
ERN developer.
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Topolino.
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#203 Post by Topolino. » 19 Sep 2020 08:46

Dear readers,

today we have opened two communication channels to the public.

The first one is our own forum: https://forum.euroadnet.com/. It is a phpBB board, means the functionality is similar to the SCS forum. You can discuss everything about our map there, but also about SCS games in general and also offtopic.

The second one is the reopening of our Discord server which can be found here: https://discord.gg/X4r6vcS

See you there!
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#204 Post by leo.arevalo12ss » 03 Oct 2020 23:15

@Topolino. the euroadnet mod has a bug where the road sign on the left is in the road on the left lane near Bremen, is it possible to fix it
Take it with a grain of salt nothing is 100% sure
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Topolino.
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#205 Post by Topolino. » 04 Oct 2020 08:12

Yes, if you tell us the exact location, or report it to the bugtracker.
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angel off V8
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#206 Post by angel off V8 » 13 Oct 2020 00:24

Great map!!! Hope you continieu the good work!!!
F. Schweiger
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#207 Post by F. Schweiger » 17 Oct 2020 15:43

Thanks for this great job 1 + *
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kimmer
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#208 Post by kimmer » 05 Nov 2020 11:32

8:27
At this point, there is an invisible barrier when the train passes. After the train passes, the barrier leaves. I think it can be fixed.
I liked this route and your map. I hope the project continues. It brings a different excitement to SCS maps.
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MG Mike
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#209 Post by MG Mike » 05 Nov 2020 12:48

Hey Kimmer,

The bridge with the roadworks, should be avoided cause you could damage your truck.. Although the GPS doesn't show it, there is an emergency bridge more right.. But as I saw you are using a combo with at least Roex, cause there are people sitting on that bridge...

This is cause our mapper used an old benchmodel from SCS for this bridge. Arayas ok the other hand uses a mod that place people on benches automatically and therefore the people are sitting there. This might be fixed in next version.

As well as the invisible wall under the train bridge.

It is a already known issue, but thanks for reporting anyway.

Best regards
MG Mike
Last edited by MG Mike on 06 Nov 2020 16:24, edited 1 time in total.
EuRoadNet
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yozza
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#210 Post by yozza » 05 Nov 2020 18:33

Hi can anyone tell me if this map still works on 1.39 as when I try and play it it crashes.
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