[REL][WIP] EuRoadNet V1.5 [1.49]

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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#311 Post by The Nightgames » 13 Nov 2021 19:11

chris1808 wrote: 13 Nov 2021 18:46 I removed all other mods but the game keeps crashing. I'm using patch 1.42.1.7s (64-bit)
Then please send me the gamelog via Disocrd
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chris1808
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#312 Post by chris1808 » 13 Nov 2021 19:26

sorry, but i haven´t used the discord server yet. so i don´t know how to use it
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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#313 Post by The Nightgames » 13 Nov 2021 19:32

chris1808 wrote: 13 Nov 2021 19:26 sorry, but i haven´t used the discord server yet. so i don´t know how to use it
okay
I have sent you a message via Discord
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#314 Post by chris1808 » 13 Nov 2021 21:29

sorry, but i don´t know how to use the discord . i didn´t even find your private message.

<ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_142_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@V?$link_ptr_t@Vdriver_u@prism@@@prism@@@prism@@QEAAAEAV?$link_ptr_t@Vdriver_u@prism@@@1@_K@Z: Index outside array boundaries.

this is the error from my game.log right after may game crashed
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ArikTheBuilder
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#315 Post by ArikTheBuilder » 13 Nov 2021 21:38

Alternative download link is now up:
https://download.euroadnet.com/EuRoadNet_v1.1a.scs
ERN developer.
Raysun1
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#316 Post by Raysun1 » 14 Nov 2021 05:35

chris1808 wrote: 13 Nov 2021 21:29 sorry, but i don´t know how to use the discord . i didn´t even find your private message.

<ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_142_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@V?$link_ptr_t@Vdriver_u@prism@@@prism@@@prism@@QEAAAEAV?$link_ptr_t@Vdriver_u@prism@@@1@_K@Z: Index outside array boundaries.

this is the error from my game.log right after may game crashed

do you put it first in the modfolder? The Map is at the bottom

do you change r_buffer_page_size "1" to r_buffer_page_size "50" in the config?

or make a second driver and just take the map in the modfolder
MG Mike
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#317 Post by MG Mike » 15 Nov 2021 06:34

Hello,

Can you tell where these crashes with this error occur exactly and what type of additional mods do you use.

In Denmark for example we have the Area of Randers which does work normally, but I detected when using the "real company mod" which places several trucks to bring more Life at the companies I also got such a crash with that error. We will try to bring a fix soon
EuRoadNet
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Lillen
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#318 Post by Lillen » 17 Nov 2021 12:03

Do I need all downloads (1.0a to 1.1a), or is it enought with 1.1a?
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The Nightgames
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#319 Post by The Nightgames » 17 Nov 2021 12:19

You only need 1.1a to run for patch 1.41/42 and 1.0a is for patch 1.38.
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georg63
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Re: [REL][WIP] EuRoadNet V1.1 [1.42]

#320 Post by georg63 » 19 Nov 2021 14:25

Die Strassen sind für LKW mit Auflieger an manchen stellen nicht befahrbar ansonsten eine sehr gute arbeit weiter so.Brocken Feldwege zu eng mit Auflieger.

The roads are not passable for trucks with trailers in some places otherwise a very good job keep it up. Broken dirt roads too narrow with the trailer
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