[REL][WIP] EuRoadNet V1.5 [1.49]

Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
User avatar
The Nightgames
Posts: 441
Joined: 19 May 2019 11:03
Location: Düsseldorf / Germany

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#221 Post by The Nightgames » 15 Feb 2021 14:04

The team is working very intensively on the 1.1 when it will be released is not yet known

It is only said that it is ready when it is ready
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Lillen
Posts: 590
Joined: 01 Feb 2015 17:45

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#222 Post by Lillen » 26 Feb 2021 15:26

Are we supposed to be cut off from the Mercedes truck shop in Bremerhaven? I wonder because the main entrance is blocked by roadworks and the road through the Feuerwehr training ground is blocked by an open door in to the house.
MG Mike
Posts: 355
Joined: 10 Jun 2018 10:48

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#223 Post by MG Mike » 27 Feb 2021 06:23

No it is not blocked.. You have to go over the fire brigade ground and there is a small way, I know Franz has left the door open, but you can pass it. The other gate will open if you approach..

It works. I tested by myself
EuRoadNet
Senior Tester and assistant Mapper
Lillen
Posts: 590
Joined: 01 Feb 2015 17:45

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#224 Post by Lillen » 01 Mar 2021 14:02

I couldn't pass the open door with the Actros Mp III
MG Mike
Posts: 355
Joined: 10 Jun 2018 10:48

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#225 Post by MG Mike » 02 Mar 2021 12:59

Weird. I try it out later.. Normally it is possible.. Do you use ingame Actros or a Mod truck which could have other sizes?
EuRoadNet
Senior Tester and assistant Mapper
Lillen
Posts: 590
Joined: 01 Feb 2015 17:45

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#226 Post by Lillen » 02 Mar 2021 20:25

MG Mike wrote: 02 Mar 2021 12:59 Weird. I try it out later.. Normally it is possible.. Do you use ingame Actros or a Mod truck which could have other sizes?
I'm using a mod truck (Schumi MP III)
leo.arevalo12ss
Posts: 1232
Joined: 22 Aug 2020 01:32

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#227 Post by leo.arevalo12ss » 26 Mar 2021 16:53

Any updates on the map for 1.40
Take it with a grain of salt nothing is 100% sure
User avatar
ItzHonzula
Posts: 185
Joined: 19 Jan 2019 19:22
Location: Reichenberg, Czech Republic
Contact:

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#228 Post by ItzHonzula » 26 Mar 2021 16:57

The update is on the way, be patient.
EuRoadNet and Projekt Česko developer.

silly nonbinary existence :3
JulianOxford
Posts: 2
Joined: 04 Mar 2019 14:17

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#229 Post by JulianOxford » 01 Apr 2021 15:08

Hey everyone, it's Julian from ERN development team.
Over the past months, I have worked in the northeast of Germany, finishing the A20 highway and adding the Island of Rügen as well as the city of Stralsund.
Today, I wanted to show you some pictures from the wharf of Stralsund, but... How do I say? There was something in the way.

[ external image ]

More images will follow later,
Wishing you all a great 1st April ;)

Julian
User avatar
scottbakker
Posts: 86
Joined: 05 Dec 2018 09:51
Location: nederland
Contact:

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

#230 Post by scottbakker » 07 Apr 2021 12:29

nice can't wait to spell it again in 1.40
Post Reply

Return to “Maps”

Who is online

Users browsing this forum: john-jay722 and 15 guests