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Re: [WIP] EuRoadNet

Posted: 24 Apr 2020 10:19
by Topolino.
Please have a look at our blog to get an idea of what to expect in the first version.

Re: [WIP] EuRoadNet

Posted: 25 Apr 2020 17:43
by EuRoadNet
Today on our blog, we will be taking a look into some work in progress shots from Denmark. Our developer ArikTheBuilder is doing some rebuilds there.
https://euroad.net/2020/04/25/denmark/

Re: [WIP] EuRoadNet

Posted: 25 Apr 2020 19:17
by Plum
You should use free node rotation instead of placing so many nodes :P Image

Re: [WIP] EuRoadNet

Posted: 25 Apr 2020 21:18
by ArikTheBuilder
I want maximal node amount, so tyat I can elevate the pathway at very specitic points later on. @Plum

Re: [WIP] EuRoadNet

Posted: 25 Apr 2020 22:49
by Plum
@ArikTheBuilder well I will warn you DCs will go through the roof when you are using so many nodes + you can rotate vertically too so height isn’t too much of an issue but I mean if you prefer using lots of nodes feel free to

Re: [WIP] EuRoadNet

Posted: 25 Apr 2020 23:15
by ArikTheBuilder
It's was an occasional use, either way sometimes I feel more comfortable with more nodes, if I can minimize when I don't need, I do.
Anyway, thanks for spending the time to submit a feedback!

Re: [WIP] EuRoadNet

Posted: 02 May 2020 23:26
by ArikTheBuilder
*null*

Re: [WIP] EuRoadNet

Posted: 11 Jun 2020 16:35
by blue1765
Well, website offline?
Did you drive the next project on the wall?

Re: [WIP] EuRoadNet

Posted: 11 Jun 2020 16:43
by The Nightgames
No there is maintenance work on the website

Re: [WIP] EuRoadNet

Posted: 14 Jun 2020 00:28
by ArikTheBuilder
Yes, due to changes in the team the old website will be closed and I will make a new one, we will post there new updates, but we recommend using our discord, where for example I update much more than in other platforms and you can have various disccusions and see other mods in the #mod-showcase as well, highly recommended!