[WIP] PUMIMAP - Portugal Extreme Re-edit
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
Amazing job!
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- Posts: 6
- Joined: 29 Mar 2020 08:47
- Location: Porto
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
Any news about this project ? Its a shame if it is another 'dead project' for what i see in the pictures is looking beautiful . Chears
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
I'm sure you realise Beja has been released as part of a free update. Do you still plan on doing work in the region? Beja has some weird problems with far models being too close to playable areas, among other things.
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
Hello! Im sorry to ask, but any news?
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
Oh wow, this looks brilliant. Amazing work you've done man!
Somewhere in Europe in my Scania R...
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
Will this be compatible with ProMods? Those screenshots look wonderful!
- dsf.fernando
- Posts: 585
- Joined: 15 May 2017 09:16
- Location: Leiria, Portugal
- Contact:
Re: [WIP] PUMIMAP - Portugal Extreme Re-edit
National roads like N1 and N2? Secondary such as IP3 and IC9?
Proud student of Games and Multimedia in the Polytechnic of Leiria - the Portuguese capital of game development
(and still hopeful the city will feature in the game with a garage someday)
(and still hopeful the city will feature in the game with a garage someday)
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