[WIP] PUMIMAP - Portugal Extreme Re-edit

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odracirpt
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#11 Post by odracirpt » 29 Jul 2021 21:51

Amazing job!
TodayMadness
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#12 Post by TodayMadness » 14 Nov 2021 21:43

Any news about this project ? Its a shame if it is another 'dead project' for what i see in the pictures is looking beautiful . Chears
gmtavares
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Location: Estonia

Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#13 Post by gmtavares » 16 Dec 2021 10:29

I'm sure you realise Beja has been released as part of a free update. Do you still plan on doing work in the region? Beja has some weird problems with far models being too close to playable areas, among other things.
Project Japan Admin | MedMap developer | Former ProMods beta tester | :D
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lacatomi
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#14 Post by lacatomi » 25 Jan 2022 20:53

Hello! Im sorry to ask, but any news?
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Omisake
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#15 Post by Omisake » 26 Jan 2022 00:05

Oh wow, this looks brilliant. Amazing work you've done man!
Somewhere in Europe in my Scania R...
Dewidos
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#16 Post by Dewidos » 28 Jan 2022 10:08

Will this be compatible with ProMods? Those screenshots look wonderful!
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dsf.fernando
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Re: [WIP] PUMIMAP - Portugal Extreme Re-edit

#17 Post by dsf.fernando » 03 Aug 2022 22:27

Pumizo wrote: 13 Jul 2021 11:22
I will not build any new PT highways, so this map will be 100% built with national and secondary roads in mind.
National roads like N1 and N2? Secondary such as IP3 and IC9?
Proud student of Games and Multimedia in the Polytechnic of Leiria - the Portuguese capital of game development
(and still hopeful the city will feature in the game with a garage someday)
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